使用html+css+js实现魔性的舞蹈

使用html+css+js实现魔性的舞蹈

  使用html+css+js实现魔性的舞蹈,让我们燥起来!!!

  效果图:

 

  代码如下,复制代码即可使用:

<!DOCTYPE html>
<html >
<head>
  <meta charset="UTF-8">
  <title>The Last Experience</title>
  <style>
      html {
      
 overflow: hidden;
}
body {
      
 position: absolute;
 margin: 0;
 padding: 0;
 width: 100%;
 height: 100%;
 background: #000;
}
canvas {
      
 position: absolute;
 width: 100%;
 height: 100%;
 background: #000;
}
  </style>
  
</head>
<body>
  
    <script>
        'use strict';
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Robot = function () {
 function Robot(color, light, size, x, y, struct) {
  _classCallCheck(this, Robot);
  this.points = [];
  this.links = [];
  this.frame = 0;
  this.dir = 1;
  this.size = size;
  this.color = Math.round(color);
  this.light = light;
  // ---- points ----
  var id = 0;
  for (var _iterator = struct.points, _isArray = Array.isArray(_iterator), _i = 0, _iterator = _isArray ? _iterator : _iterator[Symbol.iterator]();;) {
   var _ref;
   if (_isArray) {
    if (_i >= _iterator.length) break;
    _ref = _iterator[_i++];
   } else {
    _i = _iterator.next();
    if (_i.done) break;
    _ref = _i.value;
   }
   var p = _ref;
   this.points.push(new Point(id++, size * p[0] + x, size * p[1] + y, p[2]));
  }
  // ---- links ----
  for (var _iterator2 = struct.links, _isArray2 = Array.isArray(_iterator2), _i2 = 0, _iterator2 = _isArray2 ? _iterator2 : _iterator2[Symbol.iterator]();;) {
   var _ref2;
   if (_isArray2) {
    if (_i2 >= _iterator2.length) break;
    _ref2 = _iterator2[_i2++];
   } else {
    _i2 = _iterator2.next();
    if (_i2.done) break;
    _ref2 = _i2.value;
   }
   var l = _ref2;
   var p0 = this.points[l[0]];
   var p1 = this.points[l[1]];
   var dx = p0.x - p1.x;
   var dy = p0.y - p1.y;
   this.links.push(new Link(this, p0, p1, Math.sqrt(dx * dx + dy * dy), l[2] * size / 3, l[3], l[4]));
  }
 }
 Robot.prototype.update = function update() {
  // ---- beat ----
  if (++this.frame % 20 === 0) this.dir = -this.dir;
  // ---- create giants ----
  if (dancerDrag && this === dancerDrag && this.size < 16 && this.frame > 600) {
   dancerDrag = null;
   dancers.push(new Robot(this.color, this.light * 1.25, this.size * 2, pointer.x, p
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