#Game
from tkinter import *
import random
import time
class Ball: #定义一个球类
#self --> 类似java中的this
#self.attribute --> 定义或者使用类的属性
#self.method() --> 使用类的方法
def __init__(self,canvas,paddle,color): #初始化函数(所有的类都是这个名字,类似java中的构造函数)
self.canvas = canvas
self.paddle = paddle
self.id = self.canvas.create_oval(10,10,25,25,fill=color) #绘制一个球,前四个参数(x1,y1,x2,y2)分别为两点,且两点的连线过圆心
#self.canvas.move(self.id,200,200) 将self.id(小球)横坐标移动200,纵坐标移动200
starts = [-3,-2,-1,1,2,3] #定义一个列表
random.shuffle(starts) #打乱列表starts中的值
self.x = starts[0]
self.y = starts[1]
self.canvas_width = self.canvas.winfo_width() #获取画布的宽度
self.canvas_height = self.canvas.winfo_height() #获取画布的高度
def hit_paddle(self,pos):
pd_pos = self.canvas.coords(self.paddle.id) #获取球拍的坐标
if pos[0] >= pd_pos[0] and pos[0] <= pd_pos[2]:
if pos[1] >= pd_pos[1] and pos[1] <= pd_pos[3]:
return True
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
if self.hit_paddle(pos) == True:
self.y = -3
if pos[1] <=0:
self.y = 3
if pos[3] >= self.canvas_height:
self.y = -3
class Paddle:
def __init__(self,canvas,color):
self.canvas = canvas
self.id = self.canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,0,300)
self.x = 0
self.canvas_width = self.canvas.winfo_width()
#绑定按键
self.canvas.bind_all('<KeyPress-Left>',self.turn_left) #按下键盘的 <- 键时调用turn_left函数
self.canvas.bind_all('<KeyPress-Right>',self.turn_right) #按下键盘的 -> 键时调用turn_right函数
def turn_left(self,evt):
self.x = -3
def turn_right(self,evt):
self.x = 3
def draw(self):
self.canvas.move(self.id,self.x,0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
if pos[2] >= self.canvas_width:
self.x = 0
tk = Tk()
tk.title("Game") #给窗体命名
tk.resizable(0,0) #窗体大小不变
tk.wm_attributes("-topmost",1) #窗体显示在最顶层
canvas = Canvas(tk,width=500,height=400,bd=0) #定义一个画布,以及画布的宽、高、边框宽度
canvas.pack() #将窗体设置为以上属性
canvas.update() #刷新窗口
paddle = Paddle(canvas,'blue') #生成一个Paddle对象
ball = Ball(canvas,paddle,'red') #生成一个Ball对象
while 1:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)