cocos2dx打飞机游戏(一)








游戏开始界面初始化


预加载资源

//设置安卓返回键
setKeypadEnabled(true);
//加载全局图片信息
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/shoot_background.plist");
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/shoot.plist");

//加载全局音乐信息
void LayerGameStart::addPreLoadMusic();
    <h3>加载背景图片</h3>         
CCSprite* bg = CCSprite::createWithSpriteFrameName("background.png");
    bg->setPosition(CCPoint(WinSize.width/2, WinSize.height/2));
    addChild(bg);

    CCSprite* bgLoag = CCSprite::createWithSpriteFrameName("shoot_copyright.png");
    bgLoag->setAnchorPoint(ccp(0.5, 0));
    bgLoag->setPosition(ccp(WinSize.width/2, WinSize.height/2));
    bg->addChild(bgLoag);
    <h5>设置小飞机加载动画</h5>
    <p>
CCSprite* loading = CCSprite::createWithSpriteFrameName("game_loading1.png");
    loading->setPosition(ccp(WinSize.width/2, WinSize.height/12*5));
    addChild(loading);

    CCAnimation* animation = CCAnimation::create();
    animation->setDelayPerUnit(0.2f);
    char nameBuf[100];
    for (int i = 0; i < 4; i ++)
    {
        memset(nameBuf, 0, sizeof(nameBuf));
        sprintf(nameBuf, "game_loading%d.png", i + 1);
        animation->addSpriteFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(nameBuf));
    }
    CCAnimate* animate = CCAnimate::create(animation);
    CCRepeat* repeat = CCRepeat::create(animate, 4);//重复4次
    CCCallFunc* loadingDone = CCCallFunc::create(this, callfunc_selector(LayerGameStart::toMainGameCallBack));
    CCSequence* sequence = CCSequence::create(repeat, loadingDone, NULL);
    loading->runAction(sequence);
    </p>
    <h5>调用回调函数跳转到游戏主场景</h5>
    <p>
void LayerGameStart::toMainGameCallBack()
{
    CCScene *scene = LayerGameMain::scene();
    CCDirector::sharedDirector()->replaceScene(scene);
}
    </p>

    <br><br>

    <h3 align="center">
        <ins><strong>游戏主场景界面初始化</strong></ins>
    </h3>
    <h5>播放背景音乐</h5>
    <p>
//播放背景音乐
    SimpleAudioEngine::sharedEngine()->playBackgroundMusic("sound/game_music.wav", true);
    </p>
    <h5>加载设置背景图片</h5>
    <p>
CCSprite* bg1 = CCSprite::createWithSpriteFrameName("background.png");
    bg1->setTag(BACK1);
    bg1->setAnchorPoint(ccp(0.5,0));
    bg1->setPosition(ccp(WinSize.width/2, 0));
    this->addChild(bg1);

    CCSprite* bg2 = CCSprite::createWithSpriteFrameName("background.png");
    bg2->setTag(BACK2);
    bg2->setAnchorPoint(ccp(0.5,0));
    bg2->setPosition(ccp(WinSize.width/2, bg1->getPositionY()-2));
    this->addChild(bg2);
    </p>
    <h5>让背景滚动函数</h5>
    <p>
        void LayerGameMain::movingBackGround(float dt)

{
CCSprite* bg1 = (CCSprite*)this->getChildByTag(BACK1);
CCSprite* bg2 = (CCSprite*)this->getChildByTag(BACK2);

bg1->setPositionY(bg1->getPositionY()-2);
bg2->setPositionY(bg1->getPositionY()+bg2->getContentSize().height-2);

if (bg2->getPositionY() < 0)
{
    bg1->setPositionY(0);
}

}

//定时器,调用背景滚动函数
    schedule(schedule_selector(LayerGameMain::movingBackGround), 0.01f);
</body>

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