abstract void lock();
公平锁: FairSync ; 非公平锁:NonfairSync
ReentrantLock默认非公平锁,通过 new ReentrantLock(true)实现公平锁
非公平锁实现过程
ReentrantLock lock = new ReentrantLock();
lock.lock();
调用同步器的lock方法
public void lock() {
//调用Sync同步器的lock方法
sync.lock();
}
sync.lock()有两个实现,一个是FairSync公平锁,一个是NonfairSync非公平锁
final void lock() {
//通过cas尝试修改state,修改成功执行加锁
if (compareAndSetState(0, 1)){
setExclusiveOwnerThread(Thread.currentThread());
}else{
//加锁失败,尝试独占式加锁
acquire(1);
}
}
首先判断是否是重入锁,不是重入锁尝试cas加锁,重入锁则先判断当前线程是否是该锁的持有者。
final boolean nonfairTryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0){ // overflow
throw new Error("Maximum lock count exceeded");
}
//设置新的state
setState(nextc);
return true;
}
return false;
}
公平锁
final void lock() {
acquire(1);
}
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
//阻塞当前线程
selfInterrupt();
}
判断是否是重入锁
- 非重入
是否是队列头节点&&cas尝试加锁 - 重入
nextc小于0,超过最大锁定计数。大于0设置新的state,加锁成功
protected final boolean tryAcquire(int acquires) {
final Thread current = Thread.currentThread();
int c = getState();
if (c == 0) {
if (!hasQueuedPredecessors() &&
compareAndSetState(0, acquires)) {
setExclusiveOwnerThread(current);
return true;
}
}
else if (current == getExclusiveOwnerThread()) {
int nextc = c + acquires;
if (nextc < 0)
throw new Error("Maximum lock count exceeded");
setState(nextc);
return true;
}
return false;
}
这一段可以这样理解,A,B,C,D四个线程。A线程获取到了锁,并且一直持有。这时候如果B来执行加锁会失败进入队列,并且作为第一个等待节点。C,D两个线程会依次进入队列中。A释放锁以后,会唤醒等待队列第一个节点,也就是B,后续依次执行队列中的下一个等待头节点
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {//死循环,相当于排队
final Node p = node.predecessor();
//当前节点为头节点并且
if (p == head && tryAcquire(arg)) {
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
cancelAcquire(node);
}
}
获取锁失败后判断是否需要park
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
int ws = pred.waitStatus;
//前驱节点状态判断是SIGNAL,那么说明本节点需要被唤醒,返回true,这里返回true以后就能运行后面的parkAndCheckInterrupt方法
if (ws == Node.SIGNAL)
/*
* This node has already set status asking a release
* to signal it, so it can safely park.
*/
return true;
说明前驱节点是取消状态,则往前遍历,直到找到前驱几点状态是非取消的节点为止。返回false,不park,继续尝试获取锁。如果获取失败再次进入到次方法中,如果是signal那么就执行上面逻辑,如果是其他小于等于0执行下面的逻辑
if (ws > 0) {
/*
* Predecessor was cancelled. Skip over predecessors and
* indicate retry.
*/
do {
node.prev = pred = pred.prev;
} while (pred.waitStatus > 0);
pred.next = node;
} else {
//说名前驱状态是0或者是传播模式。那么设置前驱节点状态是signal,返回false,不park。继续尝试获取锁。
/*
* waitStatus must be 0 or PROPAGATE. Indicate that we
* need a signal, but don't park yet. Caller will need to
* retry to make sure it cannot acquire before parking.
*/
compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
}
return false;
}