android-canvas-自定义视图-点击切换圆位置

1.画圆类


import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;

/**
 *
 **/
public class DrawCircle extends View {

    private Paint paint;
    private float x=300,y=300,oy,ox;

    public DrawCircle(Context context) {
        super(context);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        paint=new Paint();
        paint.setColor(Color.RED);
        paint.setAntiAlias(true);//画笔设置抗拒是
        canvas.drawCircle(x,y,80,paint);//画圆
        ox=x;
        oy=y;

    }
    public void setXY(float q,float w){
        this.x=q;
        this.y=w;
        invalidate();//刷新
    }
    public Float[] getOldValues(){
        return  new Float[]{ox,oy};
    }
}

2.activity

package com.example.catchme;

import androidx.appcompat.app.AppCompatActivity;

import android.content.Context;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.view.WindowManager;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;

import java.util.Random;

public class MainActivity extends AppCompatActivity {

    private int w,h;
    private DrawCircle drawCircle;
    private RelativeLayout layout;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        WindowManager wm= (WindowManager) this.getSystemService(Context.WINDOW_SERVICE);
        //屏幕的宽和高
        w=wm.getDefaultDisplay().getWidth();
        h=wm.getDefaultDisplay().getHeight();
        layout=(RelativeLayout) findViewById(R.id.layouymain);
        drawCircle=new DrawCircle(this);
        drawCircle.setMinimumWidth(w);
        drawCircle.setMinimumHeight(h);
        drawCircle.invalidate();//刷新
        drawCircle.setBackgroundResource(R.mipmap.ic_launcher_round);//设置背景
        layout.addView(drawCircle);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
//        MotionEvent.ACTION_DOWN手势落下
        if(MotionEvent.ACTION_DOWN==event.getAction()){
            float x=event.getX();
            float y=event.getY();
            //判断  手指点的是否在园内
            if(drawCircle.getOldValues()[0]+80>x&&drawCircle.getOldValues()[0]-80<=x&&drawCircle.getOldValues()[1]+80>y&&drawCircle.getOldValues()[1]-80<=y
            ){
                Random random=new Random();
                int sendX,sendY;
                do {
                    sendX=random.nextInt((w-80));
                    sendY=random.nextInt((h-80));
                }while (sendX<80&&sendY<200&&(drawCircle.getOldValues()[1]+80)>sendX&&sendY>(drawCircle.getOldValues()[1]+80));
                drawCircle.setXY(sendX,sendY);
            }
        }
        return super.onTouchEvent(event);
    }

    public void onlcbtn(View view){

    }
}

3.界面

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:id="@+id/layouymain"
    >

    <Button
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="开始抓"
        android:onClick="onlcbtn"
        ></Button>

</RelativeLayout>

CatchMe(点不到我canvas+自定义view).rar-互联网文档类资源-CSDN下载

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