双向链表简单实现

双向链表

JAVA实现

package com.wc4cloud.list;

import java.util.Iterator;

/**
 * 简单双向链表
 *
 * @author WC
 * @date 2020/5/24
 */
public class LinkedList<T> implements Iterable<T> {

    private Node<T> first;
    private Node<T> last;
    private long size;

    /**
     * 初始化链表
     */
    public LinkedList() {
        // first中不保存实际数据
        first = new Node<>(null, null, null);
        last = null;
        size = 0;
    }

    /**
     * 清空链表
     */
    public void clear() {
        first.next = null;
        last = null;
        size = 0;
    }

    /**
     * 判断链表是否为空
     *
     * @return 为空返回true
     */
    public boolean isEmpty() {
        return size == 0;
    }

    /**
     * 获取链表第一个元素
     *
     * @return 元素
     */
    public T getFirst() {
        if (isEmpty()) {
            return null;
        }
        return first.next.value;
    }

    /**
     * 获取链表最后一个元素
     *
     * @return 元素
     */
    public T getLast() {
        if (isEmpty()) {
            return null;
        }
        return last.value;
    }

    /**
     * 插入元素
     *
     * @param value 被插入的元素
     * @return 成功返回true
     */
    public boolean insert(T value) {
        if (isEmpty()) {
            last = new Node<>(first, value, null);
            first.next = last;
        } else {
            Node<T> newNode = new Node<>(last, value, null);
            last.next = newNode;
            last = newNode;
        }
        size++;
        return true;
    }

    /**
     * 插入元素到特定位置
     *
     * @param value 被插入的元素
     * @param index 插入的位置下标
     * @return 成功返回true
     */
    public boolean insert(T value, int index) {
        if (index < size) {
            Node<T> prev = first;
            for (int i = 0; i < index; i++) {
                prev = prev.next;
            }

            Node<T> current = prev.next;
            Node<T> newNode = new Node<>(prev, value, current);
            prev.next = newNode;
            current.prev = newNode;

            size++;
            return true;
        } else {
            return insert(value);
        }

    }

    /**
     * 获取特定位置的元素
     *
     * @param index 下标
     * @return 查找到的元素
     */
    public T get(int index) {
        if (index >= size) {
            return null;
        }
        Node<T> node = first;
        for (int i = 0; i < index; i++) {
            node = node.next;
        }
        return node.next.value;
    }

    /**
     * 获取元素所在位置的下标
     *
     * @param value 查找元素
     * @return 所在位置下标, 未找到返回-1
     */
    public int indexOf(T value) {
        Node<T> node = first;
        for (int i = 0; node.next != null; i++) {
            node = node.next;
            if (node.value.equals(value)) {
                return i;
            }
        }
        return -1;
    }

    /**
     * 移除特定位置的元素
     *
     * @param index 位置下标
     * @return 被移除的元素
     */
    public T remove(int index) {
        if (index < size) {
            Node<T> node = first;
            for (int i = 0; i < index; i++) {
                node = node.next;
            }

            Node<T> current = node.next;
            current.prev.next = current.next;

            size--;
            return current.value;
        }
        return null;
    }

    /**
     * 将特定位置的元素重新赋值
     *
     * @param value 新的赋值
     * @param index 下标位置
     * @return 成功返回true
     */
    public boolean set(T value, int index) {
        if (index >= size) {
            return false;
        }

        Node<T> node = first;
        for (int i = 0; i < index; i++) {
            node = node.next;
        }
        node.next.value = value;
        return true;
    }

    /**
     * 提供for-each方法
     *
     * @return 迭代器
     */
    @Override
    public Iterator<T> iterator() {
        return new Iterator<T>() {

            private Node<T> node = first;

            @Override
            public boolean hasNext() {
                return node.next != null;
            }

            @Override
            public T next() {
                node = node.next;
                return node.value;
            }
        };
    }

    private static class Node<T> {

        private Node<T> prev;
        private T value;
        private Node<T> next;

        public Node(Node<T> prev, T value, Node<T> next) {
            this.prev = prev;
            this.value = value;
            this.next = next;
        }
    }
}

快慢指针判断环形链表

package com.wc4cloud.list;

/**
 * @author WC
 * @date 2020/5/25
 */
public class CircularLinkedList<T> {

    private static class Node<T> {
        private Node<T> prev;
        private T value;
        private Node<T> next;

        public Node(Node<T> prev, T value, Node<T> next) {
            this.prev = prev;
            this.value = value;
            this.next = next;
        }
    }

    public static void main(String[] args) {
        //创建环形链表
        Node<Integer> head = new Node<>(null, 0, null);

        Node<Integer> node = head;
        for (int i = 1; i < 41; i++) {
            node.next = new Node<>(node, i, null);
            node = node.next;
        }
        Node<Integer> circular = head;
        for (int i = 0; i < 15; i++) {
            circular = circular.next;
        }
        node.next = circular;

        //快慢指针确定链表是否有环
        Node<Integer> slow = head;
        Node<Integer> fast = head;
        //临时指针判断环所在位置
        Node<Integer> temp = null;

        while (fast != null && fast.next != null) {
            slow = slow.next;
            fast = fast.next.next;

            if (slow == fast) {
                System.out.println("队列为环形队列");
                temp = head;
                continue;
            }

            if (temp != null) {
                temp = temp.next;
                if (temp == slow) {
                    System.out.println("环形队列入口为:" + temp.value);
                    break;
                }
            }
        }

    }

}

Golang实现

package list

type Node struct {
	prev  *Node
	value interface{}
	next  *Node
}

func NewNode(prev *Node, value interface{}, next *Node) *Node {
	return &Node{prev: prev, value: value, next: next}
}

type LinkedList struct {
	first *Node
	last  *Node
	size  int
}

func NewLinkedList() *LinkedList {
	first := NewNode(nil, nil, nil)
	size := 0
	return &LinkedList{first: first, last: nil, size: size}
}

func (l *LinkedList) Clear() {
	l.first.next = nil
	l.last = nil
	l.size = 0
}

func (l *LinkedList) IsEmpty() bool {
	return l.size == 0
}

func (l *LinkedList) Size() int {
	return l.size
}

func (l *LinkedList) GetFirst() (value interface{}) {
	if l.IsEmpty() {
		return nil
	}
	return l.first.next.value
}

func (l *LinkedList) GetLast() interface{} {
	if l.IsEmpty() {
		return nil
	}
	return l.last.value
}

func (l *LinkedList) Insert(value interface{}) bool {
	if l.IsEmpty() {
		l.last = NewNode(l.first, value, nil)
		l.first.next = l.last
	} else {
		newNode := NewNode(l.last, value, nil)
		l.last.next = newNode
		l.last = newNode
	}
	l.size++
	return true
}

func (l *LinkedList) InsertIndex(value interface{}, index int) bool {
	if index < l.size {
		prev := l.first
		for i := 0; i < index; i++ {
			prev = prev.next
		}

		current := prev.next
		newNode := NewNode(prev, value, current)
		prev.next = newNode
		current.prev = newNode
		l.size++
		return true
	} else {
		return l.Insert(value)
	}
}

func (l *LinkedList) Get(index int) interface{} {
	if index >= l.size {
		return nil
	}
	node := l.first
	for i := 0; i < index; i++ {
		node = node.next
	}
	return node.next.value
}

func (l *LinkedList) IndexOf(value interface{}) int {
	node := l.first
	for i := 0; node.next != nil; i++ {
		node = node.next
		if node.value == value {
			return i
		}
	}
	return -1
}

func (l *LinkedList) Remove(index int) interface{} {
	if index < l.size {
		node := l.first
		for i := 0; i < index; i++ {
			node = node.next
		}

		current := node.next
		current.prev.next = current.next

		l.size--
		return current.value
	}
	return nil
}

func (l *LinkedList) Set(value interface{}, index int) bool {
	if index >= l.size {
		return false
	}

	node := l.first
	for i := 0; i < index; i++ {
		node = node.next
	}
	node.next.value = value
	return false
}
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