Unity打包一个场景几百万个面数打包一直打包不出来,网上搜寻答案,很多是让改JVM参数,跟着改了好多。但是问题依旧存在。以下是我对场景的面数进行的计算以及结果。可以发现支持的面数在500万左右。无论是动态加载还是分多场景加载结果也都是失败。此时很重要的一点我使用的是Unity个人免费版。
后来无奈我开始更换不同的机器不同的个人免费版本结果依然一样,最后更换了Unity pro版本再次打包成功打包出来。
最后附上我的错误提示供大家参考:
CommandInvokationFailure: Gradle buildfailed.
C:/ProgramFiles/Java/jdk1.8.0_161\bin\java.exe -classpath"D:\Unity2017.3\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar"org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m""assembleRelease"
stderr[
Exception in thread"pool-12-thread-1" java.lang.OutOfMemoryError: Java heap space
atjava.util.Arrays.copyOf(Arrays.java:3236)
atjava.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118)
atjava.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93)
atjava.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:153)
atjava.util.zip.DeflaterOutputStream.deflate(DeflaterOutputStream.java:253)
atjava.util.zip.DeflaterOutputStream.finish(DeflaterOutputStream.java:226)
atjava.util.zip.DeflaterOutputStream.close(DeflaterOutputStream.java:238)
atcom.android.apkzlib.zip.compress.DeflateExecutionCompressor.immediateCompress(DeflateExecutionCompressor.java:70)
atcom.android.apkzlib.zip.compress.BestAndDefaultDeflateExecutorCompressor.immediateCompress(BestAndDefaultDeflateExecutorCompressor.java:79)
atcom.android.apkzlib.zip.compress.ExecutorCompressor.lambda$compress$0(ExecutorCompressor.java:54)
atcom.android.apkzlib.zip.compress.ExecutorCompressor$$Lambda$351/557101946.run(UnknownSource)
atjava.util.conc