Think about the Zuma Game. You have a row of at most 200
black(0) or white(1) balls on the table at the start. Each three consecutive balls never share the same colour. You also have infinite amount of black and white balls in your hand. On each turn, you can choose a ball in your hand and insert it into the row, including the leftmost place and the rightmost place. Then, if there is a group of three of more balls in the same colour touching, remove these balls. Keep doing this until no more balls can be removed.
Find the minimal balls you have to insert to remove all the balls on the table.
Input
The first line of input contains an integer T (1≤T≤100)
which is the total number of test cases.
Each test case contains a line with a non-empty string of 0 and 1
describing the row of balls at the start.
Output
For each test case, output the case number and the minimal balls required to insert in a line.
Sample Input
4 10101 101001001 1001001001 01001101011001100
Sample Output
Case #1: 4 Case #2: 3 Case #3: 3 Case #4: 2
区间dp; 考虑3中情况,
1. 枚举中间的转折点 ×××× ×××
2.如果两边相同,我们可以考虑中间的消去后,我们再去消掉两边。 ??******?
3.还有一种可能就是,两边和中间 比如 ??***?*****?. 但是要满足,两边的总和不能超过 3,因为超过3,意味着,一定会
在中间消掉之后,一定是有一个人直接消失了,导致不符合这种情况。
#include<bits/stdc++.h>
using namespace std;
typedef long long LL;
#define rep(i,a,b) for(int i=a;i<b;++i)
#define per(i,a,b) for(int i=b-1;i>=a;--i)
const int N=210;
char s[N];
int a[N],dp[N][N];
int main(){
int T;
scanf("%d",&T);
rep(kase,0,T){
scanf("%s",s);
int len=strlen(s),cnt=1;
fill(a,a+len+1,0);
rep(i,0,len){
if(s[i]==s[i+1])a[cnt]++;
else{
a[cnt++]++;
}
}
--cnt;
// rep(i,1,cnt+1) printf("i:%d %d\n",i,a[i]);
for(int i=cnt;i>=1;--i){
for(int j=i;j<=cnt;++j){
if(i==j){
dp[i][j]=3-a[i];
continue;
}
dp[i][j]=2*(j-i+1);
for(int k=i;k<j;++k) dp[i][j]=min(dp[i][j],dp[i][k]+dp[k+1][j]);
if((j-i)&1)continue;
dp[i][j]=min(dp[i][j],dp[i+1][j-1]+(a[i]+a[j]==2));
if(a[i]+a[j]<=3){
for(int k=i+2;k<j;k+=2){
if(a[k]!=1)continue;
dp[i][j]=min(dp[i][j],dp[i+1][k-1]+dp[k+1][j-1]);
}
}
}
}
printf("Case #%d: %d\n",kase+1,dp[1][cnt]);
}
return 0;
}