java 快速击键游戏

一:创建所需的类
     
     Player(玩家类),Game(游戏类),Level(级别类),LevelParam(级别具体参数信息类),MyTest类
  

   二:各类的属性或方法:


     Player类:

public class Player {  
  
  
private int levelNo; // 级别号  
private int curScore; // 当前积分  
private long startTime = 0; // 各级别开始时间  
private int elapsedTime; // 各级别已用时间  
private Scanner input;  
  
  
public long getStartTime() {  
    return startTime;  
}  
  
  
public void setStartTime(long startTime) {  
    this.startTime = startTime;  
}  
  
  
public int getLevelNo() {  
    return levelNo;  
}  
  
  
public void setLevelNo(int levelNo) {  
    this.levelNo = levelNo;  
}  
  
  
public int getCurScore() {  
    return curScore;  
}  
  
  
public void setCurScore(int curScore) {  
    this.curScore = curScore;  
}  
  
  
public int getElapsedTime() {  
    return elapsedTime;  
}  
  
  
public void setElapsedTime(int elapseTime) {  
    this.elapsedTime = elapseTime;  
}  
  
  
  
  
public void play() {  
    Game game = new Game(this);  
    input = new Scanner(System.in);  
    // 外层循环,循环一次级别晋一级  
    for (int i = 0; i < LevelParam.levels.length; i++) {  
        this.levelNo += 1;  
        this.startTime = System.currentTimeMillis();  
        this.curScore = 0;  
            // 内层循环,循环一次完成一次字符串的输出、输入、比较  
        for (int j = 0; j < LevelParam.levels[levelNo-1].getStrTime(); j++) {  
            // 游戏输出字符串  
            String outStr = game.printStr();  
            // 接收用户输入  
            String inStr = input.next();  
            // 游戏判断玩家输入是否正确并输出  
            game.printResult(outStr, inStr);  
        }  
    }  
}  



  Game类:


<pre code_snippet_id="2312492" snippet_file_name="blog_20170405_2_6046868" name="code" class="java">public class Game {  
    private Player player;  
  
    public Game(Player player) {  
        super();  
        this.player = player;  
    }  
  
    public String printStr() {  
          
        int strLength = LevelParam.levels[player.getLevelNo() - 1].getStrLength();  
        StringBuffer buffer = new StringBuffer();  
        Random random = new Random();  
        for (int i = 0; i < strLength; i++) {  
            int rand = random.nextInt(strLength);  
            switch (rand) {  
            case 0:  
                buffer.append("1");  
                break;  
            case 1:  
                buffer.append("1");  
                break;  
            case 2:  
                buffer.append("1");  
                break;  
            case 3:  
                buffer.append("1");  
                break;  
            case 4:  
                buffer.append("1");  
                break;  
            case 5:  
                buffer.append("1");  
                break;  
            }  
        }  
        System.out.println(buffer);  
        return buffer.toString();  
    }  
  
    public void GetOutOrPrint(String out, String in) {  
        boolean flag;  
  
        if (out.equals(in)) {  
            flag = true;  
        } else {  
            flag = false;  
        }  
        // 如果输入的正确  
        // 超时的话  
        if (flag) {  
            long Time = System.currentTimeMillis(); // 获取当前系统时间  
            if ((Time - player.getStartTime()) / 1000 > LevelParam.levels[player  
                    .getLevelNo() - 1].getTimeLimit()) {  
                System.out.println("输入太慢,已经超时!");  
                System.exit(1);  
            } else {  
                // 没有超时的话  
                // 计算当前的积分,已用的时间,然后输出  
                player.setCurScore(player.getCurScore()  
                        + LevelParam.levels[player.getLevelNo() - 1]  
                                .getPerScore());  
                player.setElapsedTime((int) (Time - player.getStartTime()) / 1000);  
                System.out.println("输入正确,您的级别:" + player.getLevelNo()  
                        + ",您的积分:" + player.getCurScore() + "已用时间:"  
                        + player.getElapsedTime());  
                // 判断是否闯关最后一关  
                // 获取闯关积分  
                if (player.getLevelNo() == 6) {  
                    int score = LevelParam.levels[player.getLevelNo() - 1]  
                            .getPerScore()  
                            * LevelParam.levels[player.getLevelNo() - 1]  
                                    .getStrTimes();  
                    // 判斷積分是否達到  
                    if (player.getCurScore() == score) {  
                        System.out.println("您已经通关");  
                        System.exit(1);  
  
                    }  
                }  
            }  
  
        } else {  
            // 如果輸入錯誤  
            System.out.println("輸入錯誤!程序退出......");  
            System.exit(1);  
        }  
    }  
}</pre><br>  
<br>  
<pre></pre>  
<p></p>  
<pre></pre>  
<span style="font-size:13.3333px">    </span><pre code_snippet_id="2312492" snippet_file_name="blog_20170405_3_6886683" name="code" class="java"><span style="font-size: 13.3333px;">    </span><strong><span style="font-size:18px;color:#ff0000;">Level类</span></strong><span style="font-size: 13.3333px;">  
</span></pre><span style="font-size:13.3333px">   </span><span style="font-size:18px; color:rgb(255,0,0)"><strong></strong></span>  
<p></p>  
<p></p>  
<pre code_snippet_id="2312492" snippet_file_name="blog_20170405_4_583418" name="code" class="java">public class Level {  
    public int levelNo;//級別編號  
    public int strLength;//輸出字符串的長度  
    public int strTimes;//輸入字符串的次數  
    public int timeLimit;//時間限制  
    public int perScore;//得分  
        
    public Level(int levelNo, int strLength, int strTimes, int timeLimit,  
            int perScore) {  
        super();  
        this.levelNo = levelNo;  
        this.strLength = strLength;  
        this.strTimes = strTimes;  
        this.timeLimit = timeLimit;  
        this.perScore = perScore;  
    }  
  
    public int getLevelNo() {  
        return levelNo;  
    }  
  
    public void setLevelNo(int levelNo) {  
        this.levelNo = levelNo;  
    }  
  
    public int getStrLength() {  
        return strLength;  
    }  
  
    public void setStrLength(int strLength) {  
        this.strLength = strLength;  
    }  
  
    public int getStrTimes() {  
        return strTimes;  
    }  
  
    public void setStrTimes(int strTimes) {  
        this.strTimes = strTimes;  
    }  
  
    public int getTimeLimit() {  
        return timeLimit;  
    }  
  
    public void setTimeLimit(int timeLimit) {  
        this.timeLimit = timeLimit;  
    }  
  
    public int getPerScore() {  
        return perScore;  
    }  
  
    public void setPerScore(int perScore) {  
        this.perScore = perScore;  
    }  
  
}</pre><span style="font-size:18px"><span style="color:#ff0000"><strong>   LevelParam类:</strong></span></span><pre code_snippet_id="2312492" snippet_file_name="blog_20170405_5_2012660" name="code" class="java">public class LevelParam {  
    public final static Level levels[] = new Level[6];  
    static {  
        levels[0] = new Level(1, 2, 10, 30, 1);  
        levels[1] = new Level(2, 3, 9, 26, 2);  
        levels[2] = new Level(3, 4, 8, 22, 5);  
        levels[3] = new Level(4, 5, 7, 18, 8);  
        levels[4] = new Level(5, 6, 6, 15, 10);  
        levels[5] = new Level(6, 7, 5, 12, 15);  
    }  
}</pre><span style="color:#ff0000"> <strong>MyTest类:</strong></span><br>  
<p></p>  
<p><span style="font-size:18px"><span style="font-size:13.3333px"></span></span></p>  
<pre code_snippet_id="2312492" snippet_file_name="blog_20170405_6_4106211" name="code" class="java">public class <span style="font-size: 13.3333px;">MyTest</span>{  
  
    /** 
     * @param args 
     */  
    public static void main(String[] args) {  
        Player p=new Player();  
        p.play();  
  
    }  
  
}</pre><br>  
<br>  
<p></p>  



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