WPF自定义弹框的后台逻辑写法
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace UsrControl
{
public partial class RxDialog : Window
{
public RxDialog()
{
InitializeComponent();
}
public static RxDialogResult show(string msgInfo)
{
RxDialog rxDialog = new RxDialog();
rxDialog.ShowInTaskbar = false;
rxDialog.Topmost = true;
rxDialog.setInfo(msgInfo);
rxDialog.ShowDialog();
if (result==1)
return RxDialogResult.no;
else
return RxDialogResult.yes;
}
private void setInfo(string msgInfo)
{
txtMsgInfo.Text = msgInfo;
}
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
{
DragMove();
}
private static int result = 0;
private void Button_Click(object sender, RoutedEventArgs e)
{
if ((sender as Button).Name=="no")
result = 1;
else
result = 0;
Close();
}
}
public enum RxDialogResult
{
yes=0,
no=1
}
}