平衡二叉树
平衡二叉搜索树(Self-balancing binary search tree)又被称为AVL树(有别于AVL算法),且具有以下性质:它是一 棵空树或它的左右两个子树的高度差的绝对值不超过1,并且左右两个子树都是一棵平衡二叉树。
平衡因子
某结点的左子树与右子树的高度(深度)差即为该结点的平衡因子(Balance Factor)。平衡二叉树上所有结点的平衡因子只可能是 -1,0 或 1。
四种旋转情况
往平衡二叉树中添加节点很可能会导致二叉树失去平衡,所以我们需要在每次插入节点后进行平衡的维护操作。
1.新节点插入较高左子树的左侧——左左:右单旋
void RoateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
subL->_right = parent;
parent->_left = subLR;
if (subLR)
subLR->_parent = parent;
if (parent == _root)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
Node* pparent = parent->_parent;
if (pparent->_left == parent)
pparent->_left = subL;
else
pparent->_right = subL;
subL->_parent = pparent;
}
parent->_parent = subL;
subL->_bf = parent->_bf = 0;
}
2.新节点插入较高右子树的右侧——右右:左单旋
void RoateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
subR->_left = parent;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
if (parent == _root)
{
_root == subR;
subR->_parent = nullptr;
}
else
{
Node* pparent = parent->_parent;
if (pparent->_left == parent)
pparent->_left = subR;
else
pparent->_right = subR;
subR->_parent = pparent;
}
parent->_parnet = subR;
parent->_bf = subR->_bf = 0;
}
3.新节点插入较高左子树的右侧——左右:先左单旋再右单旋
//保存subLR的bf
Node* subLR = cur->_left;
int bf = subLR->_bf;
RoateL(cur);
RoateR(parent);
//修正平衡因子
if (bf == 1)
{
cur->_bf = -1;
parent->_bf = 0;
}
else if (bf == -1)
{
cur->_bf = 0;
parent->_bf = 1;
}
4.新节点插入较高右子树的左侧——右左:先右单旋再左单旋
//保存subRL的bf
Node* subRL = cur->_left;
int bf = subRL->_bf;
RoateR(cur);
RoateL(parent);
//修正平衡因子
if (bf == 1)
{
cur->_bf = 0;
parent->_bf = -1;
}
else if (bf == -1)
{
cur->_bf = 1;
parent->_bf = 0;
}
AVL树完整代码
#include <iostream>
using namespace std;
template<class T>
struct AVLNode
{
AVLNode<T*> _parent;
AVLNode<T*> _left;
AVLNode<T*> _right;
T _val;
int _bf;
AVLNode(const T& val = T())
:_parent(nullptr)
, _left(nullptr)
, _right(nullptr)
, _val(val)
, _bf(0)
{}
};
template <class T>
class AVLTree
{
public:
typedef AVLNode<T> Node;
bool insert(const T& val)
{
if (_root = nullptr)
{
_root = new Node(val);
return true;
}
Node* cur = _root;
Node* parent = nullptr;
while (cur)
{
parent = cur;
if (cur->_val == val)
{
return false;
}
else if (cur->_val > val)
{
cur = cur->_left;
}
else
{
cur = cur->_right
}
}
cur = new Node(val);
if (parent->_val > val)
{
parent->_left = cur;
}
else
{
parent->_right = cur;
}
cur->_parent = parent;
//从parent开始调整
while (parent)
{
if (parent->_left == cur)
--parent->_bf;
else
++parent->_bf;
if (parent->_bf == 0)
break;
else if (parent->_bf == 1 || parent->_bf == -1)
{
cur = parent;
parent = parent->_parent;
}
else if (abs(parent->_bf == 2))
{
if (parent->_bf == -2 && cur->_bf == -1)
{
RoateR(parent);
}
else if (parent->_bf == 2 && cur->_bf == 1)
{
RoateL(parent);
}
else if (parent->_bf == -2 && cur->_bf == 1)
{
//保存subLR的bf
Node* subLR = cur->_left;
int bf = subLR->_bf;
RoateL(cur);
RoateR(parent);
//修正平衡因子
if (bf == 1)
{
cur->_bf = -1;
parent->_bf = 0;
}
else if (bf == -1)
{
cur->_bf = 0;
parent->_bf = 1;
}
}
else if (parent->_bf == 2 && cur->_bf == -1)
{
//保存subRL的bf
Node* subRL = cur->_left;
int bf = subRL->_bf;
RoateR(cur);
RoateL(parent);
//修正平衡因子
if (bf == 1)
{
cur->_bf = 0;
parent->_bf = -1;
}
else if (bf == -1)
{
cur->_bf = 1;
parent->_bf = 0;
}
}
break;
}
}
return true;
}
// parent
// subL
// subLR
void RoateR(Node* parent)
{
Node* subL = parent->_left;
Node* subLR = subL->_right;
subL->_right = parent;
parent->_left = subLR;
if (subLR)
subLR->_parent = parent;
if (parent == _root)
{
_root = subL;
subL->_parent = nullptr;
}
else
{
Node* pparent = parent->_parent;
if (pparent->_left == parent)
pparent->_left = subL;
else
pparent->_right = subL;
subL->_parent = pparent;
}
parent->_parent = subL;
subL->_bf = parent->_bf = 0;
}
// parent
// subR
// subRL
void RoateL(Node* parent)
{
Node* subR = parent->_right;
Node* subRL = subR->_left;
subR->_left = parent;
parent->_right = subRL;
if (subRL)
subRL->_parent = parent;
if (parent == _root)
{
_root == subR;
subR->_parent = nullptr;
}
else
{
Node* pparent = parent->_parent;
if (pparent->_left == parent)
pparent->_left = subR;
else
pparent->_right = subR;
subR->_parent = pparent;
}
parent->_parnet = subR;
parent->_bf = subR->_bf = 0;
}
int Height(Node* root)
{
if (root == nullptr)
return 0;
int left = Height(root->_left);
int right = Height(root->_right);
return left > right ? left + 1 : right + 1;
}
bool isBlance(Node* root)
{
if (root == nullptr)
return true;
int left = Height(root->_left);
int right = Height(root->_right);
if (right - left != root->_bf)
{
cout << "Node:" << root->_val << "bf:" << root->_bf << "height gap" << right - left << endl;
return false;
}
return abs(root->_bf) < 2 && isBlance(root->_left) && isBlance(root->_right);
}
private:
Node* _root = nullptr;
};