3D旋转立方体

效果图;

 

上代码:

<style>
.wrap {
    width: 120px;
    height: 200px;
    margin: 20px;
    position: fixed;
    top: 150px;
    right: 715px;
    display: table-cell;
    vertical-align: middle;
    text-align: center;
    z-index: 22;
}

.cube {
    width: 120px;
    height: 120px;
    margin: 0 auto;
    transform-style: preserve-3d;
    transform: rotateX(-30deg) rotateY(-80deg);
    animation: rotate linear 20s infinite;
}

@-webkit-keyframes rotate {
    from {
        transform: rotateX(0deg) rotateY(0deg);
    }
    to {
        transform: rotateX(360deg) rotateY(360deg);
    }
}

.cube div {
    position: absolute;
    width: 120px;
    height: 120px;
    opacity: 0.8;
    transition: all .4s;
}

.cube .out_front {
    transform: rotateY(0deg) translateZ(60px);
}

.cube .out_back {
    transform: translateZ(-60px) rotateY(180deg);
}

.cube .out_left {
    transform: rotateY(-90deg) translateZ(60px);
}

.cube .out_right {
    transform: rotateY(90deg) translateZ(60px);
}

.cube .out_top {
    transform: rotateX(90deg) translateZ(60px);
}

.cube .out_bottom {
    transform: rotateX(-90deg) translateZ(60px);
}
</style>
<div class="wrap">
    <div class="cube">
        <div class="out_front"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube01.bmp" class="pic"></div>
        <div class="out_back"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube02.bmp" class="pic"></div>
        <div class="out_left"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube03.bmp" class="pic"></div>
        <div class="out_right"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube04.bmp" class="pic"></div>
        <div class="out_top"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube05.bmp" class="pic"></div>
        <div class="out_bottom"><img src="https://files-cdn.cnblogs.com/files/cjsblog/cube06.bmp" class="pic">
        </div>
    </div>
</div>

 

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立方体旋转程序 /* Rotating cube with color interpolation */ /* Demonstration of use of homogeneous coordinate transformations and simple data structure for representing cube from Chapter 4 */ /* Colors are assigned to the vertices */ /* cube is centered at orign*/ #include #include GLfloat vertices[][3] = {{-1.0,-1.0,-1.0},{1.0,-1.0,-1.0}, {1.0,1.0,-1.0}, {-1.0,1.0,-1.0}, {-1.0,-1.0,1.0}, {1.0,-1.0,1.0}, {1.0,1.0,1.0}, {-1.0,1.0,1.0}}; GLfloat colors[][3] = {{0.0,0.0,0.0},{1.0,0.0,0.0}, {1.0,1.0,0.0}, {0.0,1.0,0.0}, {0.0,0.0,1.0}, {1.0,0.0,1.0}, {1.0,1.0,1.0}, {0.0,1.0,1.0}}; void polygon(int a, int b, int c, int d) { /* draw a polygon via list of vertices */ glBegin(GL_POLYGON); glColor3fv(colors[a]); glVertex3fv(vertices[a]); glColor3fv(colors[b]); glVertex3fv(vertices[b]); glColor3fv(colors[c]); glVertex3fv(vertices[c]); glColor3fv(colors[d]); glVertex3fv(vertices[d]); glEnd(); } void colorcube(void) { /* map vertices to faces */ polygon(0,3,2,1); polygon(2,3,7,6); polygon(0,4,7,3); polygon(1,2,6,5); polygon(4,5,6,7); polygon(0,1,5,4); } static GLfloat theta[] = {0.0,0.0,0.0}; static GLint axis = 2; void display(void) { /* display callback, clear frame buffer and z buffer, rotate cube and draw, swap buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glRotatef(theta[0], 1.0, 0.0, 0.0); glRotatef(theta[1], 0.0, 1.0, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); colorcube(); glFlush(); glutSwapBuffers(); } void spinCube() { /* Idle callback, spin cube 2 degrees about selected axis */ theta[axis] += 2.0; if( theta[axis] > 360.0 ) theta[axis] -= 360.0; /* display(); */ glutPostRedisplay(); } void mouse(int btn, int state, int x, int y) { /* mouse callback, selects an axis about which to rotate */ if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0; if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1; if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2; } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0, 2.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW); } void main(int argc, char **argv) { glutInit(&argc, argv); /* need both double buffering and z buffer */ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("colorcube"); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutIdleFunc(spinCube); glutMouseFunc(mouse); glEnable(GL_DEPTH_TEST); /* Enable hidden-surface removal */ glutMainLoop();

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