CountDownLatch使用和分析

使用案例:

/**
 * CountDownLatch 使用以及原理分析
 */
public class CountDownLatchDemo {

    public static void main(String[] args) throws Exception {

        CountDownLatch latch = new CountDownLatch(3);

        ExecutorService service = Executors.newFixedThreadPool(3);

        for (int i = 0;i < 3; i ++){
            service.execute(()->{

                System.out.println("当前线程名称:" + Thread.currentThread().getName());

                latch.countDown();

            });
        }

        System.out.println("主线程前开始执行!");
        //当Count的数量不为0的时候这里阻塞 为0的时候才会方行 阻塞await后面的程序
        latch.await();
        System.out.println("主线程后开始执行!");
        service.shutdown();

    }
    
}

分析:

CountDownLatch latch = new CountDownLatch(3);//设置计数器

/**
  * The synchronization state.
*/
private volatile int state;

protected final void setState(int newState) {
        state = newState;
    }

 设置状态:初始化状态,该状态保存了计数器的个数

latch.countDown();

public final boolean releaseShared(int arg) {
        if (tryReleaseShared(arg)) {//状态校验 若为0表示计数释放完成
            doReleaseShared();//释放锁
            return true;
        }
        return false;
}


protected boolean tryReleaseShared(int releases) {
            // Decrement count; signal when transition to zero
            for (;;) {
                int c = getState();
                if (c == 0)
                    return false;
                int nextc = c-1; //状态建议
                if (compareAndSetState(c, nextc))//CAS操作 设置状态的值
                    return nextc == 0;
            }
 }


    private void doReleaseShared() {
        /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
        for (;;) { 
            Node h = head; //头结点 释放的是头结点
            if (h != null && h != tail) {
                int ws = h.waitStatus;
                if (ws == Node.SIGNAL) {//SIGNAL 表示需要唤醒它的继承者 也就是下一个节点
                    if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                        continue;            // loop to recheck cases
                    unparkSuccessor(h); //唤醒节点的下一个节点 unpark操作
                }
                else if (ws == 0 &&
                         !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                    continue;                // loop on failed CAS
            }
            if (h == head)                   // loop if head changed
                break;
        }
    }

1.状态校验 若为0则直接返回,不为0则状态减一,并给state设置值,返回最新的状态值

2.若状态值为0则释放共享锁。

latch.await();

    /**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED); //构建一个共享锁的队列
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor(); //头结点
                if (p == head) {
                    int r = tryAcquireShared(arg);//1 表示state为0可以释放锁 否则为-1
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);//设置头结点并释放锁
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())//调用park 阻塞线程
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }


    private void setHeadAndPropagate(Node node, int propagate) {
        Node h = head; // Record old head for check below
        setHead(node); //将当前节点设置为头结点
        /*
         * Try to signal next queued node if:
         *   Propagation was indicated by caller,
         *     or was recorded (as h.waitStatus either before
         *     or after setHead) by a previous operation
         *     (note: this uses sign-check of waitStatus because
         *      PROPAGATE status may transition to SIGNAL.)
         * and
         *   The next node is waiting in shared mode,
         *     or we don't know, because it appears null
         *
         * The conservatism in both of these checks may cause
         * unnecessary wake-ups, but only when there are multiple
         * racing acquires/releases, so most need signals now or soon
         * anyway.
         */
        if (propagate > 0 || h == null || h.waitStatus < 0 ||
            (h = head) == null || h.waitStatus < 0) {
            Node s = node.next;
            if (s == null || s.isShared())
                doReleaseShared(); //释放锁 同上
        }
    }

1.构建一个共享队列

    private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) { //把节点作为尾节点添加到队列里面
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }
    
    //尾节点为null 时 头尾节点为同一个节点(new 的)然后再把共享节点作为尾节点添加到队列里面
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

2.判断state状态

    若为0:则释放锁,不为0则调用park方法阻塞当前线程。

    

使用场景:一个任务A,它要等待其他n个任务执行完毕之后才能执行,此时就可以利用CountDownLatch来实现这种功能了。

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