C# 根据属性名称修改数据



      #region 根据属性名称,修改实体数据
        /// <summary>
        /// 根据属性名称,修改实体数据
        /// </summary>
        /// <typeparam name="T">实体类类型</typeparam>
        /// <param name="model">实体类</param>
        /// <param name="propname">属性名称</param>
        /// <param name="newvalue">更改的值</param>
        /// <returns></returns>
        public static T ModifybyPropName<T>(T model, string propname, string newvalue)
        {
            //获取该类型所有属性
            PropertyInfo[] pis = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
            //遍历属性集合,修改相应属性的值
            foreach (PropertyInfo pi in pis)
            {
                if (pi.Name == propname)
                {
                    try
                    {
                        pi.SetValue(model, Convert.ChangeType(newvalue, pi.PropertyType), null);
                    }
                    catch { }
                    break;
                }
            }
            return model;
        }
        #endregion


        #region 根据属性名称,修改实体数据
        /// <summary>
        /// 根据属性名称,修改实体数据
        /// </summary>
        /// <typeparam name="T">实体类类型</typeparam>
        /// <param name="model">实体类</param>
        /// <param name="propname">属性名称</param>
        /// <param name="newvalue">更改的值</param>
        /// <returns></returns>
        public static T ModifybyPropName<T>(T model, List<string> propname, List<string> newvalue)
        {
            //获取该类型所有属性
            PropertyInfo[] pis = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
            //遍历属性集合,修改相应属性的值
            for (int i = 0; i < propname.Count; i++)
            {
                foreach (PropertyInfo pi in pis)
                {
                    if (pi.Name == propname[i])
                    {
                        try
                        {
                            var type = pi.PropertyType;
                            pi.SetValue(model, Convert.ChangeType(newvalue[i], type.Name == "String" ? pi.PropertyType : pi.PropertyType.GetGenericArguments()[0]), null);
                        }
                        catch { }
                        break;
                    }
                }
            }
            return model;
        }
        #endregion


        #region 根据属性名称获取对应属性数据
        /// <summary>
        /// 根据属性名称获取对应属性数据
        /// </summary>
        /// <typeparam name="T">实体类类型</typeparam>
        /// <param name="model">实体类</param>
        /// <param name="propname">属性名称</param>
        /// <param name="newvalue">更改的值</param>
        /// <returns></returns>
        public static string GetbyPropName<T>(T model, string propname)
        {
            string name = "";
            //获取该类型所有属性
            PropertyInfo[] pis = typeof(T).GetProperties(BindingFlags.Public | BindingFlags.Instance);
            //遍历属性集合,修改相应属性的值
            foreach (PropertyInfo pi in pis)
            {
                if (pi.Name == propname)
                {
                    try
                    {
                        name = pi.GetValue(model, null).ToString();
                    }
                    catch { }
                    break;
                }
            }
            return name;
        }
        #endregion

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值