game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#define ROWS 11
#define COLS 11
#define ROW (ROWS-2)
#define COL (COLS-2)
#define MAX 10
//void game();//设计逻辑流程(可不加)
void menu();//输入提示
void mine_fun(int intput);//游戏开始选择
void set_mine(char mine[ROWS][COLS]);//棋盘布雷
void display_board(char arr[ROWS][COLS]);//打印自定义棋盘
int player(char show[ROWS][COLS], char mine[ROWS][COLS], int *step);//玩家输入
void check(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step);//检测周围的雷数并显示在棋盘show对应点上
void optimize(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step);//优化函数
#endif//__GAME_H__
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game()
{
int ret = 0;
char mine[ROWS][COLS] = {0};
char show[ROWS][COLS] = {0};
int step = ROW*COL - MAX;//要点亮的棋盘块数(不被炸死的情况下,就是需要走的不数)
memset(mine, '0', ROWS*COLS*sizeof(mine[0][0]));//初始化mine棋盘
memset(show, '*', ROWS*COLS*sizeof(show[0][0]));//初始化show棋盘
set_mine(mine);
//display_board(mine);
display_board(show);
ret = player(show, mine, &step);
if(ret == 1)
{
printf("扫雷成功\n");
printf("布雷棋盘为:\n");
display_board(mine);
}
else
{
printf("你被炸死了\n");
printf("布雷棋盘为:\n");
display_board(mine);
}
}
void menu()
{
printf("###开始游戏.:1 退出系统:0###");
}
enum Option
{
EXIT,PLAY
};
void mine_fun(int input)
{
switch(input)
{
case PLAY:
game();
break;
case EXIT:
break;
default:
printf("输入错误");
break;
}
}
void set_mine(char mine[ROWS][COLS])
{
int num = MAX;
srand((unsigned)time(NULL));
while(num)
{
int i = rand() % ROW + 1;
int j = rand() % COL + 1;
if(mine[i][j] == '0')
{
mine[i][j] = '1';
num--;
}
}
}
void display_board(char arr[ROWS][COLS])
{
int i;
int j;
printf(" ");
for(i=1; i<=COL; i++)
{
printf("%d ",i);
}
printf("\n");
for(i=1; i<=ROW; i++)
{
printf("%d ",i);
for(j=1; j<=COL; j++)
{
printf("%c ",arr[i][j]);
}
printf("\n");
}
}
void check(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
show[i][j] = (mine[i-1][j-1] + mine[i-1][j] + mine[i-1][j+1] \
+ mine[i][j-1] + mine[i][j+1] \
+ mine[i+1][j-1] + mine[i+1][j] + mine[i+1][j+1] - 7*'0');
(*step)--;
}
void judge(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
if(((i-1>0)&&(i-1<ROWS-1))&&((j-1>0)&&(j-1<ROWS-1))&&(show[i-1][j-1] == '*'))
check(mine ,show, i-1, j-1, step);
if(((i-1>0)&&(i-1<ROWS-1))&&((j>0)&&(j<ROWS-1))&&(show[i-1][j] == '*'))
check(mine ,show, i-1, j, step);
if(((i-1>0)&&(i-1<ROWS-1))&&((j+1>0)&&(j+1<ROWS-1))&&(show[i-1][j+1] == '*'))
check(mine ,show, i-1, j+1, step);
if(((i>0)&&(i<ROWS-1))&&((j-1>0)&&(j-1<ROWS-1))&&(show[i][j-1] == '*'))
check(mine ,show, i, j-1, step);
if(((i>0)&&(i<ROWS-1))&&((j+1>0)&&(j+1<ROWS-1))&&(show[i][j+1] == '*'))
check(mine ,show, i, j+1, step);
if(((i+1>0)&&(i+1<ROWS-1))&&((j-1>0)&&(j-1<ROWS-1))&&(show[i+1][j-1] == '*'))
check(mine ,show, i+1, j-1, step);
if(((i+1>0)&&(i+1<ROWS-1))&&((j>0)&&(j<ROWS-1))&&(show[i+1][j] == '*'))
check(mine ,show, i+1, j, step);
if(((i+1>0)&&(i+1<ROWS-1))&&((j+1>0)&&(j+1<ROWS-1))&&(show[i+1][j+1] == '*'))
check(mine ,show, i+1, j+1, step);
}
void optimize_up(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
int up_i = 0;
int up_j = 0;
judge(mine, show, i, j, step);
if((show[i-1][j] == '0'))
{
up_i = i-1;
up_j = j;
optimize_up(mine ,show, up_i, up_j, step);
}
}
void optimize_left(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
int left_i = 0;
int left_j = 0;
judge(mine, show, i, j, step);
if((show[i][j-1] == '0'))
{
left_i = i;
left_j = j-1;
optimize_left(mine ,show, left_i, left_j, step);
}
}
void optimize_right(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
int right_i = 0;
int right_j = 0;
judge(mine, show, i, j, step);
if((show[i][j+1] == '0'))
{
right_i = i;
right_j = j+1;
optimize_right(mine ,show, right_i, right_j, step);
}
}
void optimize_down(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
int down_i = 0;
int down_j = 0;
judge(mine, show, i, j, step);
if((show[i+1][j] == '0'))
{
down_i = i+1;
down_j = j;
optimize_down(mine ,show, down_i, down_j, step);
}
}
void optimize(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j, int *step)
{
optimize_up(mine, show, i, j, step);
optimize_left(mine, show, i, j, step);
optimize_right(mine, show, i, j, step);
optimize_down(mine, show, i, j, step);
}
int player(char show[ROWS][COLS], char mine[ROWS][COLS], int *step)
{
while(*step>0)
{
int i = 0;
int j = 0;
printf("请输入坐标:");
scanf("%d%d", &i, &j);
if(((i>=1)&&(i<=9))&&((j>=1)&&(j<=9)))
{
if(mine[i][j] != '1')
{
check(mine ,show, i, j, step);
if(show[i][j] == '0')
{
optimize(mine ,show, i, j, step);
}
display_board(show);
}
else if((mine[i][j] == '1') && (*step == (ROW*COL - MAX)))//第一步踩到雷时不会被炸死
{
int x = rand() % ROW + 1;
int y = rand() % COL + 1;
mine[i][j] = '0';
while(mine[x][y] != '0')
{
x = rand() % ROW + 1;
y = rand() % COL + 1;
}
mine[x][y] = '1';
check(mine ,show, i, j, step);
if(show[i][j] == '0')
{
optimize(mine ,show, i, j, step);
}
display_board(show);
}
else
{
return -1;
}
}
else
{
printf("输入错误,重新输入\n");
}
}
return 1;
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
int main()
{
int input = 0;
menu();
printf("请输入:");
scanf("%d",&input);
mine_fun(input);
return 0;
}