Unity Button组件扩展

Unity Button 事件监听不够,自己拓展一下,添加双击、长按事件

 说不多说,上代码。

using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class ButtonExtension : MonoBehaviour, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler,
    IPointerExitHandler
{
    [Header("长按时间")] [SerializeField] private float pressDurationTime = 1;
    [Header("双击间隔时间")] [SerializeField] private float doubleClickIntervalTime = 0.5f;
    [Header("长按期间是否触发")] public bool responseOnceByPress = false;


    public UnityEvent onDoubleClick;
    public UnityEvent onPress;
    public UnityEvent onClick;

    private bool isDown = false;
    private bool isPress = false;
    private float downTime = 0;

    private float clickIntervalTime = 0;
    private int clickTimes = 0;

    void Update()
    {
        if (isDown)
        {
            if (responseOnceByPress && isPress)
                return;

            downTime += Time.deltaTime;
            if (downTime > pressDurationTime)
            {
                isPress = true;
                onPress.Invoke();
            }
        }

        if (clickTimes >= 1)
        {
            clickIntervalTime += Time.deltaTime;
            if (clickIntervalTime >= doubleClickIntervalTime)
            {
                if (clickTimes >= 2)
                    onDoubleClick.Invoke();
                else
                    onClick.Invoke();

                clickTimes = 0;
                clickIntervalTime = 0;
            }
        }
    }

    //鼠标按下
    public void OnPointerDown(PointerEventData eventData)
    {
        isDown = true;
        downTime = 0;
    }

    //鼠标抬起
    public void OnPointerUp(PointerEventData eventData)
    {
        isDown = false;
    }

    //指针出去
    public void OnPointerExit(PointerEventData eventData)
    {
        isDown = false;
        isPress = false;
    }

    //按键按下时调用
    public void OnPointerClick(PointerEventData eventData)
    {
        if (!isPress)
        {
            //onClick.Invoke();
            clickTimes += 1;
        }
        else
            isPress = false;
    }
}

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