实现一个HashMap

public class CustomHashMap<K, V> {
 
	private class Entry<K, V> {
		int hash;
		K key;
		V value;
		Entry<K, V> next;
 
		Entry(int hash, K key, V value, Entry<K, V> next) {
			this.hash = hash;
			this.key = key;
			this.value = value;
			this.next = next;
		}
	}
 
	private static final int DEFAULT_CAPACITY = 1 << 4;
 
	private Entry<K, V>[] table;
 
	private int capacity;
 
	private int size;
 
	public CustomHashMap() {
		this(DEFAULT_CAPACITY);
	}
 
	public CustomHashMap(int capacity) {
		if (capacity < 0) {
			throw new IllegalArgumentException();
		} else {
			table = new Entry[capacity];
			size = 0;
			this.capacity = capacity;
		}
	}
 
	public int size() {
		return size;
	}
 
	public boolean isEmpty() {
		return size == 0 ? true : false;
	}
 
	private int hash(K key) {
		double tmp = key.hashCode() * (Math.pow(5, 0.5) - 1) / 2;
		double digit = tmp - Math.floor(tmp);
		return (int) Math.floor(digit * capacity);
	}
 
	public void put(K key, V value) {
		if (key == null) {
			throw new IllegalArgumentException();
		}
		int hash = hash(key);
		Entry<K, V> nEntry = new Entry<K, V>(hash, key, value, null);
		Entry<K, V> entry = table[hash];
		while (entry != null) {
			if (entry.key.equals(key)) {
				entry.value = value;
				return;
			}
			entry = entry.next;
		}
		nEntry.next = table[hash];
		table[hash] = nEntry;
		size++;
	}
 
	public V get(K key) {
		if (key == null) {
			throw new IllegalArgumentException();
		}
		int hash = hash(key);
		Entry<K, V> entry = table[hash];
		while (entry != null) {
			if (entry.key.equals(key)) {
				return entry.value;
			}
			entry = entry.next;
		}
		return null;
	}
 
	public static void main(String[] args) {
		CustomHashMap<String, String> map = new CustomHashMap<String, String>();
		map.put("1", "11");
		map.put("1", "22");
		map.put("3", "33");
		System.out.println(map.get("1"));
	}
 
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值