using UnityEngine;
using System.Collections;
public class LineRendererTest : MonoBehaviour {
LineRenderer lineRenderer;
public Camera cam;
// Use this for initialization
void Start () {
lineRenderer = this.GetComponent<LineRenderer>();
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButton(0))
{
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if(Physics.Raycast(ray,out hit))
{
lineRenderer.SetPosition(0, ray.origin);
lineRenderer.SetPosition(1, hit.point);
}
}
}
}