win7下 Cocosd—x 3.3API + vs2012 之键盘实现移动

在HelloWorldScene.cpp开头添加以下宏,分别是判别某键是否被松开、按下;

 

#include <windows.h>  


#define KEY_UP(vk_code)(GetAsyncKeyState(vk_code) & 0x8000 ? 0 : 1)
#define KEY_DOWN(vk_code)(GetAsyncKeyState(vk_code) & 0x8000 ? 1 : 0)


后在init函数中添加以下内容:

 

    

 //添加可移动内容 
 auto  spine= sprite:create("picture.png");

 

//方法一

 

 

     auto keyListener = EventListenerKeyboard::create();//添加键盘侦听器
     //响应键盘按下事件
     keyListener->onKeyPressed = [this,spine](EventKeyboard::KeyCode keyCode, Event* event){


		
		if( KEY_DOWN( VK_DOWN ) )  
               {  
                  ActionInterval *  forwardBy = MoveBy::create(0.1F, ccp(0, -10));  
                   spine->runAction(RepeatForever::create(forwardBy));
	
               }  
		else if( KEY_DOWN( VK_UP ) )
               {  
                 ActionInterval *  forwardBy = MoveBy::create(0.1F, ccp(0,10));  
       		  spine->runAction(RepeatForever::create(forwardBy));
	
               } 
	        else if(KEY_DOWN(VK_LEFT))
	       {
		 ActionInterval *  forwardBy = MoveBy::create(0.1F, ccp(-10, 0));  
                  spine->runAction(RepeatForever::create(forwardBy));
		  
		
	       }
		else if(KEY_DOWN(VK_RIGHT))
	       {
		 ActionInterval *  forwardBy = MoveBy::create(0.1F, ccp(10, 0));  
                 spine->runAction(RepeatForever::create(forwardBy));
		
	       }
	

    /* 响应按键松开事件	*/ 
	 keyListener->onKeyReleased = [this,spine](EventKeyboard::KeyCode keyCode, Event* event){ 
		 
		
		
		 spine->stopAllActions();
		
	 
	 
	 };

     _eventDispatcher->addEventListenerWithSceneGraphPriority(keyListener, this);

 

//方法二

 

keyListener->onKeyPressed = [](EventKeyboard::KeyCode keyCode, Event* event){
    switch(keyCode)
	{
	case EventKeyboard::KeyCode::KEY_RIGHT_ARROW:
			log("AAAAAA");
			break;
		default:
			break;
	
	}

 

 

 

 

 

 

 

 

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