Chapter 2 Variables, expressions, and statements

Glossary:

  1. Assignment: a statement that assigns a value to a variable.

  2. Concatenate: to join two operands end to end.

  3. Comment: Information in a program that is meant for other programmers (or anyone reading the source code) and has no effect on the execution of the program.

  4. Evaluate: To simplify an expression by performing the operations in order to yield a single value.

  5. Expression: A combination of variables, operators, and values that represents a single result value.

  6. floating point A type that represents numbers with fractional parts.

  7. integer A type that represents whole numbers.

  8. keyword A reserved word that is used by the compiler to parse a program; you cannot use keywords like if, def, and while as variable names.

  9. mnemonic A memory aid. We often give variables mnemonic names to help us remember what is stored in the variable.

  10. modulus operator: An operator, denoted with a percent sign (%), that
    works on integers and yields the remainder when one number is divided by
    another.

  11. operand One of the values on which an operator operates.

  12. operator A special symbol that represents a simple computation like
    addition, multiplication, or string concatenation.

  13. rules of precedence: The set of rules governing the order in which
    expressions involving multiple operators and operands are evaluated.

  14. statement A section of code that represents a command or action. So
    far, the statements we have seen are assignments and print expression
    statement.

  15. string A type that represents sequences of characters.

  16. type A category of values. The types we have seen so far are
    integers (type int), floating-point numbers (type float), and strings (type
    str).

  17. value One of the basic units of data, like a number or string, that
    a program manipulates.

  18. variable A name that refers to a value.

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