java 快速击键

 一:创建所需的类
     
     Player(玩家类),Game(游戏类),Level(级别类),LevelParam(级别具体参数信息类),MyTest类
  
   二:各类的属性或方法:

        Player类:
 
   public class Player {


	private int levelNo; // 级别号
	private int curScore; // 当前积分
	private long startTime = 0; // 各级别开始时间
	private int elapsedTime; // 各级别已用时间
	private Scanner input;


	public long getStartTime() {
		return startTime;
	}


	public void setStartTime(long startTime) {
		this.startTime = startTime;
	}


	public int getLevelNo() {
		return levelNo;
	}


	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}


	public int getCurScore() {
		return curScore;
	}


	public void setCurScore(int curScore) {
		this.curScore = curScore;
	}


	public int getElapsedTime() {
		return elapsedTime;
	}


	public void setElapsedTime(int elapseTime) {
		this.elapsedTime = elapseTime;
	}




	public void play() {
		Game game = new Game(this);
		input = new Scanner(System.in);
		// 外层循环,循环一次级别晋一级
		for (int i = 0; i < LevelParam.levels.length; i++) {
			this.levelNo += 1;
			this.startTime = System.currentTimeMillis();
			this.curScore = 0;
		     	// 内层循环,循环一次完成一次字符串的输出、输入、比较
			for (int j = 0; j < LevelParam.levels[levelNo-1].getStrTime(); j++) {
				// 游戏输出字符串
				String outStr = game.printStr();
				// 接收用户输入
				String inStr = input.next();
				// 游戏判断玩家输入是否正确并输出
				game.printResult(outStr, inStr);
			}
		}
	}
}

            Game类:

public class Game {
	private Player player;

	public Game(Player player) {
		super();
		this.player = player;
	}

	public String printStr() {
		
		int strLength = LevelParam.levels[player.getLevelNo() - 1].getStrLength();
		StringBuffer buffer = new StringBuffer();
		Random random = new Random();
		for (int i = 0; i < strLength; i++) {
			int rand = random.nextInt(strLength);
			switch (rand) {
			case 0:
				buffer.append("1");
				break;
			case 1:
				buffer.append("1");
				break;
			case 2:
				buffer.append("1");
				break;
			case 3:
				buffer.append("1");
				break;
			case 4:
				buffer.append("1");
				break;
			case 5:
				buffer.append("1");
				break;
			}
		}
		System.out.println(buffer);
		return buffer.toString();
	}

	public void GetOutOrPrint(String out, String in) {
		boolean flag;

		if (out.equals(in)) {
			flag = true;
		} else {
			flag = false;
		}
		// 如果输入的正确
		// 超时的话
		if (flag) {
			long Time = System.currentTimeMillis(); // 获取当前系统时间
			if ((Time - player.getStartTime()) / 1000 > LevelParam.levels[player
					.getLevelNo() - 1].getTimeLimit()) {
				System.out.println("输入太慢,已经超时!");
				System.exit(1);
			} else {
				// 没有超时的话
				// 计算当前的积分,已用的时间,然后输出
				player.setCurScore(player.getCurScore()
						+ LevelParam.levels[player.getLevelNo() - 1]
								.getPerScore());
				player.setElapsedTime((int) (Time - player.getStartTime()) / 1000);
				System.out.println("输入正确,您的级别:" + player.getLevelNo()
						+ ",您的积分:" + player.getCurScore() + "已用时间:"
						+ player.getElapsedTime());
				// 判断是否闯关最后一关
				// 获取闯关积分
				if (player.getLevelNo() == 6) {
					int score = LevelParam.levels[player.getLevelNo() - 1]
							.getPerScore()
							* LevelParam.levels[player.getLevelNo() - 1]
									.getStrTimes();
					// 判斷積分是否達到
					if (player.getCurScore() == score) {
						System.out.println("您已经通关");
						System.exit(1);

					}
				}
			}

		} else {
			// 如果輸入錯誤
			System.out.println("輸入錯誤!程序退出......");
			System.exit(1);
		}
	}
}




    
    Level类
   

public class Level {
	public int levelNo;//級別編號
	public int strLength;//輸出字符串的長度
	public int strTimes;//輸入字符串的次數
	public int timeLimit;//時間限制
	public int perScore;//得分
      
	public Level(int levelNo, int strLength, int strTimes, int timeLimit,
			int perScore) {
		super();
		this.levelNo = levelNo;
		this.strLength = strLength;
		this.strTimes = strTimes;
		this.timeLimit = timeLimit;
		this.perScore = perScore;
	}

	public int getLevelNo() {
		return levelNo;
	}

	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}

	public int getStrLength() {
		return strLength;
	}

	public void setStrLength(int strLength) {
		this.strLength = strLength;
	}

	public int getStrTimes() {
		return strTimes;
	}

	public void setStrTimes(int strTimes) {
		this.strTimes = strTimes;
	}

	public int getTimeLimit() {
		return timeLimit;
	}

	public void setTimeLimit(int timeLimit) {
		this.timeLimit = timeLimit;
	}

	public int getPerScore() {
		return perScore;
	}

	public void setPerScore(int perScore) {
		this.perScore = perScore;
	}

}
   LevelParam类:
public class LevelParam {
	public final static Level levels[] = new Level[6];
	static {
		levels[0] = new Level(1, 2, 10, 30, 1);
		levels[1] = new Level(2, 3, 9, 26, 2);
		levels[2] = new Level(3, 4, 8, 22, 5);
		levels[3] = new Level(4, 5, 7, 18, 8);
		levels[4] = new Level(5, 6, 6, 15, 10);
		levels[5] = new Level(6, 7, 5, 12, 15);
	}
}
 MyTest类:

public class MyTest{

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		Player p=new Player();
		p.play();

	}

}



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