简易五子棋,供参考

自定义的五子棋View

package five.dg.com.fivepoint;

import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;

import java.util.ArrayList;
import java.util.List;

public class FivePointPanel extends View {

    private int mPanelWidth;
    private float mLineHeight;
    private int MAX_LINE = 10;
    private Paint mPaint = new Paint();

    //白棋子
    private Bitmap mWhitePiece;
    //黑棋子
    private Bitmap mBlackPiece;
    //棋子的直径是行高的3/4
    private float ratioPieceHeight = 1.0f * 3 / 4;

    //棋子在棋盘上的坐标集合
    private ArrayList<Point> mWhiteArray = new ArrayList<Point>();
    private ArrayList<Point> mBlackArray = new ArrayList<Point>();
    //设定白子先手
    private boolean mIsWhite = true;

    //游戏是否结束
    private boolean mIsGameOver = false;
    private boolean mIsWhiteWin;
    //五子连珠就胜利
    private int MAX_PIECE_COUNT = 5;

    public FivePointPanel(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    private void init() {
        //画笔颜色
        mPaint.setColor(0x88000000);
        //抗锯齿
        mPaint.setAntiAlias(true);
        //防抖动
        mPaint.setDither(true);
        //风格
        mPaint.setStyle(Paint.Style.STROKE);

        //获得棋子资源
        mWhitePiece = BitmapFactory.decodeResource(getResources(), R.drawable.white);
        mBlackPiece = BitmapFactory.decodeResource(getResources(), R.drawable.black);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int widthSize = MeasureSpec.getSize(widthMeasureSpec);
        int widthMode = MeasureSpec.getMode(widthMeasureSpec);

        int heightSize = MeasureSpec.getSize(heightMeasureSpec);
        int heightMode = MeasureSpec.getMode(heightMeasureSpec);

        int width = Math.min(widthSize, heightSize);

        if (widthMode == MeasureSpec.UNSPECIFIED) {
            width = heightSize;
        } else if (heightMode == MeasureSpec.UNSPECIFIED) {
            width = widthSize;
        }
        setMeasuredDimension(width, width);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mPanelWidth = w;
        mLineHeight = mPanelWidth * 1.0f / MAX_LINE;
        //棋子的直径
        int pieceDiameter = (int) (ratioPieceHeight * mLineHeight);
        //重新绘制棋子大小
        mWhitePiece = Bitmap.createScaledBitmap(mWhitePiece, pieceDiameter, pieceDiameter, false);
        mBlackPiece = Bitmap.createScaledBitmap(mBlackPiece, pieceDiameter, pieceDiameter, false);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        //游戏结束后不允许在下棋
        if (mIsGameOver)
            return false;
        int action = event.getAction();
        //应该在ACTION_UP状态下下棋
        if (action == MotionEvent.ACTION_UP) {
            //获得当前下棋的坐标点
            int x = (int) event.getX();
            int y = (int) event.getY();
            //封装成Point对象
            Point point = getValidatePoint(x, y);
            //避免同一坐标点重复落子
            if (mWhiteArray.contains(point) || mBlackArray.contains(point))
                return false;
            //判断白子和黑子谁先手
            if (mIsWhite)
                mWhiteArray.add(point);
            else
                mBlackArray.add(point);
            //重绘
            invalidate();
            //到另一方下棋子
            mIsWhite = !mIsWhite;
        }
        return true;
    }

    private Point getValidatePoint(int x, int y) {
        return new Point((int) (x / mLineHeight), (int) (y / mLineHeight));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //画棋盘
        drawBoard(canvas);
        //画棋子(就是下棋)
        drawPieces(canvas);
        //每下一次棋检测是否该结束游戏
        checkGameOver();
    }

    private void checkGameOver() {
        boolean whiteWin = checkFiveInline(mWhiteArray);
        boolean blackWin = checkFiveInline(mBlackArray);

        if (whiteWin || blackWin) {
            mIsGameOver = true;
            mIsWhiteWin = whiteWin;
            String text = mIsWhiteWin ? "白棋胜利" : "黑棋胜利";
            //弹出提示框
            popWindow(text);
            //Toast.makeText(getContext(), text, Toast.LENGTH_SHORT).show();
        }
    }

    private void popWindow(String text) {
        AlertDialog.Builder builder = new AlertDialog.Builder(getContext());
        builder.setMessage(text);
        builder.setPositiveButton("再来一局", new android.content.DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                restartGame();
                dialog.dismiss();
            }

        });
        builder.setNegativeButton("取消", new android.content.DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                dialog.dismiss();
            }
        });
        //让对话框显示出来
        builder.show();
    }

    public void restartGame() {
        mWhiteArray.clear();
        mBlackArray.clear();
        mIsGameOver = false;
        mIsWhiteWin = false;
        invalidate();
    }

    public void huiqi() {
        if (mBlackArray.size() > 0 && mWhiteArray.size() > 0) {
            if (mIsWhite) {
                mBlackArray.remove(mBlackArray.size() - 1);
            } else {
                mWhiteArray.remove(mWhiteArray.size() - 1);
            }
            mIsWhite = !mIsWhite;
            mIsGameOver = false;
            invalidate();
        }
    }

    private boolean checkFiveInline(List<Point> points) {
        for (Point p : points) {
            int x = p.x;
            int y = p.y;
            boolean isWin = checkHorizontal(x, y, points);
            if (isWin) return true;
            isWin = checkVertical(x, y, points);
            if (isWin) return true;
            isWin = checkDiagonalOn(x, y, points);
            if (isWin) return true;
            isWin = checkDiagonalDown(x, y, points);
            if (isWin) return true;
        }
        return false;
    }

    //水平方向上的五子连珠
    private boolean checkHorizontal(int x, int y, List<Point> points) {
        int count = 1;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x - i, y)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x + i, y)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        return false;
    }

    //竖直方向上的五子连珠
    private boolean checkVertical(int x, int y, List<Point> points) {
        int count = 1;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x, y - i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x, y + i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        return false;
    }

    //斜向上的五子连珠
    private boolean checkDiagonalOn(int x, int y, List<Point> points) {
        int count = 1;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x - i, y + i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x + i, y - i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        return false;
    }

    //斜向下的五子连珠
    private boolean checkDiagonalDown(int x, int y, List<Point> points) {
        int count = 1;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x - i, y - i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        for (int i = 1; i < MAX_PIECE_COUNT; i++) {
            if (points.contains(new Point(x + i, y + i)))
                count++;
            else
                break;
        }
        if (count == MAX_PIECE_COUNT)
            return true;
        return false;
    }

    private void drawPieces(Canvas canvas) {
        //下白子
        for (int i = 0, n = mWhiteArray.size(); i < n; i++) {
            Point whitePoint = mWhiteArray.get(i);
            canvas.drawBitmap(mWhitePiece,
                    (whitePoint.x + (1 - ratioPieceHeight) / 2) * mLineHeight,
                    (whitePoint.y + (1 - ratioPieceHeight) / 2) * mLineHeight, null);
        }
        //下黑子
        for (int i = 0, n = mBlackArray.size(); i < n; i++) {
            Point blackPoint = mBlackArray.get(i);
            canvas.drawBitmap(mBlackPiece,
                    (blackPoint.x + (1 - ratioPieceHeight) / 2) * mLineHeight,
                    (blackPoint.y + (1 - ratioPieceHeight) / 2) * mLineHeight, null);
        }
    }

    private void drawBoard(Canvas canvas) {
        int w = mPanelWidth;
        float lineHeight = mLineHeight;
        //画横线for循环
        for (int i = 0; i < MAX_LINE; i++) {
            //起点的横坐标
            int startX = (int) (lineHeight / 2);
            //终点的横坐标
            int endX = (int) (w - lineHeight / 2);
            //画横线的时候纵坐标的变化
            int y = (int) ((0.5 + i) * lineHeight);
            //画横线
            canvas.drawLine(startX, y, endX, y, mPaint);
        }
        //画竖线for循环
        for (int i = 0; i < MAX_LINE; i++) {
            //画竖线横坐标的变化
            int x = (int) ((0.5 + i) * lineHeight);
            //起点的纵坐标
            int startY = (int) (lineHeight / 2);
            //终点的纵坐标
            int endY = (int) (w - lineHeight / 2);
            //画竖线
            canvas.drawLine(x, startY, x, endY, mPaint);
        }
    }

    private static final String INSTANCE = "instance";
    private static final String INSTANCE_GAME_OVER = "instance_game_over";
    private static final String INSTANCE_WHITE_ARRAY = "instance_white_array";
    private static final String INSTANCE_BLACK_ARRAY = "instance_black_array";

    //在这个方法中可以存取view被销毁前的数据
    @Override
    protected Parcelable onSaveInstanceState() {
        Bundle bundle = new Bundle();
        bundle.putParcelable(INSTANCE, super.onSaveInstanceState());
        bundle.putBoolean(INSTANCE_GAME_OVER, mIsGameOver);
        bundle.putParcelableArrayList(INSTANCE_WHITE_ARRAY, mWhiteArray);
        bundle.putParcelableArrayList(INSTANCE_BLACK_ARRAY, mBlackArray);
        return bundle;
    }

    //在这个方法中重新获取存储的数据
    @Override
    protected void onRestoreInstanceState(Parcelable state) {
        if (state instanceof Bundle) {
            Bundle bundle = (Bundle) state;
            mIsGameOver = bundle.getBoolean(INSTANCE_GAME_OVER);
            mWhiteArray = bundle.getParcelableArrayList(INSTANCE_WHITE_ARRAY);
            mBlackArray = bundle.getParcelableArrayList(INSTANCE_BLACK_ARRAY);
            super.onRestoreInstanceState(bundle.getParcelable(INSTANCE));
            return;
        }
        super.onRestoreInstanceState(state);
    }
}
MainActivity:

package five.dg.com.fivepoint;

import android.view.View;
import android.view.View.OnClickListener;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Button;

public class MainActivity extends AppCompatActivity implements OnClickListener {

    private FivePointPanel fpp;
    private Button btn_huiqi;
    private Button btn_again;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        fpp = (FivePointPanel) findViewById(R.id.id_wuziqi);
        btn_huiqi = (Button) findViewById(R.id.btn_huiqi);
        btn_again = (Button) findViewById(R.id.btn_again);
        btn_huiqi.setOnClickListener(this);
        btn_again.setOnClickListener(this);

    }

    @Override
    public void onClick(View view) {
        if (view.getId() == R.id.btn_huiqi) {
            fpp.huiqi();
        } else if (view.getId() == R.id.btn_again) {
            fpp.restartGame();
        }
    }
}
一个简单的activity_main.xml文件

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/activity_main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@drawable/bg"
    tools:context="five.dg.com.fivepoint.MainActivity">

    <five.dg.com.fivepoint.FivePointPanel
        android:id="@+id/id_wuziqi"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_centerInParent="true"/>
    <Button
        android:id="@+id/btn_huiqi"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@id/id_wuziqi"
        android:layout_marginLeft="50dp"
        android:text="悔棋"/>
    <Button
        android:id="@+id/btn_again"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_below="@id/id_wuziqi"
        android:layout_marginRight="50dp"
        android:layout_alignParentRight="true"
        android:text="重新开始"/>
</RelativeLayout>





                
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