Handler源码分析
Activity启动时的Looper
当程序运行时,会先执行ActivityThread
的main
方法。会执行Looper.prepareMainLooper()
方法和Looper.loop()
方法。
Looper.prepareMainLooper()
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
其中又会进入prepare
方法中,会发现调用了sThreadLocal.set(new Looper(quitAllowed));
其中通过new Looper()
方法
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
对MessageQueue队列进行了初始化。
set方法:
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
将当前主线程添加到sThreadLocal中。通过static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>()
设置静态实现保证其唯一性。
Looper.loop()
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
首先通过myLooper()
方法,
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
拿到存入的主线程的Looper对象值,然后再拿到MessageQueue对象,
其中
for (;;) {
Message msg = queue.next(); // might block
......
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
......
}
我们可以发现通过queue.next()
拿到队列中先进先出的值,使用msg.target.dispatchMessage(msg);
进行分发,其中msg.target为Handler(在Message类中我们可以找到Handler target
的定义)。
子线程中Handler调用sendMessage发送数据
我们在子线程中通过handler1.sendMessageDelayed(message,3000);
进行发送数据,最后都会调用到handler中的sendMessageAtTime()
方法,
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
//对MessageQueue进行赋值,并传入到enqueueMessage方法中
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
然后调用enqueueMessage()
方法,
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
在此方法中对Message的target属性进行了赋值。
然后通过MessageQueue类queue.enqueueMessage(msg, uptimeMillis)
进行队列的填充。
其中主要代码为:
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
将定义的全局的mMessages
拿到,进行非空判定,若为空则直接添加到队列首位。不为空,则通过链表的方式,将当前发送的Message对象添加到队列的尾部。实现数据的填充队列处理。
Handler的数据处理
从Looper.loop()
的源码中可以看到,在程序启动时,在主线程中loop()方法的for (;;)
进行无限循环,通过Message msg = queue.next()
取得队列中的首位Message消息对象,然后通过Handler的msg.target.dispatchMessage(msg)
进行分发处理。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
其中此时msg.callback为null,则进入
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
然后在我们的Activity中重写
private Handler handler1 = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
return true;
}
});
或者
private Handler handler2 = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
}
};
来进行主线程中处理数据更新。
子线程中handler1.post()或者runOnUiThread可以更新UI的原因
其中runOnUiThread方法为
public final void runOnUiThread(Runnable action) {
if (Thread.currentThread() != mUiThread) {
mHandler.post(action);
} else {
action.run();
}
}
同样调用handler的post方法。
然后进入
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
调用sendMessageDelayed
方法时,参数getPostMessage(r)
为将post的Runnable方法赋值给Message。
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
其中Message的callback属性为Runnable。然后同样调用到enqueueMessage()
方法中,然后通过主线程中Loop.loop()的无限循环将其拿到,调用dispatchMessage
方法,
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
此时msg.callback将不为null,将会进入handleCallback(msg);
中,执行
private static void handleCallback(Message message) {
message.callback.run();
}
run()方法进行主线程更新操作。