1准备图片见源码
2主布局有一个按钮用来开启浮窗服务
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<Button
android:id="@+id/start_float_window"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Start Float Window" />
</RelativeLayout>
3建立float_window_big.xml布局用来关闭浮窗服务
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="200dip"
android:id="@+id/big_window_layout"
android:orientation="vertical"
android:background="@mipmap/bg_big"
android:layout_height="100dip">
<Button
android:id="@+id/close"
android:layout_gravity="center_horizontal"
android:layout_marginTop="12dip"
android:text="关闭浮窗"
android:layout_width="100dip"
android:layout_height="40dip" />
<Button
android:id="@+id/back"
android:layout_gravity="center_horizontal"
android:text="返回"
android:layout_width="100dip"
android:layout_height="40dip" />
</LinearLayout>
4建立float_window_small.xml显示发射控制台布局
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<LinearLayout
android:id="@+id/small_window_layout"
android:layout_width="60dp"
android:background="@mipmap/bg_small"
android:layout_height="25dp">
<TextView
android:id="@+id/percent"
android:gravity="center"
android:textColor="#ffffff"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</LinearLayout>
<ImageView
android:id="@+id/rocker_img"
android:src="@mipmap/rocket"
android:visibility="gone"
android:layout_width="45dp"
android:layout_height="90dp" />
</FrameLayout>
5建立launcher.xml火箭布局
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:orientation="vertical"
android:layout_height="match_parent">
<ImageView
android:id="@+id/launcher_img"
android:src="@mipmap/launcher_bg_hold"
android:layout_width="200dp"
android:layout_height="88dp" />
</LinearLayout>
6定义FloatWindowBigView类关闭浮窗处理
public class FloatWindowBigView extends LinearLayout {
public static int viewWidth;
/**
* 记录大悬浮窗的高度
*/
public static int viewHeight;
public FloatWindowBigView(final Context context) {
super(context);
LayoutInflater.from(context).inflate(R.layout.float_window_big, this);
View view = findViewById(R.id.big_window_layout);
viewWidth = view.getLayoutParams().width;
viewHeight = view.getLayoutParams().height;
Button close = (Button) findViewById(R.id.close);
Button back = (Button) findViewById(R.id.back);
close.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
MyWindowManager.removeBigWindow(context);
MyWindowManager.removeSmallWindow(context);
Intent intent = new Intent(getContext(), FloatWindowService.class);
context.stopService(intent);
}
});
back.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
MyWindowManager.removeBigWindow(context);
MyWindowManager.createSmallWindow(context);
}
});
}
}
7定义FloatWindowSmallView类显示内存占用率已经点击显示小火箭或者关闭浮窗的对话框
public class FloatWindowSmallView extends LinearLayout {
/**
* 记录小悬浮窗的宽度
*/
public static int windowViewWidth;
/**
* 记录小悬浮窗的高度
*/
public static int windowViewHeight;
/**
* 记录系统状态栏的高度
*/
private static int statusBarHeight;
/**
* 用于更新小悬浮窗的位置
*/
private WindowManager windowManager;
/**
* 小悬浮窗的布局
*/
private LinearLayout smallWindowLayout;
/**
* 小火箭控件
*/
private ImageView rocketImg;
/**
* 小悬浮窗的参数
*/
private WindowManager.LayoutParams mParams;
/**
* 记录当前手指位置在屏幕上的横坐标值
*/
private float xInScreen;
/**
* 记录当前手指位置在屏幕上的纵坐标值
*/
private float yInScreen;
/**
* 记录手指按下时在屏幕上的横坐标的值
*/
private float xDownInScreen;
/**
* 记录手指按下时在屏幕上的纵坐标的值
*/
private float yDownInScreen;
/**
* 记录手指按下时在小悬浮窗的View上的横坐标的值
*/
private float xInView;
/**
* 记录手指按下时在小悬浮窗的View上的纵坐标的值
*/
private float yInView;
/**
* 记录小火箭的宽度
*/
private int rocketWidth;
/**
* 记录小火箭的高度
*/
private int rocketHeight;
/**
* 记录当前手指是否按下
*/
private boolean isPressed;
public FloatWindowSmallView(Context context) {
super(context);
windowManager = (WindowManager) context
.getSystemService(Context.WINDOW_SERVICE);
LayoutInflater.from(context).inflate(R.layout.float_window_small, this);
smallWindowLayout = (LinearLayout) findViewById(R.id.small_window_layout);
windowViewWidth = smallWindowLayout.getLayoutParams().width;
windowViewHeight = smallWindowLayout.getLayoutParams().height;
rocketImg = (ImageView) findViewById(R.id.rocker_img);
rocketWidth = rocketImg.getLayoutParams().width;
rocketHeight = rocketImg.getLayoutParams().height;
TextView percentView = (TextView) findViewById(R.id.percent);
percentView.setText(MyWindowManager.getUsedPercentValue(context));
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
isPressed = true;
xInView = event.getX();
yInView = event.getY();
xDownInScreen = event.getRawX();
yDownInScreen = event.getRawY() - getStatusBarHeight();
xInScreen = event.getRawX();
yInScreen = event.getRawY() - getStatusBarHeight();
break;
case MotionEvent.ACTION_MOVE:
xInScreen = event.getRawX();
yInScreen = event.getRawY() - getStatusBarHeight();
updateViewStatus();
updateViewPosition();
break;
case MotionEvent.ACTION_UP:
isPressed = false;
if (MyWindowManager.isReadyToLaunch()) {
launchRocket();
} else {
updateViewStatus();
if (xDownInScreen == xInScreen && yDownInScreen == yInScreen) {
openBigWindow();
}
}
break;
default:
break;
}
return true;
}
/**
* 将小悬浮窗的参数传入,用于更新小悬浮窗的位置。
*
* @param params
* 小悬浮窗的参数
*/
public void setParams(WindowManager.LayoutParams params) {
mParams = params;
}
/**
* 用于发射小火箭。
*/
private void launchRocket() {
MyWindowManager.removeLauncher(getContext());
new LaunchTask().execute();
}
/**
* 更新小悬浮窗在屏幕中的位置。
*/
private void updateViewPosition() {
mParams.x = (int) (xInScreen - xInView);
mParams.y = (int) (yInScreen - yInView);
windowManager.updateViewLayout(this, mParams);
MyWindowManager.updateLauncher();
}
/**
* 更新View的显示状态,判断是显示悬浮窗还是小火箭。
*/
private void updateViewStatus() {
if (isPressed && rocketImg.getVisibility() != View.VISIBLE) {
mParams.width = rocketWidth;
mParams.height = rocketHeight;
windowManager.updateViewLayout(this, mParams);
smallWindowLayout.setVisibility(View.GONE);
rocketImg.setVisibility(View.VISIBLE);
MyWindowManager.createLauncher(getContext());
} else if (!isPressed) {
mParams.width = windowViewWidth;
mParams.height = windowViewHeight;
windowManager.updateViewLayout(this, mParams);
smallWindowLayout.setVisibility(View.VISIBLE);
rocketImg.setVisibility(View.GONE);
MyWindowManager.removeLauncher(getContext());
}
}
/**
* 打开大悬浮窗,同时关闭小悬浮窗。
*/
private void openBigWindow() {
MyWindowManager.createBigWindow(getContext());
MyWindowManager.removeSmallWindow(getContext());
}
/**
* 用于获取状态栏的高度。
*
* @return 返回状态栏高度的像素值。
*/
private int getStatusBarHeight() {
if (statusBarHeight == 0) {
try {
Class<?> c = Class.forName("com.android.internal.R$dimen");
Object o = c.newInstance();
Field field = c.getField("status_bar_height");
int x = (Integer) field.get(o);
statusBarHeight = getResources().getDimensionPixelSize(x);
} catch (Exception e) {
e.printStackTrace();
}
}
return statusBarHeight;
}
/**
* 开始执行发射小火箭的任务。
*
* @author guolin
*/
class LaunchTask extends AsyncTask<Void, Void, Void> {
@Override
protected Void doInBackground(Void... params) {
while (mParams.y > 0) {
mParams.y = mParams.y - 10;
publishProgress();
try {
Thread.sleep(8);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
return null;
}
@Override
protected void onProgressUpdate(Void... values) {
windowManager.updateViewLayout(FloatWindowSmallView.this, mParams);
}
@Override
protected void onPostExecute(Void result) {
updateViewStatus();
mParams.x = (int) (xDownInScreen - xInView);
mParams.y = (int) (yDownInScreen - yInView);
windowManager.updateViewLayout(FloatWindowSmallView.this, mParams);
}
}
}
8定义RocketLauncher类小处理火箭发射台
public class RocketLauncher extends LinearLayout {
/**
* 记录火箭发射台的宽度
*/
public static int width;
/**
* 记录火箭发射台的高度
*/
public static int height;
/**
* 火箭发射台的背景图片
*/
private ImageView launcherImg;
public RocketLauncher(Context context) {
super(context);
LayoutInflater.from(context).inflate(R.layout.launcher, this);
launcherImg = (ImageView) findViewById(R.id.launcher_img);
width = launcherImg.getLayoutParams().width;
height = launcherImg.getLayoutParams().height;
}
/**
* 更新火箭发射台的显示状态。如果小火箭被拖到火箭发射台上,就显示发射。
*/
public void updateLauncherStatus(boolean isReadyToLaunch) {
if (isReadyToLaunch) {
launcherImg.setImageResource(R.mipmap.launcher_bg_fire);
} else {
launcherImg.setImageResource(R.mipmap.launcher_bg_hold);
}
}
}
9创建MyWindowManager类来显示发射台以及关闭浮窗等处理
public class MyWindowManager {
/**
* 小悬浮窗View的实例
*/
private static FloatWindowSmallView smallWindow;
/**
* 大悬浮窗View的实例
*/
private static FloatWindowBigView bigWindow;
/**
* 火箭发射台的实例
*/
private static RocketLauncher rocketLauncher;
/**
* 小悬浮窗View的参数
*/
private static LayoutParams smallWindowParams;
/**
* 大悬浮窗View的参数
*/
private static LayoutParams bigWindowParams;
/**
* 火箭发射台的参数
*/
private static LayoutParams launcherParams;
/**
* 用于控制在屏幕上添加或移除悬浮窗
*/
private static WindowManager mWindowManager;
/**
* 用于获取手机可用内存
*/
private static ActivityManager mActivityManager;
/**
* 创建一个小悬浮窗。初始位置为屏幕的右部中间位置。
*/
public static void createSmallWindow(Context context) {
WindowManager windowManager = getWindowManager(context);
int screenWidth = windowManager.getDefaultDisplay().getWidth();
int screenHeight = windowManager.getDefaultDisplay().getHeight();
if (smallWindow == null) {
smallWindow = new FloatWindowSmallView(context);
if (smallWindowParams == null) {
smallWindowParams = new LayoutParams();
smallWindowParams.type = LayoutParams.TYPE_SYSTEM_ALERT;
smallWindowParams.format = PixelFormat.RGBA_8888;
smallWindowParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL
| LayoutParams.FLAG_NOT_FOCUSABLE;
smallWindowParams.gravity = Gravity.LEFT | Gravity.TOP;
smallWindowParams.width = FloatWindowSmallView.windowViewWidth;
smallWindowParams.height = FloatWindowSmallView.windowViewHeight;
smallWindowParams.x = screenWidth;
smallWindowParams.y = screenHeight / 2;
}
smallWindow.setParams(smallWindowParams);
windowManager.addView(smallWindow, smallWindowParams);
}
}
/**
* 将小悬浮窗从屏幕上移除。
*/
public static void removeSmallWindow(Context context) {
if (smallWindow != null) {
WindowManager windowManager = getWindowManager(context);
windowManager.removeView(smallWindow);
smallWindow = null;
}
}
/**
* 创建一个大悬浮窗。位置为屏幕正中间。
*/
public static void createBigWindow(Context context) {
WindowManager windowManager = getWindowManager(context);
int screenWidth = windowManager.getDefaultDisplay().getWidth();
int screenHeight = windowManager.getDefaultDisplay().getHeight();
if (bigWindow == null) {
bigWindow = new FloatWindowBigView(context);
if (bigWindowParams == null) {
bigWindowParams = new LayoutParams();
bigWindowParams.x = screenWidth / 2
- FloatWindowBigView.viewWidth / 2;
bigWindowParams.y = screenHeight / 2
- FloatWindowBigView.viewHeight / 2;
bigWindowParams.type = LayoutParams.TYPE_PHONE;
bigWindowParams.format = PixelFormat.RGBA_8888;
bigWindowParams.gravity = Gravity.LEFT | Gravity.TOP;
bigWindowParams.width = FloatWindowBigView.viewWidth;
bigWindowParams.height = FloatWindowBigView.viewHeight;
}
windowManager.addView(bigWindow, bigWindowParams);
}
}
/**
* 将大悬浮窗从屏幕上移除。
*/
public static void removeBigWindow(Context context) {
if (bigWindow != null) {
WindowManager windowManager = getWindowManager(context);
windowManager.removeView(bigWindow);
bigWindow = null;
}
}
/**
* 创建一个火箭发射台,位置为屏幕底部。
*/
public static void createLauncher(Context context) {
WindowManager windowManager = getWindowManager(context);
int screenWidth = windowManager.getDefaultDisplay().getWidth();
int screenHeight = windowManager.getDefaultDisplay().getHeight();
if (rocketLauncher == null) {
rocketLauncher = new RocketLauncher(context);
if (launcherParams == null) {
launcherParams = new LayoutParams();
launcherParams.x = screenWidth / 2 - RocketLauncher.width / 2;
launcherParams.y = screenHeight - RocketLauncher.height;
launcherParams.type = LayoutParams.TYPE_PHONE;
launcherParams.format = PixelFormat.RGBA_8888;
launcherParams.gravity = Gravity.LEFT | Gravity.TOP;
launcherParams.width = RocketLauncher.width;
launcherParams.height = RocketLauncher.height;
}
windowManager.addView(rocketLauncher, launcherParams);
}
}
/**
* 将火箭发射台从屏幕上移除。
*/
public static void removeLauncher(Context context) {
if (rocketLauncher != null) {
WindowManager windowManager = getWindowManager(context);
windowManager.removeView(rocketLauncher);
rocketLauncher = null;
}
}
/**
* 更新火箭发射台的显示状态。
*/
public static void updateLauncher() {
if (rocketLauncher != null) {
rocketLauncher.updateLauncherStatus(isReadyToLaunch());
}
}
/**
* 更新小悬浮窗的TextView上的数据,显示内存使用的百分比。
*
* @param context
* 可传入应用程序上下文。
*/
public static void updateUsedPercent(Context context) {
if (smallWindow != null) {
TextView percentView = (TextView) smallWindow
.findViewById(R.id.percent);
percentView.setText(getUsedPercentValue(context));
}
}
/**
* 是否有悬浮窗(包括小悬浮窗和大悬浮窗)显示在屏幕上。
*
* @return 有悬浮窗显示在桌面上返回true,没有的话返回false。
*/
public static boolean isWindowShowing() {
return smallWindow != null || bigWindow != null;
}
/**
* 判断小火箭是否准备好发射了。
*
* @return 当火箭被发到发射台上返回true,否则返回false。
*/
public static boolean isReadyToLaunch() {
if ((smallWindowParams.x > launcherParams.x && smallWindowParams.x
+ smallWindowParams.width < launcherParams.x
+ launcherParams.width)
&& (smallWindowParams.y + smallWindowParams.height > launcherParams.y)) {
return true;
}
return false;
}
/**
* 如果WindowManager还未创建,则创建一个新的WindowManager返回。否则返回当前已创建的WindowManager。
*
* @param context
* 必须为应用程序的Context.
* @return WindowManager的实例,用于控制在屏幕上添加或移除悬浮窗。
*/
private static WindowManager getWindowManager(Context context) {
if (mWindowManager == null) {
mWindowManager = (WindowManager) context
.getSystemService(Context.WINDOW_SERVICE);
}
return mWindowManager;
}
/**
* 如果ActivityManager还未创建,则创建一个新的ActivityManager返回。否则返回当前已创建的ActivityManager。
*
* @param context
* 可传入应用程序上下文。
* @return ActivityManager的实例,用于获取手机可用内存。
*/
private static ActivityManager getActivityManager(Context context) {
if (mActivityManager == null) {
mActivityManager = (ActivityManager) context
.getSystemService(Context.ACTIVITY_SERVICE);
}
return mActivityManager;
}
/**
* 计算已使用内存的百分比,并返回。
*
* @param context
* 可传入应用程序上下文。
* @return 已使用内存的百分比,以字符串形式返回。
*/
public static String getUsedPercentValue(Context context) {
String dir = "/proc/meminfo";
try {
FileReader fr = new FileReader(dir);
BufferedReader br = new BufferedReader(fr, 2048);
String memoryLine = br.readLine();
String subMemoryLine = memoryLine.substring(memoryLine
.indexOf("MemTotal:"));
br.close();
long totalMemorySize = Integer.parseInt(subMemoryLine.replaceAll(
"\\D+", ""));
long availableSize = getAvailableMemory(context) / 1024;
int percent = (int) ((totalMemorySize - availableSize)
/ (float) totalMemorySize * 100);
return percent + "%";
} catch (IOException e) {
e.printStackTrace();
}
return "悬浮窗";
}
/**
* 获取当前可用内存,返回数据以字节为单位。
*
* @param context
* 可传入应用程序上下文。
* @return 当前可用内存。
*/
private static long getAvailableMemory(Context context) {
ActivityManager.MemoryInfo mi = new ActivityManager.MemoryInfo();
getActivityManager(context).getMemoryInfo(mi);
return mi.availMem;
}
}
10建立FloatWindowService类处理数据更新浮窗创建等
public class FloatWindowService extends Service {
private Handler handler = new Handler();
private Timer timer;
@Override
public IBinder onBind(Intent intent) {
return null;
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(timer == null){
timer = new Timer();
timer.scheduleAtFixedRate(new RefreshTask(),0,500);
}
return super.onStartCommand(intent, flags, startId);
}
@Override
public void onDestroy() {
super.onDestroy();
timer.cancel();
timer = null;
}
private List<String> getHomes(){
List<String> names = new ArrayList<>();
PackageManager packageManager = this.getPackageManager();
Intent intent = new Intent(Intent.ACTION_MAIN);
List<ResolveInfo> resolveInfos = packageManager.queryIntentActivities(
intent,PackageManager.MATCH_DEFAULT_ONLY);
for (ResolveInfo ri:resolveInfos) {
names.add(ri.activityInfo.packageName);
}
return names;
}
private boolean isHome(){
ActivityManager manager = (ActivityManager)getSystemService(Context.ACTIVITY_SERVICE);
List<ActivityManager.RunningTaskInfo> rti = manager.getRunningTasks(1);
return getHomes().contains(rti.get(0).topActivity.getPackageName());
}
class RefreshTask extends TimerTask {
@Override
public void run() {
if(isHome() && !MyWindowManager.isWindowShowing()){
handler.post(new Runnable() {
@Override
public void run() {
MyWindowManager.createSmallWindow(getApplicationContext());
}
});
}
else if(!isHome() && MyWindowManager.isWindowShowing()){
handler.post(new Runnable() {
@Override
public void run() {
MyWindowManager.removeSmallWindow(getApplicationContext());
MyWindowManager.removeBigWindow(getApplicationContext());
}
});
}
else if (isHome() && MyWindowManager.isWindowShowing()) {
handler.post(new Runnable() {
@Override
public void run() {
MyWindowManager.updateUsedPercent(getApplicationContext());
}
});
}
}
}
}
11添加按钮消息响应开启服务
Button btn = (Button)findViewById(R.id.start_float_window);
btn.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Intent intent = new Intent(MainActivity.this,FloatWindowService.class);
startService(intent);
finish();
}
});
效果图