多线程-赛马游戏

 

package easy;

import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;

public class Solution66 {
    //初始化线程数
    public static final int NUMBER = 3;

    public static void main(String[] args) {
        //初始化线程池
        ThreadPoolExecutor executor = new ThreadPoolExecutor(NUMBER, NUMBER, 300,
                TimeUnit.MILLISECONDS, new ArrayBlockingQueue<Runnable>(3),
                new ThreadPoolExecutor.CallerRunsPolicy());
        System.out.println("---技能描述:@千里奔袭(突刺一段随机距离)");
        System.out.println("---马匹准备就绪,比赛开始");
        //从池中生成三个线程
        for (int i = 0; i < NUMBER; i++) {
            executor.execute(new StartGame());
        }
        executor.shutdown();
    }

}

 

package easy;

public class StartGame extends Thread {
    //初始化终点和两匹马的当前路程
    static int destination = 30;
    static int horseDes1 = 0;
    static int horseDes2 = 0;
    //记录技能的使用情况
    static boolean horse1UseSkill = true;
    static boolean horse2UseSkill = true;
    String horse1UseSkillMsg = "";
    String horse2UseSkillMsg = "";
    //记录弹射起步的状态
    static boolean status = true;
    //记录播报比赛结果的状态
    static boolean matchStatus = true;
    public static final Object WAIT_MONITOR = new Object();

    @Override
    public void run() {
        StartGame game = new StartGame();

        synchronized(WAIT_MONITOR) {
            if (status) {
                game.jump();
            }
        }
        try{
            game.listenHalf();
            game.match();
            Thread.sleep(500);
            synchronized(WAIT_MONITOR) {
                if (matchStatus) {
                    game.showResult();
                }
            }
        }catch (Exception e){
        }
    }
    //弹射起步福利
    public void jump(){
        if ((Thread.currentThread().getName() + "马").equals("pool-1-thread-1马")) {
            System.out.println(Thread.currentThread().getName() + "马率先弹射起步,前进了5m");
            horseDes1 = horseDes1 + (int)(Math.random()*10);
            status = false;
        }else if ((Thread.currentThread().getName() + "马").equals("pool-1-thread-2马")) {
            System.out.println(Thread.currentThread().getName() + "马率先弹射起步,前进了5m");
            horseDes2 = horseDes2 + (int)(Math.random()*10);
            status = false;
        }
    }

    //每隔5s,播报比赛状态
    public void match() throws InterruptedException {
        while (horseDes1 < destination && horseDes2 < destination) {
            Thread.sleep(5000);
            if ((Thread.currentThread().getName() + "马").equals("pool-1-thread-1马")) {
                horseDes1 = horseDes1 + (int)(Math.random()*10);
                //技能使用情况
                if ((int)(Math.random()*10) % 2 == 0 && horse1UseSkill) {
                    horseDes1 = horseDes1 + (int)(Math.random()*10);
                    horse1UseSkillMsg = ",并在此次行动使用了@千里奔袭技能";
                    horse1UseSkill = false;
                }
                System.out.println(Thread.currentThread().getName() + "马目前前进了" + horseDes1 +"米" + horse1UseSkillMsg);
                horse1UseSkillMsg = "";
            }else if ((Thread.currentThread().getName() + "马").equals("pool-1-thread-2马")) {
                horseDes2 = horseDes2 + (int)(Math.random()*10);
                //技能使用情况
                if ((int)(Math.random()*10) % 2 == 0 && horse2UseSkill) {
                    horseDes2 = horseDes2 + (int)(Math.random()*10);
                    horse2UseSkillMsg = ",并在此次行动使用了@千里奔袭技能";
                    horse2UseSkill = false;
                }
                System.out.println(Thread.currentThread().getName() + "马目前前进了" + horseDes2 +"米" + horse2UseSkillMsg);
                horse2UseSkillMsg = "";
            }
        }
    }

    //播报比赛结果
    public void showResult() {
        if (horseDes1 >= destination && (Thread.currentThread().getName() + "马").equals("pool-1-thread-1马")) {
            System.out.println(Thread.currentThread().getName() + "马赢得了比赛,恭喜它!");
            matchStatus = false;
        }else if (horseDes2 >= destination && (Thread.currentThread().getName() + "马").equals("pool-1-thread-2马")) {
            System.out.println(Thread.currentThread().getName() + "赢得了比赛,恭喜它!");
            matchStatus = false;
        }
    }

    //新起一个线程,用来监听赛程过半消息
    public void listenHalf() {
            if ((Thread.currentThread().getName() + "马").equals("pool-1-thread-3马")) {
                while (true) {
                    if (horseDes1 >= destination / 2) {
                        System.out.println("---赛程已过半,比赛进入白热化阶段");
                        break;
                    }else if (horseDes2 >= destination / 2) {
                        System.out.println("---赛程已过半,比赛进入白热化阶段");
                        break;
                    }
                }
            }
    }
}

效果图如下所示:

 

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