Unity小狐狸马里奥笔记
私人笔记,仅自己学习参考用,地址为:
https://space.bilibili.com/370283072/channel/detail?cid=85776
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SoundMananger(音频管理)
using System.Collections;using System.Collections.Generic;using UnityEngine;public class SoundMananger : MonoBehaviour{ public static SoundMananger instance; //静态类代码 public AudioSou...原创 2020-04-19 14:35:47 · 147 阅读 · 0 评论 -
PlayerContronller(玩家控制)
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;using UnityEngine.SceneManagement;//用于场景重置(第21节视频)public class PlayerContronller : MonoBehaviou...原创 2020-04-19 14:33:45 · 393 阅读 · 0 评论 -
Parallax(视觉差效果)
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Parallax : MonoBehaviour{ public Transform Cam; public float moveRate; private float startPo...原创 2020-04-19 14:33:01 · 674 阅读 · 0 评论 -
Main(主菜单)
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;//场景管理using UnityEngine.Audio;//音频public class Main : MonoBehaviour{ public Game...原创 2020-04-19 14:31:54 · 739 阅读 · 0 评论 -
EnterHouse
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;public class EnterHouse : MonoBehaviour{// Update is called once per framevoid Upda...原创 2020-04-19 14:31:11 · 114 阅读 · 0 评论 -
EnterDiolog
using System.Collections;using System.Collections.Generic;using UnityEngine;public class EnterDiolog : MonoBehaviour{ public GameObject eD; //public Animator anim; private void OnTrig...原创 2020-04-19 14:30:38 · 103 阅读 · 0 评论 -
enemy_flog
using System.Collections;using System.Collections.Generic;using UnityEngine;public class enemy_flog : Enemy{ private Rigidbody2D rb; // private Animator anim; private Collider2D Co...原创 2020-04-19 14:30:04 · 184 阅读 · 0 评论 -
enemy_eagle
using System.Collections;using System.Collections.Generic;using UnityEngine;public class enemy_eagle : Enemy{ private Rigidbody2D rb; private LayerMask Ground;// private Animator anim...原创 2020-04-19 14:28:45 · 133 阅读 · 0 评论 -
Enemy
using System.Collections;using System.Collections.Generic;using UnityEngine;//没有void Update(),因为这个只是主类。public class Enemy : MonoBehaviour{ protected Animator anim; protected AudioSource...原创 2020-04-19 14:28:02 · 200 阅读 · 0 评论 -
Cherry
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Cherry : MonoBehaviour{ public void Death() { FindObjectOfType<PlayerContronller>()....原创 2020-04-19 14:27:00 · 128 阅读 · 0 评论 -
CameraContronl
using System.Collections;using System.Collections.Generic;using UnityEngine;public class CameraContronl : MonoBehaviour{ public Transform player; void Update() //希望每一帧都能跟随游戏角色 ...原创 2020-04-19 14:21:27 · 137 阅读 · 0 评论