LiveData粘性事件原理解析

我们先来举个例子:

class MainActivity : AppCompatActivity() {

    companion object {
        val liveData = MutableLiveData<String>()
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
        val tvSend = findViewById<TextView>(R.id.tv_send)
        tvSend.setOnClickListener {
            Thread {
                liveData.postValue("hello lzy")
            }.start()
        }
        val btn = findViewById<Button>(R.id.btn_send)
        btn.setOnClickListener {
            startActivity(Intent(this, SecondActivity::class.java))
        }
    }

}

SecondActiviy代码:

class SecondActivity : AppCompatActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_second)
        MainActivity.liveData.observe(this) {
            Toast.makeText(this, it, Toast.LENGTH_SHORT).show()
        }
    }

}

大家觉得SecondActivity的吐司会不会弹呢?我们试一把:

 有些同学可能有这样的疑惑:第二个activity还没有创建(还没有observe),为啥在第二个activity还能监听到livaData的数据变化?带着这样的疑惑进入今天的主题吧:

@MainThread
    public void observe(@NonNull LifecycleOwner owner, @NonNull Observer<? super T> observer) {
        assertMainThread("observe");
        if (owner.getLifecycle().getCurrentState() == DESTROYED) {
            // ignore
            return;
        }
        LifecycleBoundObserver wrapper = new LifecycleBoundObserver(owner, observer);//1
        ObserverWrapper existing = mObservers.putIfAbsent(observer, wrapper);//2
        if (existing != null && !existing.isAttachedTo(owner)) {
            throw new IllegalArgumentException("Cannot add the same observer"
                    + " with different lifecycles");
        }
        if (existing != null) {
            return;
        }
        owner.getLifecycle().addObserver(wrapper);//3
    }

我们先来看上面一段代码:

注释1处:将SecondActivity对象和Observer对象封装到LifecycleBoundObserver对象里面去;

注释2处:将Observer对象作为键,LifecycleBoundObserver对象作为值放到mObservers里面去;

注释3处:将wrapper和owner生命周期绑定。

前面学习Lifecycle原理我们了解到addObserver最终会走到:

static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);//1
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = event.getTargetState();
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);//2
            mState = newState;
        }
    }

这里面很明显是两个流程,我们先来看流程1。

流程1:

我们注意到,我们传进来的observer其实是一个LifecycleBoundObserver,进注释1处的方法:

@NonNull
    static LifecycleEventObserver lifecycleEventObserver(Object object) {
        boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
        ···

        if (isLifecycleEventObserver) {
            return (LifecycleEventObserver) object;
        }

        ···
    }

又因为:

class LifecycleBoundObserver extends ObserverWrapper implements LifecycleEventObserver

再来看下分发流程,我们来看ReportFragment里面的方法:

static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }

        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);//1
            }
        }
    }

走注释1:

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        enforceMainThreadIfNeeded("handleLifecycleEvent");
        moveToState(event.getTargetState());
    }

接着看:

private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();//1
        mHandlingEvent = false;
    }

进注释1:

private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                    + "garbage collected. It is too late to change lifecycle state.");
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);//1
            }
        }
        mNewEventOccurred = false;
    }

进注释1:

private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                final Event event = Event.upFrom(observer.mState);
                if (event == null) {
                    throw new IllegalStateException("no event up from " + observer.mState);
                }
                observer.dispatchEvent(lifecycleOwner, event);//1
                popParentState();
            }
        }
    }

再进注释1:

static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {//走到这里了
            State newState = event.getTargetState();
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

这样就走到了dispatchEvent方法里面了。分发流程具体的可以去看博主的另一篇博客:

Lifecycle 一篇文章就够了_AD钙奶-lalala的博客-CSDN博客使用比较简单,下面来重点分析一下原理吧。https://blog.csdn.net/qq_36428821/article/details/126333623?spm=1001.2014.3001.5502这里就步赘述了。

上面我们讲到mLifecycleObserver其实是一个LifecycleBoundObserver,那我们就进源码看看:

class LifecycleBoundObserver extends ObserverWrapper implements LifecycleEventObserver {
        @NonNull
        final LifecycleOwner mOwner;

        LifecycleBoundObserver(@NonNull LifecycleOwner owner, Observer<? super T> observer) {
            super(observer);
            mOwner = owner;
        }

        @Override
        boolean shouldBeActive() {
            return mOwner.getLifecycle().getCurrentState().isAtLeast(STARTED);//2
        }

        @Override
        public void onStateChanged(@NonNull LifecycleOwner source,
                @NonNull Lifecycle.Event event) {
            Lifecycle.State currentState = mOwner.getLifecycle().getCurrentState();
            if (currentState == DESTROYED) {
                removeObserver(mObserver);
                return;
            }
            Lifecycle.State prevState = null;
            while (prevState != currentState) {
                prevState = currentState;
                activeStateChanged(shouldBeActive());//1
                currentState = mOwner.getLifecycle().getCurrentState();
            }
        }

        @Override
        boolean isAttachedTo(LifecycleOwner owner) {
            return mOwner == owner;
        }

        @Override
        void detachObserver() {
            mOwner.getLifecycle().removeObserver(this);
        }
    }
分发里面调用了mLifecycleObserver.onStateChanged(owner, event);

我们来看注释1处:

void activeStateChanged(boolean newActive) {
            if (newActive == mActive) {
                return;
            }
            // immediately set active state, so we'd never dispatch anything to inactive
            // owner
            mActive = newActive;
            changeActiveCounter(mActive ? 1 : -1);
            if (mActive) {
                dispatchingValue(this);
            }
        }

mActive默认为false。为了理解这块代码,我们要先看一个东西:

boolean shouldBeActive() {
            return mOwner.getLifecycle().getCurrentState().isAtLeast(STARTED);
        }
public enum State {
        
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;
        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }

满足条件的状态值只有:STARTED和RESUMED。

 所以当ON_START事件分发后,newActivie值是为true的。这个时候接着往下走:

void dispatchingValue(@Nullable ObserverWrapper initiator) {
        if (mDispatchingValue) {
            mDispatchInvalidated = true;
            return;
        }
        mDispatchingValue = true;
        do {
            mDispatchInvalidated = false;
            if (initiator != null) {//走这个
                considerNotify(initiator);
                initiator = null;
            } else {
                for (Iterator<Map.Entry<Observer<? super T>, ObserverWrapper>> iterator =
                        mObservers.iteratorWithAdditions(); iterator.hasNext(); ) {
                    considerNotify(iterator.next().getValue());
                    if (mDispatchInvalidated) {
                        break;
                    }
                }
            }
        } while (mDispatchInvalidated);
        mDispatchingValue = false;
    }

接着看:

private void considerNotify(ObserverWrapper observer) {//LifecycleBoundObserver
        if (!observer.mActive) { //mActive为true 不走
            return;
        }
        // Check latest state b4 dispatch. Maybe it changed state but we didn't get the event yet.
        //
        // we still first check observer.active to keep it as the entrance for events. So even if
        // the observer moved to an active state, if we've not received that event, we better not
        // notify for a more predictable notification order.
        if (!observer.shouldBeActive()) { //不走
            observer.activeStateChanged(false);
            return;
        }
        if (observer.mLastVersion >= mVersion) {
            return;
        }
        observer.mLastVersion = mVersion;
        observer.mObserver.onChanged((T) mData);
    }

还有一个点要补充一下:

dispatchingValue(this)

这个this是啥?

private abstract class ObserverWrapper {
        final Observer<? super T> mObserver;
        boolean mActive;
        int mLastVersion = START_VERSION;

        ObserverWrapper(Observer<? super T> observer) {
            mObserver = observer;
        }

        abstract boolean shouldBeActive();

        boolean isAttachedTo(LifecycleOwner owner) {
            return false;
        }

        void detachObserver() {
        }

        void activeStateChanged(boolean newActive) {
            if (newActive == mActive) {
                return;
            }
            // immediately set active state, so we'd never dispatch anything to inactive
            // owner
            mActive = newActive;
            changeActiveCounter(mActive ? 1 : -1);
            if (mActive) {
                dispatchingValue(this);
            }
        }
    }

可见,这是一个抽象类,那么肯定有谁继承了它!

class LifecycleBoundObserver extends ObserverWrapper implements LifecycleEventObserver

原来就是LifecycleBoundObserver!

前面我们知道:

LifecycleBoundObserver wrapper = new LifecycleBoundObserver(owner, observer);

这样子再看前面的分发流程是不是会恍然大悟!

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