using UnityEditor;
using System.IO;
using System.Text;
public class ReplaceEncodingToUTF8False : Editor
{
static string luaPath = "Assets/Lua";
[MenuItem("Tools/Encode/替换Lua文件编码格式为UTF-8(无Boom)")]
public static void ReplaceEnocidngButton()
{
Replace();
}
/// <summary>
/// 替换
/// </summary>
static void Replace()
{
DirectoryInfo dir = new DirectoryInfo(luaPath);
FileInfo[] luaFiles = dir.GetFiles("*.lua", SearchOption.AllDirectories);
UTF8Encoding utf8 = new UTF8Encoding(false);
foreach (var file in luaFiles)
{
string fullName = file.FullName;
string contents = File.ReadAllText(fullName, GetEncoding(fullName));
File.WriteAllText(fullName, contents, utf8);
}
}
/// <summary>
/// 获取文件的编码格式
/// </summary>
/// <returns>encoding</returns>
static Encoding GetEncoding(string filePath)
{
FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
Encoding encoding = GetEncoding(fileStream);
fileStream.Close();
return encoding;
}
/// <summary>
/// 获取文件的编码格式
/// </summary>
/// <returns>encoding</returns>
static Encoding GetEncoding(FileStream fs)
{
byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 };
byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 };
byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带Bom
Encoding encoding = Encoding.Default;
BinaryReader br = new BinaryReader(fs, Encoding.Default);
int i;
int.TryParse(fs.Length.ToString(), out i);
byte[] bytes = br.ReadBytes(i);
if (IsUTF8Bytes(bytes) || bytes[0] == UTF8[0] && bytes[1] == UTF8[1] && bytes[2] == UTF8[2])
{
encoding = Encoding.UTF8;
}
else if (bytes[0] == Unicode[0] && bytes[1] == Unicode[1] && bytes[2] == Unicode[2])
{
encoding = Encoding.Unicode;
}
else if (bytes[0] == Unicode[0] && bytes[1] == Unicode[1] && bytes[2] == Unicode[2])
{
encoding = Encoding.BigEndianUnicode;
}
br.Close();
return encoding;
}
/// <summary>
/// 判断是否是不带BOM的UTF8格式
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
static bool IsUTF8Bytes(byte[] bytes)
{
int charByteCounter = 1; //计算当前正在分析的字符应还有的字节数
byte curByte; //当前分析的字节
for (int i = 0; i < bytes.Length; i++)
{
curByte = bytes[i];
if (charByteCounter == 1)
{
if (curByte == 0x80)
{
//判断当前
while (((curByte <<= 1) & 0x80) != 0)
{
charByteCounter++;
}
//标记位首位若为非0 则至少以2个1开始 如:110XXXXX............1111110X
if (charByteCounter == 1 || charByteCounter > 6)
{
return false;
}
}
}
else
{
//若是UTF-8 此时第一位必须为1
if ((curByte & 0xC0) != 0x80)
{
return false;
}
charByteCounter--;
}
}
if (charByteCounter > 1)
{
throw new System.Exception("非语气的byte格式");
}
return true;
}
}
修改指定文件夹中文本文件为UTF8(无BOOM)格式
最新推荐文章于 2023-03-23 13:32:04 发布