Javaoop第五章快速击键系统

package cn.happy.Play;

import java.util.Random;

import cn.happy.Play.LevelParam;

/*
 * 游戏类
 */
public class Game {
	public Player player;
	
	public Game(Player player) {
		super();
		this.player = player;
	}
    public String printStr() {
    	StringBuffer  buffer=new StringBuffer();
    	Random  random=new Random();
    	int strLength=LevelParam.level[player.getLevelNo()-1].getStrLength();
    	for (int i = 0; i < strLength; i++) {
    		//产生随机数
			int ran=random.nextInt(strLength);
			switch (ran) {
			case 0:
				buffer.append("1");
				break;
			case 1:
				buffer.append("1");
				break;
			case 2:
				buffer.append("1");
				break;
			case 3:
				buffer.append("1");
				break;
			case 4:
				buffer.append("1");
				break;
			case 5:
				buffer.append("1");
				break;
			case 6:
				buffer.append("1");
				break;
			}
		}
    	System.out.println(buffer);
		return buffer.toString();
	}
	public void printResult(String out,String in) {
		long currentTime=System.currentTimeMillis();
		if (out.equals(in)) {
			if ((currentTime-player.getStartTime())/1000>LevelParam.level[player.getLevelNo()-1].getTimeLinit()) {
				System.out.println("你的速度太慢了 ");
				System.exit(1);
			}else {
				//当前级别
				int level=player.getLevelNo();
				//当前级别所用时间
				int time=(int)(currentTime-player.getStartTime())/1000;
				//当前的积分情况
				player.setCurScore((player.getCurScore()+LevelParam.level[player.getLevelNo()-1].getPerScore()));
				int scores=player.getCurScore();
				System.out.println("输入正确,您的级别为"+level+",获得积分为"+scores+",所用时间为"+time);
				if (level==6) {
					System.out.println("恭喜通关");
					System.exit(1);
				}
			}
		}else {
			System.out.println("输入错误,正确的是"+out);
			System.exit(1);
		}
		
	}
}

package cn.happy.Play;
/*
 * 级别类
 */
public class Level {
	private int  levelNo;//各级别编号
	 private int  strLength;//各级别一次输出字符串的长度
	 private int   strTimes;//各级别输出字符串的次数
	 private int  timeLinit;//各级别闯关的时间限制
	 private int  perScore;//各级别正确输入一次的得分
	
	 public Level() {
		
	}
	public Level(int levelNo, int strLength, int strTimes, int timeLinit,
			int perScore) {
		super();
		this.levelNo = levelNo;
		this.strLength = strLength;
		this.strTimes = strTimes;
		this.timeLinit = timeLinit;
		this.perScore = perScore;
	}
	public int getLevelNo() {
		return levelNo;
	}
	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}
	public int getStrLength() {
		return strLength;
	}
	public void setStrLength(int strLength) {
		this.strLength = strLength;
	}
	public int getStrTimes() {
		return strTimes;
	}
	public void setStrTimes(int strTimes) {
		this.strTimes = strTimes;
	}
	public int getTimeLinit() {
		return timeLinit;
	}
	public void setTimeLinit(int timeLinit) {
		this.timeLinit = timeLinit;
	}
	public int getPerScore() {
		return perScore;
	}
	public void setPerScore(int perScore) {
		this.perScore = perScore;
	}
	
}

package cn.happy.Play;

public class LevelParam {
   public static final Level[] level=new Level[6];
	static{
		level[0]=new Level(1,2,10,30,1);
		level[1]=new Level(2,3,9,26,2);
		level[2]=new Level(3,4,8,22,5);
		level[3]=new Level(4,5,7,18,8);
		level[4]=new Level(5,6,6,15,10);
		level[5]=new Level(6,7,5,12,15);
	}

}

package cn.happy.Play;

import java.util.Scanner;



/*
 * 玩家类
 */
public class Player {
	Scanner input=new Scanner(System.in);
      private int  levelNo;//玩家当前级别号
      private int  curScore;//玩家当前级别积分
      private long startTime;//当前级别开始时间
      private int  elapsedTime;//当前级别已用时间
      private int perScore; // 各级别成功输入一次字符串后增加的分值
      public void Play() {
    	  Game  game=new Game(this);
		for (int i = 0; i <LevelParam.level.length ; i++) {
			levelNo+=1;
			startTime=System.currentTimeMillis();
			curScore=0;
			elapsedTime=0;
				for (int j = 0; j < LevelParam.level[i].getStrTimes(); j++) {
					
					//游戏输出字符串
					String outstr=game.printStr();
					//接受用户输入
					
					String instr=input.next();
					
					//游戏判断玩家输入是否正确,并输出相应结果信息
					game.printResult(outstr, instr);
				}
			
		}
	}
	public int getLevelNo() {
		return levelNo;
	}
	public void setLevelNo(int levelNo) {
		this.levelNo = levelNo;
	}
	public int getCurScore() {
		return curScore;
	}
	public void setCurScore(int curScore) {
		this.curScore = curScore;
	}
	public long getStartTime() {
		return startTime;
	}
	public void setStartTime(long startTime) {
		this.startTime = startTime;
	}
	public int getElapsedTime() {
		return elapsedTime;
	}
	public void setElapsedTime(int elapsedTime) {
		this.elapsedTime = elapsedTime;
	}
	public Player(int levelNo, int curScore, long startTime, int elapsedTime) {
		this.levelNo = levelNo;
		this.curScore = curScore;
		this.startTime = startTime;
		this.elapsedTime = elapsedTime;
	}
	public Player() {
		
	}
      
      
}

package cn.happy.Play;

public class Test {

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		Player player=new Player();
		player.Play();

	}

}

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