复制下面的代码粘贴到新建的Swift工程的ViewController.swift 中就ok
//
// ViewController.swift
// Gobing_Swift
//
// Created by dongqiangfei on 16/3/17.
// Copyright © 2016年 dongqiangfei. All rights reserved.
//
import UIKit
class ViewController: UIViewController {
var blackOrWhite : Bool!//用于交替下子
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.lightGrayColor()
blackOrWhite = true
makeQiPan()//做五子棋的棋盘
// Do any additional setup after loading the view, typically from a nib.
}
//做棋盘
private func makeQiPan() {
var lineNumHor : Int?//水平线的个数
lineNumHor = (Int(UIScreen.mainScreen().bounds.size.height) - 64 )/30 + 1
//树脂的
var lineNumShow : Int //竖直线的个数
lineNumShow = (Int(UIScreen.mainScreen().bounds.size.width - 15 )/30 ) + 1
for var i = 0 ; i < lineNumHor ; i++ {//水平线
let lineHoral : UIView!
lineHoral = UIView.init()
lineHoral.frame = CGRectMake(15, 64 + CGFloat(Float(i*30)), CGFloat(Float(lineNumShow*30)) - 30 , 1)
lineHoral.backgroundColor = UIColor.blackColor()
self.view .addSubview(lineHoral)
}
for var i = 0; i < lineNumShow; i++ {//竖直线
let lineShow : UIView!
lineShow = UIView.init()
lineShow.frame = CGRectMake(15 + CGFloat(Float(i*30)), 64, 1, CGFloat(Float(lineNumHor!*30)) - 30)
lineShow.backgroundColor = UIColor.blackColor()
self.view .addSubview(lineShow)
}
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {// 触摸事件的触发
//获得触摸的位置
var touch : UITouch!
touch = touches.first
var touchPoint : CGPoint!
touchPoint = touch.locationInView(self.view)
print("\(touchPoint.x)")
if touchPoint.y < 60 {
return;
}
var myView : UIView!
myView = UIView.init()
//规整触摸的位置在棋盘的交叉点
var xPoint : Int!
var yPoint : Int!
xPoint = (Int(touchPoint.x) - 15 )%30
if xPoint > 15 {
xPoint = ((Int(touchPoint.x) - 15)/30)*30 + 15 + 30 - 10
}else{
xPoint = ((Int(touchPoint.x) - 15)/30)*30 + 15 - 10
}
yPoint = (Int(touchPoint.y) - 64 )%30
if yPoint > 15 {
yPoint = ((Int(touchPoint.y) - 64)/30)*30 + 64 + 30 - 10
}else{
yPoint = ((Int(touchPoint.y) - 64)/30)*30 + 64 - 10
}
myView.frame = CGRectMake(CGFloat(Float(xPoint)), CGFloat(Float(yPoint)), 20, 20)
myView.layer.masksToBounds = true
myView.layer.cornerRadius = 10
if (blackOrWhite != nil) {//判断是白色子还是红色的字儿
myView.backgroundColor = UIColor.blackColor()
blackOrWhite = nil
}else {
myView.backgroundColor = UIColor.whiteColor()
blackOrWhite = true
}
self.view.addSubview(myView)//添加这个子儿
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}