写了一个简单的画板 箭头比较难搞 虚线 虚直线 实线 实直线 椭圆 圆 正方形

 

1. 下载图片

    

  public Runnable saveFileRunnable = new Runnable() {
        @Override
        public void run() {
            try {
                if (!TextUtils.isEmpty(filePath)) { //网络图片
                    // 对资源链接
                    URL url = new URL(filePath);
                    //打开输入流
                    InputStream inputStream = url.openStream();
                    //对网上资源进行下载转换位图图片
                    mBitmap = BitmapFactory.decodeStream(inputStream);
//                    mBitmap = zoomImg(mBitmap, 1920, 1104);


                    //设置修改图片大小

                    mBitmap = zoomImg(mBitmap, mBitmap.getWidth()*2, mBitmap.getHeight()*2);

                    inputStream.close();
                }
                saveFile(mBitmap);
                mSaveMessage = "图片保存成功!";
            } catch (IOException e) {
                mSaveMessage = "图片保存失败!";
                e.printStackTrace();
            } catch (Exception e) {
                e.printStackTrace();
            }


            messageHandler.sendMessage(messageHandler.obtainMessage());
        }
    };
  private Handler messageHandler = new Handler() {
        @Override
        public void handleMessage(Message msg) {


            Log.i("pathq",""+pathq);

         

        }
    };

2. 加载画板

    private ArrayList<Word> words = new ArrayList<Word>();


    private ArrayList<CirclePath> circlePaths = new ArrayList<CirclePath>();


    private ArrayList<RectPath> rectPaths = new ArrayList<RectPath>();


    private ArrayList<OvalPath> ovalPaths = new ArrayList<OvalPath>();


    private ArrayList<ArrowPath> arrowPaths = new ArrayList<ArrowPath>();


    private ArrayList<LinexuPath> linexuPaths = new ArrayList<LinexuPath>();


    private ArrayList<LinexuPath> linezhiPaths = new ArrayList<LinexuPath>();

    private ArrayList<LinePath> linePaths = new ArrayList<LinePath>();


    private ArrayList<XuPath> XuPaths = new ArrayList<XuPath>();


    private boolean canDraw;
    private PopupWindow popupWindow;
    private LinePath currentLinPath;
    private XuPath xuLinPath;
    private CirclePath currentCirclePath;
    private RectPath currentRectPath;
    private OvalPath currentOvalPath;
    private ArrowPath currentArrowPath;
    private LinexuPath linexuPath;
    private Paint mPaint;

    private Path mPathssa;
    private Path mPath;
    private Matrix matrix = new Matrix();
    private GestureDetector detector;


    public CameraSurfaceView(Context context) {
        super(context);
        init(context);
    }

    public CameraSurfaceView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context);
    }

    public CameraSurfaceView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context);
    }

    private void init(Context context) {
        paint = new Paint();
        paint.setColor(Color.RED);
        paint.setStrokeWidth(2);
        paint.setStyle(Style.STROKE);
        paint.setTextSize(25);
        paint.setAntiAlias(true);
        detector = new GestureDetector(listener);
    }

    private Paint eraserPaint;
    private boolean isEraserModel;


    private SimpleOnGestureListener listener = new SimpleOnGestureListener() {
        public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
            float[] value = new float[9];
            matrix.getValues(value);
            float maxTranX = mBitmap.getWidth() * value[Matrix.MSCALE_X] - getWidth();
            float maxTranY = mBitmap.getHeight() * value[Matrix.MSCALE_X] - getHeight();
            if (value[Matrix.MSCALE_X] >= MIN_SCALE) {
                float dx = -distanceX + value[Matrix.MTRANS_X];//计算出实际会偏移的量
                float dy = -distanceY + value[Matrix.MTRANS_Y];
                if (dx > 0) {//如果实际量超出边框就就把相对偏移量为零
                    dx = 0;
                } else if (-dx > maxTranX) {
                    dx = 0;
                } else {
                    dx = -distanceX;
                }
                if (dy > 0) {
                    dy = 0;
                } else if (-dy > maxTranY) {
                    dy = 0;
                } else {
                    dy = -distanceY;
                }
                matrix.postTranslate(dx, dy);
                Log.i(TAG, "onScroll" + dx + ":" + dy + "mBitmap.getHeight()" + mBitmap.getHeight() + "value[Matrix.MSCALE_X]" + value[Matrix.MSCALE_X]);
                post(CameraSurfaceView.this);
                return true;
            }
            return false;
        }

        public boolean onDoubleTap(MotionEvent e) {
            Log.i(TAG, "onDoubleTap");
            float[] value = new float[9];
            matrix.getValues(value);
            if (value[Matrix.MSCALE_X] > MIN_SCALE) {
                matrix.reset();
            } else {
                float px = e.getX();
                float py = e.getY();
                float sx = MAX_SCALE / value[Matrix.MSCALE_X];
                float sy = MAX_SCALE / value[Matrix.MSCALE_Y];
                matrix.postScale(sx, sy, px, py);
            }
            post(CameraSurfaceView.this);
            return true;
        }
    };
    private float mOldDist = 0;

    @SuppressLint("ClickableViewAccessibility")
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (canDraw) {
            switch (currentDraw) {
                case DRAW_PATH:
                    lineEvevn(event);
                    break;
                case DRAW_WORD:
                    wordEven(event);
                    break;
                case DRAW_CIRCLE:
                    circleEvent(event);
                    break;
                case DRAW_RECT:
                    rectEvent(event);
                    break;
                case DRAW_ARROW:
                    arrowEvent(event);
                    break;
                case DRAW_OVAL:
                    ovalEvent(event);
                    break;
                case DRAW_NOTHING:
                    if (!nothingEvent(event)) {
                        detector.onTouchEvent(event);
                    }
                    break;
                case xu:

                    ovalEvent2(event);

                    break;


                case zhi:

                    ovalEvent3(event);

                    break;

                case zhilin :

                    ovalEvent4(event);

                    break;
                default:
                    break;
            }
            return true;
        }

        return super.onTouchEvent(event);
    }


    private void ovalEvent2(MotionEvent event) {
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                mPathssa = new Path();

                event.getX();
                xuLinPath = new XuPath(new Path(), new Paint(paint));
                xuLinPath.ge
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