mxml代码:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" addedToStage="init()">
<mx:Script source="test/filesend.as"> </mx:Script>
<mx:TextInput x="9" y="41" width="301" id="txtNearID"/>
<mx:TextInput x="9" y="72" width="301" id="txtFarID"/>
<mx:Label x="319" y="72" text="Target address"/>
<mx:Label x="319" y="42" text="Your address"/>
<mx:Button x="237" y="102" label="Validate" click="receive(event)"/>
<mx:VBox x="8" y="165" width="302" height="242" id="fileField" horizontalAlign="right">
<mx:HBox width="100%" height="28">
<mx:TextInput width="227" id="txtFile"/>
<mx:Button label="Browse" click="browseHandler()"/>
</mx:HBox>
<mx:List width="302" height="143" id="fileList" ></mx:List>
<mx:Button id="btnSend" label="Send" enabled="false" click="onFileSend(event)"/>
</mx:VBox>
</mx:Application>
as代码:
//Importing the necessary classes
import mx.events.ItemClickEvent;
import mx.events.ListEvent;
import mx.controls.Alert;
//import mx.automation.events.ListItemSelectEvent;
import mx.collections.ArrayCollection;
// Creating constants for the stratus serveraddress and your developer key
private const SERVER_ADDRESS:String = "rtmfp://stratus.adobe.com/";
private const DEVELOPER_KEY:String = "d1206cd8a9de7cd4b0b960e3-73bf82f0a3dd";
//Creating variable for handling the incomming and outgoing data
private var netConnection:NetConnection;
private var sendStream:NetStream;
private var recievedStream:NetStream;
// Create a variabele for handling the files
private var file:FileReference;
// A Dataprovider for the listitem (to display downloads)
private var dp:ArrayCollection = new ArrayCollection;
private function init():void
{
// Creating a new connection to the Stratus server
netConnection = new NetConnection();
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnectionHandler);
netConnection.connect(SERVER_ADDRESS+DEVELOPER_KEY);
}
public function netConnectionHandler(e:NetStatusEvent):void
{
// If there was a connection was made with the Stratusserver
if(e.info.code == "NetConnection.Connect.Success")
{
// Adding your id to the NearID textfield
txtNearID.text = netConnection.nearID;
// Creating a new netstream that handles the outgoing data
sendStream = new NetStream(netConnection, NetStream.DIRECT_CONNECTIONS);
sendStream.addEventListener(NetStatusEvent.NET_STATUS, netStreamHandler);
// Giving the stream a idName
sendStream.publish("file");
}
}
public function netStreamHandler(e:NetStatusEvent):void
{
Alert.show(e.info.code);
}
private function receive(e:Event):void
{
// This functions handles the incomming data
// Connection between you and the target
recievedStream = new NetStream(netConnection,txtFarID.text);
recievedStream.client = this;
recievedStream.addEventListener(NetStatusEvent.NET_STATUS, incomingStreamHandler);
// Using the "file" stream identification
recievedStream.play("file");
}
public function incomingStreamHandler(e:NetStatusEvent):void
{
// If there was a connection between you and the target
if(e.info.code == "NetStream.Play.Start")
{
Alert.show(e.info.code);
// set the textBackgroundcolor to green
txtFarID.setStyle("backgroundColor", "#00ff00");
// show the fileBrowse/Send view
fileField.visible = true;
}
}
private function browseHandler():void
{
// Creating a new FileReference to start choosing your file
file = new FileReference;
// Adding eventListeners
file.addEventListener(Event.SELECT, selectHandler);
file.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
file.addEventListener(ProgressEvent.PROGRESS, progressHandler);
file.addEventListener(Event.COMPLETE, completeHandler);
// Open the browse-file dialogue
file.browse();
}
private function selectHandler(event:Event):void
{
// If you selected a file to send
file = FileReference(event.target);
// load the file
file.load();
// Set the source textfield to the filename
txtFile.text = file.name;
}
private function completeHandler(event:Event):void
{
// The file was loaded succesfully
//Alert.show("completeHandler: " + event);
//trace("completeHandler: " + event);
// The send button will be enabled
btnSend.enabled= true;
}
private function ioErrorHandler(event:IOErrorEvent):void
{
trace("ioErrorHandler: " + event);
//Alert.show("出错了: " + event);
}
private function progressHandler(event:ProgressEvent):void
{
// Process loading the file
var file:FileReference = FileReference(event.target);
//trace("progressHandler: name=" + file.name + " bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
//Alert.show("progressHandle提交: name=" + file.name + " bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
//Alert.show("chengong");
}
public function onFileSend(e:Event):void
{
Alert.show("send: " + e);
// Creating an object
var fileData:Object = new Object();
// Giving the object a property that container the file data as a ByteArray
fileData.file = file.data
// Property of the name of the file
fileData.name = file.name;
// Sending the file to the target and it will be received
// by the 'onFileReceived' function
sendStream.send("onFileReceived",fileData);
}
public function onFileReceived(info:Object):void
{
Alert.show("888");
// This functions handles the incomming data
// We add the object to a dataprovider
// For displayin the files in a list
// Giving the name and file data as properties
dp.addItem({label:info.name, file:info.file});
// If an item of the list was clicked
fileList.addEventListener(ListEvent.ITEM_CLICK, itemDownloadHandler);
// Setting the dataprovider of the listcomponent
fileList.dataProvider = dp;
}
private function itemDownloadHandler(event:ListEvent):void
{
Alert.show("999999999");
// creating new FileReference
file= new FileReference();
// saving the clicked item to your computer
// brings out a savedialogue
file.save(event.itemRenderer.data.file, event.itemRenderer.data.label);
}
说明:
FP10里,AS3提供了一个新的API用于支持RTMFP协义。连接到Stratus服务并创建点到点的流媒体就像是在FMS上工作一般。需要使用的的开发工具是Flash CS4或更高版本和Flash Builder4,运行环境需要在FP10以上或AIR1.5上。
1、首先需要连接到Stratus上,代码:
private const StratusAddress:String = "rtmfp://stratus.rtmfp.net";
private const DeveloperKey:String = "your-developer-key";
private var netConnection:NetConnection;
netConnection = new NetConnection();
netConnection.addEventListener(NetStatusEvent.NET_STATUS,netConnectionHandler);
netConnection.connect(StratusAddress + "/" + DeveloperKey);
其中DeveloperKey可在adobe labs上免费申请:http://labs.adobe.com/technologies/stratus/
如果能正常连上Stratus,会得到NetConnection.Connect.Success事件。如果key无效,会得到NetConnection.Connect.Failed事件。如果防火墙阻挡了UDP通信,也会收到NetConnection.Connect.Failed事件。
2、在成功连接上Stratus之后,会获得一个256位的唯一标识符peerID(NetConnection.nearID)。其他FP端需要知道这个ID,用于接收你发布的音频/视频流。Stratus并不提供用户系统,所以这个ID一般还要跟你自身的进行转换。可以使用xmpp协义或是一个简单的webService来实现这个ID交换。
3、FP实例之间使用NetStream进行单向的直接通讯。如果要进行双向语音交流,那每个FP端必须建立两个NetStream,一个用于发送,一个用于接收。
创建发送流:
private var sendStream:NetStream;
sendStream = new NetStream(netConnection, NetStream.DIRECT_CONNECTIONS);
sendStream.addEventListener(NetStatusEvent.NET_STATUS,netStreamHandler);
sendStream.publish("media");
sendStream.attachAudio(Microphone.getMicrophone());
sendStream.attachCamera(Camera.getCamera());
其中publish的参数media表示发布音频/视频流的名称,Stratus并不支持媒体服务,只能发布点到点的媒体流。当发送媒体流时,FP只发送给那些监听了该流的播放器。
4、创建接收流
private var recvStream:NetStream; recvStream = new NetStream(netConnection, id_of_publishing_client); recvStream.addEventListener(NetStatusEvent.NET_STATUS, netStreamHandler); recvStream.play("media");
在接收媒体流时,需要知道发布方的id。
5、发送者会发送一些控制信息给接收者。当接收者尝试获得该发布流时,发送者可以在onPeerConnect里决定是否允许接收者接收。
var o:Object = new Object(); o.onPeerConnect = function(subscriberStream:NetStream):Boolean { if (accept) { return true; } else { return false; } } sendStream.client = o;
6、在发布端的NetStream.peerStreams属性包含有了所有监听该流的接收者,可以通过sendStream.send()将流发布给所有监听者,也可以通过sendStream.peerStreams[i].send()将流发给指定的监听者。
7、NetConnection.maxPeerConnections属性是允许接收该流的最大连接数。默认值是8.
关键点:运行步骤:
1.发送端A进入系统:“系统提示链接成功”,得到peerID,
2.接收端B进入系统:“系统提示链接成功”,得到peerID,
3.复制发送端的peerID(非常重要,一定要发送端的),粘贴到接收端的的验证框,点击validate按钮验证,提示“验证成功”
4.在发送端系统有提示"验证成功",确定,
5.上传要发送的文件,
6.点击发送
7.在接收端看到发过来的文件,点击文件名即可保存!