【牛客网算法课】——猫狗队列

public class Pet{
        private String type;
        public Pet(String type){
            this.type = type;          
        }
        public String getPetType(){
            return this.type;
        }
    }
    public class Dog extends Pet {
        public Dog(){
            super("dog");
        }
    }
    public class Cat extends Pet{
        public Cat(){
            super("cat");
        }
    }

实现一种猫狗队列的结构,要求如下:

  1. 用户可以调用add方法将cat类或者dog类的实例放入队列中;
  2. 用户可以调用pollAll方法,将队列中所有的实例按照队列的先后顺序依次弹出;
  3. 用户可以调用pollDog方法,将队列中dog类的实例按照队列的先后顺序依次弹出;
  4. 用户可以调用pollCat方法,将队列中cat类的实例按照队列的先后顺序依次弹出;
  5. 用户可以调用isEmpty方法,检查队列中是否还有dog和cat的实例;
  6. 用户可以调用isDogEmpty方法,检查队列中是否还有do的实例;
  7. 用户可以调用isCatEmpty方法,检查队列中是否还有cat的实例。

思路:猫和狗两个队列,设计一个类PetEnterQueue ,用于记录放入队列的每个元素的时间戳,取出时按时间戳来判断从dog队列或cat队列取出元素

package class_03;

import java.util.LinkedList;
import java.util.Queue;

public class Code_04_DogCatQueue {

	public static class Pet {
		private String type;

		public Pet(String type) {
			this.type = type;
		}

		public String getPetType() {
			return this.type;
		}
	}

	public static class Dog extends Pet {
		public Dog() {
			super("dog");
		}
	}

	public static class Cat extends Pet {
		public Cat() {
			super("cat");
		}
	}

	public static class PetEnterQueue {
		private Pet pet;
		private long count;

		public PetEnterQueue(Pet pet, long count) {
			this.pet = pet;
			this.count = count;
		}

		public Pet getPet() {
			return this.pet;
		}

		public long getCount() {
			return this.count;
		}

		public String getEnterPetType() {
			return this.pet.getPetType();
		}
	}

	public static class DogCatQueue {
		private Queue<PetEnterQueue> dogQ;
		private Queue<PetEnterQueue> catQ;
		private long count;

		public DogCatQueue() {
			this.dogQ = new LinkedList<PetEnterQueue>();
			this.catQ = new LinkedList<PetEnterQueue>();
			this.count = 0;
		}

		public void add(Pet pet) {
			if (pet.getPetType().equals("dog")) {
				this.dogQ.add(new PetEnterQueue(pet, this.count++));
			} else if (pet.getPetType().equals("cat")) {
				this.catQ.add(new PetEnterQueue(pet, this.count++));
			} else {
				throw new RuntimeException("err, not dog or cat");
			}
		}

		public Pet pollAll() {
			if (!this.dogQ.isEmpty() && !this.catQ.isEmpty()) {
				if (this.dogQ.peek().getCount() < this.catQ.peek().getCount()) {
					return this.dogQ.poll().getPet();
				} else {
					return this.catQ.poll().getPet();
				}
			} else if (!this.dogQ.isEmpty()) {
				return this.dogQ.poll().getPet();
			} else if (!this.catQ.isEmpty()) {
				return this.catQ.poll().getPet();
			} else {
				throw new RuntimeException("err, queue is empty!");
			}
		}

		public Dog pollDog() {
			if (!this.isDogQueueEmpty()) {
				return (Dog) this.dogQ.poll().getPet();
			} else {
				throw new RuntimeException("Dog queue is empty!");
			}
		}

		public Cat pollCat() {
			if (!this.isCatQueueEmpty()) {
				return (Cat) this.catQ.poll().getPet();
			} else
				throw new RuntimeException("Cat queue is empty!");
		}

		public boolean isEmpty() {
			return this.dogQ.isEmpty() && this.catQ.isEmpty();
		}

		public boolean isDogQueueEmpty() {
			return this.dogQ.isEmpty();
		}

		public boolean isCatQueueEmpty() {
			return this.catQ.isEmpty();
		}

	}

	public static void main(String[] args) {
		DogCatQueue test = new DogCatQueue();

		Pet dog1 = new Dog();
		Pet cat1 = new Cat();
		Pet dog2 = new Dog();
		Pet cat2 = new Cat();
		Pet dog3 = new Dog();
		Pet cat3 = new Cat();

		test.add(dog1);
		test.add(cat1);
		test.add(dog2);
		test.add(cat2);
		test.add(dog3);
		test.add(cat3);

		test.add(dog1);
		test.add(cat1);
		test.add(dog2);
		test.add(cat2);
		test.add(dog3);
		test.add(cat3);

		test.add(dog1);
		test.add(cat1);
		test.add(dog2);
		test.add(cat2);
		test.add(dog3);
		test.add(cat3);
		while (!test.isDogQueueEmpty()) {
			System.out.println(test.pollDog().getPetType());
		}
		while (!test.isEmpty()) {
			System.out.println(test.pollAll().getPetType());
		}
	}

}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值