Unity实现众多平台一键社会化分享(ShareSDK)

本文介绍在游戏中向好友分享图片、链接等数据

使用ShareSDK可以实现多个平台的分享,比如新浪、支付宝、QQ、QQ空间、领英等几十中常用应用的好友分享

并且博主已经打包实现到了安卓,源码我上传了,需要的话可以下载参考!!!点击打开链接

开发环境的准备

进入ShareSDK官网,下载ShareSDK For Unity(我也上传了一份点击打开链接

按如下图路径把Plugins目录拖进Unity Assets目录

可能发现会报错

此时按如下图方式选择在Android平台上开发就不会报错

之后在Main Camera(其他对象也行)上添加ShareSDK脚本

其中这里的App Key需要在ShareSDK官网上注册进入后台申请一个应用,会提供一个App Key

将App Key填入脚本中

编写代码

新建一个C#脚本挂载在Main Camera(可其他对象上)

using UnityEngine;
using System.Collections;
using cn.sharesdk.unity3d;

public class MySelfText : MonoBehaviour 
{
    private ShareSDK ssdk;

	// Use this for initialization
	void Start () 
    {
	    ssdk=this.GetComponent<ShareSDK>();
        ssdk.shareHandler = ShareHandler;
        ssdk.authHandler = AuthHandler;
        ssdk.showUserHandler = ShowUserHandler;
	}


    public void OnBtnAuthorize()
    {
        //授权
        ssdk.Authorize(PlatformType.SinaWeibo);
    }

    public void OnBtnGetUserMessage()
    {
        //获取用户信息
        ssdk.GetUserInfo(PlatformType.SinaWeibo);
    }


    public void OnBtnSendImage()
    {
        //分享内容
        ShareContent content = new ShareContent();
        content.SetText("this is a test string.");
        content.SetImageUrl("https://f1.webshare.mob.com/code/demo/img/1.jpg");
        content.SetTitle("test title");
        content.SetTitleUrl("http://www.mob.com");
        content.SetSite("Mob-ShareSDK");
        content.SetSiteUrl("http://www.mob.com");
        content.SetUrl("http://www.mob.com");
        content.SetComment("test description");
        content.SetMusicUrl("http://mp3.mwap8.com/destdir/Music/2009/20090601/ZuiXuanMinZuFeng20090601119.mp3");
        content.SetShareType(ContentType.Webpage);

        //显示各个平台的分享图标列表
        ssdk.ShowPlatformList(null,content,100,100);

    }


    void ShareHandler(int reqID, ResponseState state, PlatformType type, Hashtable data)
    {
        if (state == ResponseState.Success)
        {
            print("authorize success !");
        }
        else if (state == ResponseState.Fail)
        {
            print("fail! throwable stack = " + data["stack"] + "; error msg = " + data["msg"]);
        }
        else if (state == ResponseState.Cancel)
        {
            print("cancel !");
        }
    }


    void AuthHandler(int reqID, ResponseState state, PlatformType type, Hashtable data)
    {
        if (state == ResponseState.Success)
        {
            print("authorize success !");
        }
        else if (state == ResponseState.Fail)
        {
            print("fail! throwable stack = " + data["stack"] + "; error msg = " + data["msg"]);
        }
        else if (state == ResponseState.Cancel)
        {
            print("cancel !");
        }
    }

    void ShowUserHandler(int reqID, ResponseState state, PlatformType type, Hashtable data)
    {
        if (state == ResponseState.Success)
        {
            print("get user info result :");
            print(MiniJSON.jsonEncode(data));
        }
        else if (state == ResponseState.Fail)
        {
            print("fail! throwable stack = " + data["stack"] + "; error msg = " + data["msg"]);
        }
        else if (state == ResponseState.Cancel)
        {
            print("cancel !");
        }
    }


   
}

 

在这里我简单的创建了三个按钮,将三个函数拖到对应到按钮的点击事件

最后将打包APK,需要按如下图设置下Player Setting

这样,简单的多平台分享实现

 

 

源码我已经分享了,大家可以下载学习玩玩!!!

 

 

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Unity Web端使用ShareSDK实现分享功能,需要进行以下步骤: 1.下载ShareSDK的Web端SDK 你需要从ShareSDK官网下载Web端SDK,并解压到你的工程目录中。 2.添加ShareSDK的依赖库 在你的Unity Web项目中,需要添加ShareSDK的依赖库。你可以通过以下方式来添加依赖库: - 在你的HTML文件中添加以下代码: ```html <script src="path/to/ShareSDK.min.js"></script> ``` - 或者在你的Unity脚本中使用以下代码: ```csharp using UnityEngine; using System.Collections; public class ShareSDKManager : MonoBehaviour { void Start () { // 加载ShareSDK的依赖库 Application.ExternalEval("var script = document.createElement('script');" + "script.type = 'text/javascript';" + "script.src = 'path/to/ShareSDK.min.js';" + "document.getElementsByTagName('head')[0].appendChild(script);"); } } ``` 3.初始化ShareSDK 在你的Unity脚本中,需要初始化ShareSDK。你可以使用以下代码来初始化: ```csharp using UnityEngine; using System.Collections; using cn.sharesdk.unity3d; public class ShareSDKManager : MonoBehaviour { public ShareSDK shareSDK; void Start () { // 初始化ShareSDK shareSDK = GetComponent<ShareSDK>(); shareSDK.InitSDK("YourAppKey", "YourAppSecret"); } } ``` 4.调用ShareSDK分享接口 在你的Unity脚本中,你可以调用ShareSDK分享接口来实现分享功能。以下是示例代码: ```csharp using UnityEngine; using System.Collections; using cn.sharesdk.unity3d; public class ShareSDKManager : MonoBehaviour { public ShareSDK shareSDK; void Start () { // 初始化ShareSDK shareSDK = GetComponent<ShareSDK>(); shareSDK.InitSDK("YourAppKey", "YourAppSecret"); } // 分享到Facebook public void ShareToFacebook() { ShareContent content = new ShareContent(); content.SetText("ShareSDK is awesome!"); content.SetUrl("http://www.mob.com"); content.SetTitle("ShareSDK Title"); content.SetShareType(ContentType.Webpage); content.SetImageUrl("http://www.mob.com/assets/images/ShareSDK_pic_1-09d2933e.png"); shareSDK.ShareContent(PlatformType.Facebook, content); } } ``` 以上代码中,我们调用了ShareSDKShareContent方法,并传入了分享的内容和分享平台类型。你可以根据需要修改分享的内容和平台类型。 注意:在调用ShareSDK分享接口之前,需要确保用户已经登录到相应的社交媒体平台,并且对应的API和SDK已经正确配置。
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