NSDictionary+NilSafe.h 小神器

记得小时候,后台各种传,垃圾参数,各种空值,各种取空字典中的值,之前用空值来判断,但是太麻烦,而且不晓得具体是哪一个,所以后来找到一个神器。虽然有点暴力,但是能解决很打一部分的crash问题,后面再继续补充添加,各种的情况。

https://github.com/allenhsu/NSDictionary-NilSafe

#import <Foundation/Foundation.h>

@interface NSDictionary (NilSafe)

@end

@interface NSMutableDictionary (NilSafe)

@end
#import <objc/runtime.h>
#import "NSDictionary+NilSafe.h"

@implementation NSObject (Swizzling)

+ (BOOL)gl_swizzleMethod:(SEL)origSel withMethod:(SEL)altSel {
    Method origMethod = class_getInstanceMethod(self, origSel);
    Method altMethod = class_getInstanceMethod(self, altSel);
    if (!origMethod || !altMethod) {
        return NO;
    }
    class_addMethod(self,
                    origSel,
                    class_getMethodImplementation(self, origSel),
                    method_getTypeEncoding(origMethod));
    class_addMethod(self,
                    altSel,
                    class_getMethodImplementation(self, altSel),
                    method_getTypeEncoding(altMethod));
    method_exchangeImplementations(class_getInstanceMethod(self, origSel),
                                   class_getInstanceMethod(self, altSel));
    return YES;
}

+ (BOOL)gl_swizzleClassMethod:(SEL)origSel withMethod:(SEL)altSel {
    return [object_getClass((id)self) gl_swizzleMethod:origSel withMethod:altSel];
}

@end

@implementation NSDictionary (NilSafe)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        [self gl_swizzleMethod:@selector(initWithObjects:forKeys:count:) withMethod:@selector(gl_initWithObjects:forKeys:count:)];
        [self gl_swizzleClassMethod:@selector(dictionaryWithObjects:forKeys:count:) withMethod:@selector(gl_dictionaryWithObjects:forKeys:count:)];
    });
}

+ (instancetype)gl_dictionaryWithObjects:(const id [])objects forKeys:(const id<NSCopying> [])keys count:(NSUInteger)cnt {
    id safeObjects[cnt];
    id safeKeys[cnt];
    NSUInteger j = 0;
    for (NSUInteger i = 0; i < cnt; i++) {
        id key = keys[i];
        id obj = objects[i];
        if (!key || !obj) {
            continue;
        }
        safeKeys[j] = key;
        safeObjects[j] = obj;
        j++;
    }
    return [self gl_dictionaryWithObjects:safeObjects forKeys:safeKeys count:j];
}

- (instancetype)gl_initWithObjects:(const id [])objects forKeys:(const id<NSCopying> [])keys count:(NSUInteger)cnt {
    id safeObjects[cnt];
    id safeKeys[cnt];
    NSUInteger j = 0;
    for (NSUInteger i = 0; i < cnt; i++) {
        id key = keys[i];
        id obj = objects[i];
        if (!key || !obj) {
            continue;
        }
        if (!obj) {
            obj = [NSNull null];
        }
        safeKeys[j] = key;
        safeObjects[j] = obj;
        j++;
    }
    return [self gl_initWithObjects:safeObjects forKeys:safeKeys count:j];
}

@end

@implementation NSMutableDictionary (NilSafe)

+ (void)load {
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        Class class = NSClassFromString(@"__NSDictionaryM");
        [class gl_swizzleMethod:@selector(setObject:forKey:) withMethod:@selector(gl_setObject:forKey:)];
        [class gl_swizzleMethod:@selector(setObject:forKeyedSubscript:) withMethod:@selector(gl_setObject:forKeyedSubscript:)];
    });
}

- (void)gl_setObject:(id)anObject forKey:(id<NSCopying>)aKey {
    if (!aKey || !anObject) {
        return;
    }
    [self gl_setObject:anObject forKey:aKey];
}

- (void)gl_setObject:(id)obj forKeyedSubscript:(id<NSCopying>)key {
    if (!key || !obj) {
        return;
    }
    [self gl_setObject:obj forKeyedSubscript:key];
}

@end

 

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