第一类 用ImageLorder来实现圆形图
创建一个工具类
import android.content.Context;
import android.graphics.Bitmap;
import com.example.test.R;
import com.nostra13.universalimageloader.core.DisplayImageOptions;
import com.nostra13.universalimageloader.core.ImageLoader;
import com.nostra13.universalimageloader.core.ImageLoaderConfiguration;
import com.nostra13.universalimageloader.core.ImageLoaderConfiguration.Builder;
public class ImageLoaderUtils {
public static void initConfiguration(Context context) {
Builder configuration = new ImageLoaderConfiguration.Builder(context);
ImageLoader.getInstance().init(configuration.build());
}
public static DisplayImageOptions initOptions() {
DisplayImageOptions options = new DisplayImageOptions.Builder()
// 设置图片在下载期间显示的图片
.showImageOnLoading(R.drawable.ic_launcher)
// 设置图片Uri为空或是错误的时候显示的图片
.showImageOnFail(R.drawable.ic_launcher)
// 设置下载的图片是否缓存在内存中
.cacheInMemory(true)
// 设置下载的图片是否缓存在SD卡中
.cacheOnDisc(true)
.build();
return options;
}
}
自定义application类
package com.example.test;
import com.example.test.utils.ImageLoaderUtils;
import android.app.Application;
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
ImageLoaderUtils.initConfiguration(getApplicationContext());
}
}
Activity中的代码
package com.example.test;
import android.app.Activity;
import android.os.Bundle;
import android.widget.ImageView;
import com.nostra13.universalimageloader.core.DisplayImageOptions;
import com.nostra13.universalimageloader.core.ImageLoader;
import com.nostra13.universalimageloader.core.display.RoundedBitmapDisplayer;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ImageView img = (ImageView) findViewById(R.id.img);
DisplayImageOptions options = new DisplayImageOptions.Builder().displayer(new RoundedBitmapDisplayer(200)).build();
ImageLoader.getInstance().displayImage("http://static.oschina.net/uploads/space/2016/0601/165155_qjnG_245971_thumb.jpg", img, options);
}
}
布局文件
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="100dp"
android:layout_height="100dp"
android:id="@+id/img"
android:src="@drawable/ic_launcher"
android:scaleType="fitXY"/>
</RelativeLayout>
注意 加权限 导包 并且 在application清单文件中 加name;
第二类 自定义 一个方法返回一个圆形图
package com.bwei.test;
import com.bwei.view.CircleImageView;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.ImageView;
import android.widget.RelativeLayout;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
RelativeLayout rl=(RelativeLayout) findViewById(R.id.rl);
/*CircleImageView cirimage=new CircleImageView(this);
cirimage.setImageResource(R.drawable.ic_launcher);
rl.addView(cirimage);*/
ImageView iv=(ImageView) findViewById(R.id.iv);
iv.setImageBitmap(toRoundBitmap(BitmapFactory.decodeResource(getResources(), R.drawable.ee)));
}
public Bitmap toRoundBitmap(Bitmap bitmap) {
//圆形图片宽高
int width = bitmap.getWidth();
int height = bitmap.getHeight();
//正方形的边长
int r = 0;
//取最短边做边长
if(width > height) {
r = height;
} else {
r = width;
}
//构建一个bitmap
Bitmap backgroundBmp = Bitmap.createBitmap(width,
height, Config.ARGB_8888);
//new一个Canvas,在backgroundBmp上画图
Canvas canvas = new Canvas(backgroundBmp);
Paint paint = new Paint();
//设置边缘光滑,去掉锯齿
paint.setAntiAlias(true);
//宽高相等,即正方形
RectF rect = new RectF(0, 0, r, r);
//通过制定的rect画一个圆角矩形,当圆角X轴方向的半径等于Y轴方向的半径时,
//且都等于r/2时,画出来的圆角矩形就是圆形
canvas.drawRoundRect(rect, r/2, r/2, paint);
//设置当两个图形相交时的模式,SRC_IN为取SRC图形相交的部分,多余的将被去掉
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
//canvas将bitmap画在backgroundBmp上
canvas.drawBitmap(bitmap, null, rect, paint);
//返回已经绘画好的backgroundBmp
return backgroundBmp;
}
}