ect::MyObject(QObject* parent)" << endl;
}
MyObject::~MyObject()
{
cout << "MyObject::~MyObject()" << endl;
}
#include "MyObject.h"
int main(int argc, char** argv)
{
MyObject* parent = new MyObject();
MyObject* child1 = new MyObject(parent);
MyObject* child2 = new MyObject(parent);
delete parent;
return 0;
}
#ifndef _MYOBJECT_H
#define _MYOBJECT_H
#include <QObject>
class MyObject: public QObject
{
public:
MyObject(QObject *parent =0);
~MyObject();
};
#endif