Strategy 模式

Strategy 模式

无论什么程序,其目的都是解决问题。而为了解决问题,我们又需要编写特定的算法。使用Strategy模式可以整体地替换算法的实现部分。能够整体地替换算法,能让我们轻松地以不同的方法去解决同一个问题,这种模式就是Strategy模式。

示例程序类图

示例程序类图

示例程序

Hand
public class Hand {
    public static final int HANDVALUE_GUU = 0;  // 表示石头的值
    public static final int HANDVALUE_CHO = 1;  // 表示剪刀的值
    public static final int HANDVALUE_PAA = 2;  // 表示布的值
    public static final Hand[] hand = {         // 表示猜拳中3种手势的实例
            new Hand(HANDVALUE_GUU),
            new Hand(HANDVALUE_CHO),
            new Hand(HANDVALUE_PAA),
    };
    private static final String[] name = {      // 表示猜拳中手势所对应的字符串
            "石头", "剪刀", "布",
    };
    private int handvalue;                      // 表示猜拳中出的手势的值

    private Hand(int handvalue) {
        this.handvalue = handvalue;
    }

    public static Hand getHand(int handvalue) { // 根据手势的值获取其对应的实例
        return hand[handvalue];
    }

    public boolean isStrongerThan(Hand h) {     // 如果this胜了h则返回true
        return fight(h) == 1;
    }

    public boolean isWeakerThan(Hand h) {       // 如果this输给了h则返回true
        return fight(h) == -1;
    }

    private int fight(Hand h) {                 // 计分:平0, 胜1, 负-1
        if (this == h) {
            return 0;
        } else if ((this.handvalue + 1) % 3 == h.handvalue) {
            return 1;
        } else {
            return -1;
        }
    }

    @Override
    public String toString() {                  // 转换为手势值所对应的字符串
        return name[handvalue];
    }
}
Strategy
public interface Strategy {
    Hand nextHand();

    void study(boolean win);
}
ProbStrategy
import java.util.Random;

public class ProbStrategy implements Strategy {
    private Random random;
    private int prevHandValue = 0;
    private int currentHandValue = 0;
    private int[][] history = {
        { 1, 1, 1, },
        { 1, 1, 1, },
        { 1, 1, 1, },
    };
    public ProbStrategy(int seed) {
        random = new Random(seed);
    }
    @Override
    public Hand nextHand() {
        int bet = random.nextInt(getSum(currentHandValue));
        int handvalue = 0;
        if (bet < history[currentHandValue][0]) {
            handvalue = 0;
        } else if (bet < history[currentHandValue][0] + history[currentHandValue][1]) {
            handvalue = 1;
        } else {
            handvalue = 2;
        }
        prevHandValue = currentHandValue;
        currentHandValue = handvalue;
        return Hand.getHand(handvalue);
    }
    private int getSum(int hv) {
        int sum = 0;
        for (int i = 0; i < 3; i++) {
            sum += history[hv][i];
        }
        return sum;
    }
    @Override
    public void study(boolean win) {
        if (win) {
            history[prevHandValue][currentHandValue]++;
        } else {
            history[prevHandValue][(currentHandValue + 1) % 3]++;
            history[prevHandValue][(currentHandValue + 2) % 3]++;
        }
    }
}
WinningStrategy
import java.util.Random;

public class WinningStrategy implements Strategy {
    private Random random;
    private boolean won = false;
    private Hand prevHand;
    public WinningStrategy(int seed) {
        random = new Random(seed);
    }
    @Override
    public Hand nextHand() {
        if (!won) {
            prevHand = Hand.getHand(random.nextInt(3));
        }
        return prevHand;
    }
    @Override
    public void study(boolean win) {
        won = win;
    }
}
Player
public class Player {
    private String name;
    private Strategy strategy;
    private int wincount;
    private int losecount;
    private int gamecount;
    public Player(String name, Strategy strategy) {         // 赋予姓名和策略
        this.name = name;
        this.strategy = strategy;
    }
    public Hand nextHand() {                                // 策略决定下一局要出的手势
        return strategy.nextHand();
    }
    public void win() {                 // 胜
        strategy.study(true);
        wincount++;
        gamecount++;
    }
    public void lose() {                // 负
        strategy.study(false);
        losecount++;
        gamecount++;
    }
    public void even() {                // 平
        gamecount++;
    }
    @Override
    public String toString() {
        return "[" + name + ":" + gamecount + " games, " + wincount + " win, " + losecount + " lose" + "]";
    }
}
Main
public class Main {
    public static void main(String[] args) {
        int seed1 = 314;
        int seed2 = 15;
        Player player1 = new Player("Taro", new WinningStrategy(seed1));
        Player player2 = new Player("Hana", new ProbStrategy(seed2));
        for (int i = 0; i < 10000; i++) {
            Hand nextHand1 = player1.nextHand();
            Hand nextHand2 = player2.nextHand();
            if (nextHand1.isStrongerThan(nextHand2)) {
                System.out.println("Winner:" + player1);
                player1.win();
                player2.lose();
            } else if (nextHand2.isStrongerThan(nextHand1)) {
                System.out.println("Winner:" + player2);
                player1.lose();
                player2.win();
            } else {
                System.out.println("Even...");
                player1.even();
                player2.even();
            }
        }
        System.out.println("Total result:");
        System.out.println(player1.toString());
        System.out.println(player2.toString());
    }
}

Strategy 模式中登场的角色

1.Strategy(策略)

Strategy角色负责决定实现策略所必须的接口(API)。在示例程序中,由Strategy接口扮演此角色。

2.ConcreteStrategy(具体的策略)

ConcreteStrategy角色负责实现Strategy角色的接口(API),即负责实现具体的策略(战略、方向、方法和算法)。在示例程序中,由WinningStrategy类和ProbStrategy类扮演此角色。

3.Context(上下文)

负责使用Strategy角色。Context角色保存了ConcreteStrategy角色的实例,并使用ConcreteStrategy角色去实现需求(总之,还是要调用Strategy角色的接口(API))。在示例程序中,由Player类扮演此角色。

通用类图

通用类图

Strategy 模式的好处

当我们想要通过改善算法来提高算法的处理速度时,如果使用了Strategy 模式,就不必修改Strategy 角色的接口(API)了,仅仅修改ConcreteStrategy角色即可。而且,使用委托这种弱关联关系可以很方便地整体替换算法

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