178_自定义滚动View


自定义滚动View


我们的ScrollView是在内容超出窗口的时候才可以拖动的

listview也是一样

条目比窗口多的时候,才可以拖动

 

我们用一个自定义的滚动View

内容没有超出窗口的时候

也可以拖动

然后有一个弹回的效果

 

 

 

我们先看看源码怎么写的

 

public class CustomerScrollView extends ScrollView {

 

    private static final int size = 4;

    private View inner;

    private float y;

    private Rect normal = new Rect();

 

    public CustomerScrollView(Context context) {

        super(context);

    }

 

    public CustomerScrollView(Context context, AttributeSet attrs) {

        super(context, attrs);

    }

 

    @Override

    protected void onFinishInflate() {

        super.onFinishInflate();

        if (getChildCount() > 0) {

            inner = getChildAt(0);

        }

    }

 

    @SuppressLint("ClickableViewAccessibility")

    @Override

    public boolean onTouchEvent(MotionEvent ev) {

        if (inner == null) {

            return super.onTouchEvent(ev);

        } else {

            commOnTouchEvent(ev);

        }

        return super.onTouchEvent(ev);

    }

 

    public void commOnTouchEvent(MotionEvent ev) {

        int action = ev.getAction();

        switch (action) {

            case MotionEvent.ACTION_DOWN:

                y = ev.getY();

                break;

            case MotionEvent.ACTION_UP:

                if (isNeedAnimation()) {

                    // Log.v("mlguitar", "will up and animation");

                    animation();

                }

                break;

            case MotionEvent.ACTION_MOVE:

                final float preY = y;

                float nowY = ev.getY();

                /**

                 * size=4 表示 拖动的距离为屏幕的高度的1/4

                 */

                int deltaY = (int) (preY - nowY) / size;

                // 滚动

                // scrollBy(0, deltaY);

 

                y = nowY;

                if (isNeedMove()) {

                    if (normal.isEmpty()) {

                        normal.set(inner.getLeft(), inner.getTop(),

                                inner.getRight(), inner.getBottom());

                        return;

                    }

                    int yy = inner.getTop() - deltaY;

 

                    // 移动布局

                    inner.layout(inner.getLeft(), yy, inner.getRight(),

                            inner.getBottom() - deltaY);

                }

                break;

            default:

                break;

        }

    }

 

    public void animation() {

        TranslateAnimation ta = new TranslateAnimation(0, 0, inner.getTop(),

                normal.top);

        ta.setDuration(200);

        inner.startAnimation(ta);

        inner.layout(normal.left, normal.top, normal.right, normal.bottom);

        normal.setEmpty();

    }

 

    public boolean isNeedAnimation() {

        return !normal.isEmpty();

    }

 

    public boolean isNeedMove() {

        int offset = inner.getMeasuredHeight() - getHeight();

        int scrollY = getScrollY();

        if (scrollY == 0 || scrollY == offset) {

            return true;

        }

        return false;

    }

}

 

 

 

 

 

 

我们来分析一下

 

好像其他方法我们都不是很熟悉

我们就先从比较熟悉的onTouchEvent开始

 

    @SuppressLint("ClickableViewAccessibility")

    @Override

    public boolean onTouchEvent(MotionEvent ev) {

        if (inner == null) {

            return super.onTouchEvent(ev);

        } else {

            commOnTouchEvent(ev);

        }

        return super.onTouchEvent(ev);

    }

 

OK,如果inner为空,super

inner是上面onFinishInflate方法里初始化的,所以一般情况下不为空

那么就会执行commOnTouchEvent方法

那么我们来看看这个方法

 

 

commOnTouchEvent

 

这个就是和我们平时处理touchEvent差不多的

所以我们按动作来分析,就是DOWN,MOVEUP

 

DOWN

 

            case MotionEvent.ACTION_DOWN:

                y = ev.getY();

                break;

获取y

 

 

UP

 

            case MotionEvent.ACTION_UP:

                if (isNeedAnimation()) {

                    // Log.v("mlguitar", "will up and animation");

                    animation();

                }

                break;

 

isNeedAnimation就是是否需要执行动画

这里的判断和执行我们都不用管

我们只要知道UP抬起的时候,

如果需要动画,那么就动画

如果不需要动画,那么就不会动画

 

 

MOVE

 

            case MotionEvent.ACTION_MOVE:

                final float preY = y;

                float nowY = ev.getY();

 

                /**

                 * size=4 表示 拖动的距离为屏幕的高度的1/4

                 */

                int deltaY = (int) (preY - nowY) / size;

 

                // 滚动

                // scrollBy(0, deltaY);

 

                y = nowY;

                if (isNeedMove()) {

                    if (normal.isEmpty()) {

                        normal.set(inner.getLeft(), inner.getTop(),

                                inner.getRight(), inner.getBottom());

                        return;

                    }

                    int yy = inner.getTop() - deltaY;

 

 

                    // 移动布局

                    inner.layout(inner.getLeft(), yy, inner.getRight(),

                            inner.getBottom() - deltaY);

                }

                break;

 

 

 

首先是

                final float preY = y;

                float nowY = ev.getY();

                int deltaY = (int) (preY - nowY) / size;

                y = nowY;

获取各种y,用来判断位置信息

 

然后if   isNeedMove()

如果是需要移动就执行内部

 

然后如果normalempty

                        normal.set(inner.getLeft(), inner.getTop(),

                                inner.getRight(), inner.getBottom());

                        return;

normal根据innner来设置位置

 

 

 

如果不是empty

 

                    int yy = inner.getTop() - deltaY;

                    inner.layout(inner.getLeft(), yy, inner.getRight(),

                            inner.getBottom() - deltaY);

inner重新设置位置

 

 

 

 

来看看ifNeedMove

 

    public boolean isNeedMove() {

        int offset = inner.getMeasuredHeight() - getHeight();

        int scrollY = getScrollY();

        if (scrollY == 0 || scrollY == offset) {

            return true;

        }

        return false;

    }

 

其实就是获取inner的偏移量

如果已经偏移了

那么肯定要弹回去

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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