using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnterDiolog : MonoBehaviour
{
public GameObject eD;
//public Animator anim;
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
eD.SetActive(true);
//anim.SetBool("exitdoor", false);
eD.SetActive(true);
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.tag == "Player")
{
eD.SetActive(false);
}
}
}
// void exitdoor()
// {
// eD.SetActive(false);
// }
//}
09-17