Glossary:
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Assignment: a statement that assigns a value to a variable.
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Concatenate: to join two operands end to end.
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Comment: Information in a program that is meant for other programmers (or anyone reading the source code) and has no effect on the execution of the program.
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Evaluate: To simplify an expression by performing the operations in order to yield a single value.
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Expression: A combination of variables, operators, and values that represents a single result value.
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floating point A type that represents numbers with fractional parts.
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integer A type that represents whole numbers.
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keyword A reserved word that is used by the compiler to parse a program; you cannot use keywords like if, def, and while as variable names.
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mnemonic A memory aid. We often give variables mnemonic names to help us remember what is stored in the variable.
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modulus operator: An operator, denoted with a percent sign (%), that
works on integers and yields the remainder when one number is divided by
another. -
operand One of the values on which an operator operates.
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operator A special symbol that represents a simple computation like
addition, multiplication, or string concatenation. -
rules of precedence: The set of rules governing the order in which
expressions involving multiple operators and operands are evaluated. -
statement A section of code that represents a command or action. So
far, the statements we have seen are assignments and print expression
statement. -
string A type that represents sequences of characters.
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type A category of values. The types we have seen so far are
integers (type int), floating-point numbers (type float), and strings (type
str). -
value One of the basic units of data, like a number or string, that
a program manipulates. -
variable A name that refers to a value.