
c++
踏着阳光
这个作者很懒,什么都没留下…
展开
-
ue 读写xml文件
MyActor.h// Fill out your copyright notice in the Description page of Project Settings.#pragma once#include "CoreMinimal.h"#include "GameFramework/Actor.h"#include "XmlParser/Public/XmlParser...原创 2019-03-19 11:48:40 · 1141 阅读 · 0 评论 -
ue4 c++绘线 DrawLine
参考文档http://api.unrealengine.com/INT/API/Runtime/Engine/Components/ULineBatchComponent/index.html.hUFUNCTION(BlueprintCallable, Category = "Damage")void DrawRayLine(FVector StartPos, FVector End...原创 2019-03-14 11:19:45 · 4574 阅读 · 0 评论 -
c++ 变量类型在内存中存储值时需要占用的内存
原创 2019-03-07 17:10:57 · 228 阅读 · 0 评论 -
ue4 c++ 查找场景actor几种方式
1 在蓝图中设置tag属性,通过tag UGameplayStatics::GetAllActorsWithTag例:#include "Kismet/GameplayStatics.h"TArray<AActor*> Actors;UGameplayStatics::GetAllActorsWithTag(GetWorld(), TEXT("actorName"), ...原创 2019-01-18 17:04:10 · 17853 阅读 · 0 评论