Android自定义View实现五子棋

首先看下实际效果

实现的思路

  1. 绘制棋盘

  2. 绘制已经存在的棋子

  3. 监听触摸事件,判断落子

  4. 判断胜利条件

    重写onDraw方法如下

     @Override
     protected void onDraw(Canvas canvas) {
     	//绘制棋盘
     	drawBoard(canvas);
     	//添加棋盘上的点
     	addPoints();
    
     	if (!isGameOver) {
     		//绘制随手指滑动的棋子
         	drawFreeChessMans(canvas);
     	}
     	//绘制棋子
     	drawChessMans(canvas);
     }
    

实现的步骤

绘制棋盘

  1. 创建构造方法,初始化部分变量

     private Map<String, ChessPoint> chessPoints;
    
     private Paint paint;
    
     private TextPaint textPaint;
    
     public ChessboardView(Context context) {
     	this(context, null);
     }
    
     public ChessboardView(Context context, @Nullable AttributeSet attrs) {
     	this(context, attrs, 0);
     }
    
     public ChessboardView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
     	super(context, attrs, defStyleAttr);
     	init(context, attrs);
     }
    
     private void init(Context context, @Nullable AttributeSet attrs) {
    
     	paint = new Paint();
     	textPaint = new TextPaint();
     	paint.setAntiAlias(true);
     	textPaint.setAntiAlias(true);
     	chessPoints = new HashMap<>(15 * 15);
     }
    
  2. 由于五子棋盘是正方形的,所以我们重写onMeasure方法强制让ChessboardView变成正方形

     @Override
     protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    
     	int widthSize = MeasureSpec.getSize(widthMeasureSpec);
     	int heightSize = MeasureSpec.getSize(heightMeasureSpec);
    
     	int min = widthSize < heightSize ? widthSize : heightSize;
    
     	setMeasuredDimension(min, min);
     }
    
  3. 绘制棋盘(这里我找了百度百科五子棋下面的图片作为参考).可以看到:

    A,棋盘是横竖各有15条线;

    B,棋盘左边右边有数字/字母的标志;

    C,棋盘有D4,L4,D12,L12,H8这五个特殊的点;

    D,棋子分黑白两色,旗子上显示步数.

    参考代码如下

     private void drawBoard(Canvas canvas) {
    
         paint.setColor(Color.BLACK);
         paint.setStrokeWidth(dip2px(0.7f));
         textPaint.setTextSize(dip2px(12));
         textPaint.setColor(Color.BLACK);
    
         int _width = getWidth();
         int _height = getHeight();
    
         int _chessboardWidth = _width < _height ? _width : _height;
         float _padding = _chessboardWidth * 0.2f;
         float _lineLength = _chessboardWidth * 0.8f;
         float _space = _lineLength / 14;
    
         float _startX = _padding / 2;
         float _startY = _padding / 2;
         //画棋盘
         //1,画竖线
         for (int i = 0; i < 15; i++) {
             canvas.drawLine(_startX, _startY, _startX, _startY + _lineLength, paint);
             _startX += _space;
         }
    
         //2,画横线
         _startX = _padding / 2;
         _startY = _padding / 2;
         for (int i = 0; i < 15; i++) {
             canvas.drawLine(_startX, _startY, _startX + _lineLength, _startY, paint);
             _startY += _space;
         }
    
         //3,画数字字母
         _startX = _padding / 2;
         _startY = _padding / 8 * 3;
         char _text = 'A';
         for (char i = 0; i < 15; i++) {
             String s = String.valueOf((char) (_text + i));
             canvas.drawText(s, _startX - textPaint.measureText(s) / 2, _startY, textPaint);
             _startX += _space;
         }
    
         _startX = _padding / 4;
         _startY = _padding / 2;
         for (int i = 1; i <= 15; i++) {
             String s = String.valueOf(i);
             Rect rect = new Rect();
             paint.getTextBounds(s, 0, s.length(), rect);
             canvas.drawText(s, _startX - rect.width(), _startY + rect.height(), textPaint);
             _startY &
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