C# 多线程Socket通信

1、界面效果

2、项目类

 

2.1 Client 类是用来管理所有的链接对象的相当于一个Model使用,有些字段无用


using System.Net.Sockets;


  
public class Client
    {
        /// <summary>
        /// 序列号
        /// </summary>
        public int Number { get; set; }

        /// <summary>
        /// 用户超密
        /// </summary>
        public string SuperKey { get; set; }
        /// <summary>
        /// 用户硬件设备
        /// </summary>
        public string CID { get; set; }

        /// <summary>
        /// 用户的套接字
        /// </summary>
        public Socket socket { get; set; }

        /// <summary>
        /// 发送信息时间戳
        /// </summary>
        public DateTime SendTime { get; set; }

        /// <summary>
        /// 是否过滤
        /// </summary>
        public bool IsCheck { get; set; }
    }

2.2 winfor的页面类 : 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

    public partial class Main : Form
    { 

        public Main()
        {
            CheckForIllegalCrossThreadCalls = false;
            InitializeComponent();
        }


        /// <summary>
        /// 启动监听
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button1_Click(object sender, EventArgs e)
        {
            SocketServer socketServer = new SocketServer(log, count, prot.Text);
            socketServer.StartSocketServer();
        }
    }

 //这个是用来解除跨线程更新的

CheckForIllegalCrossThreadCalls = false; 

下面是控件的名称自己设置,启动按钮没改名字默认的:button1

 2.3 线程管理类:SocketServer

 public class SocketServer
    {

        /// <summary>
        /// 接入池
        /// </summary>
        private List<Client> clients= new List<Client>();

        /// <summary>
        /// 监听端口
        /// </summary>
        private int prot = 8000;

        /// <summary>
        /// 心跳检测间隔(秒)
        /// </summary>
        private int HeartTime = 10;

        /// <summary>
        /// 上次心跳检测时间
        /// </summary>
        private DateTime CheckHeartTime = DateTime.Now;

        /// <summary>
        /// 监听对象
        /// </summary>
       private Socket socketServer = null;
        /// <summary>
        /// 日志
        /// </summary>
        private TextBox logBox = new TextBox();
        /// <summary>
        /// 链接数量
        /// </summary>
        private Label count = new Label();




        /// <summary>
        /// 构造方法
        /// </summary>
        /// <param name="logBox"></param>
        public SocketServer(TextBox logBox,Label count,int prot)  {
            this.logBox = logBox;
            this.count = count;
            this.prot = prot;

        }

        /// <summary>
        /// 1.先建立socketserver套接字,监听是否有客户端连接。
        /// </summary>
        public void StartSocketServer()
        {
            IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), prot);
            socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socketServer.Bind(ipep);
            socketServer.Listen(10000);
            //启动监听
            new Thread(new ParameterizedThreadStart(BeginListen)).Start(); ;
            //对所有客户机进行心跳检测
            new Thread(new ParameterizedThreadStart(CheckHeart)).Start();
        }


        /// <summary>
        /// 2.待某个客户端连接上时,将客户端client加入到Socket类型的数组client里
        /// </summary>
        private void BeginListen(object bl)
        {

            while (true)
            {
                Socket client = socketServer.Accept();
                Client c = new Client();
                c.socket = client;
                c.IsCheck = false;
                c.SendTime = DateTime.Now;
                clients.Add(c);
                logBox.AppendText(DateTime.Now + " " + ((IPEndPoint)client.RemoteEndPoint).Address + ":接入" + "\r\n");
                //渲染链接数量
                count.Text = clients.Count.ToString();
                //启动会话
                new Thread(new ParameterizedThreadStart(ReceiveData)).Start(client);

            }

        }




        /// <summary>
        /// 和这个客户端通信(接收这个客户端发送的消息)
        /// </summary>
        /// <param name="client"></param>

        private void ReceiveData(object client)
        {
            Socket nowClient = (Socket)client;
            //不断接收客户端传来的消息,并发送给其他客户端
            while (true)
            {
                int bytes = 0;
                byte[] data = new byte[1024];
                try
                {
                    bytes = nowClient.Receive(data);//接收客户端传来的消息
                }
                catch (Exception e)
                {
                    logBox.AppendText(DateTime.Now + " " + ((IPEndPoint)nowClient.RemoteEndPoint).Address + "ERROR:" + e.Message + "\r\n");
                }
                string message = Encoding.UTF8.GetString(data, 0, bytes);
                logBox.AppendText(DateTime.Now+" "+ ((IPEndPoint)nowClient.RemoteEndPoint).Address + ":"+ message + "\r\n");
                //将消息发送到其他客户端
            }
        }



        /// <summary>
        /// 检测通信的心跳包
        /// </summary>
        public void CheckHeart(object wt) {
            while (true)
            { 
                DateTime now = DateTime.Now;
                //超过60s未进行心跳检测
                if (CheckHeartTime.AddSeconds(HeartTime) <= now)
                {
                    CheckHeartTime = now;
                    foreach (var client in clients)
                    {
                        //如果未发送消息  或  上次发送时间超过现在时间30s
                        if (client.SendTime != null && client.SendTime.AddSeconds(30) < now)
                        {
                            client.socket.Send(Encoding.UTF8.GetBytes("Hello"));
                        }
                    }
                    count.Text = clients.Count.ToString();
                }
                else
                {
                    //休息时间差
                    TimeSpan timeSpan = CheckHeartTime.AddSeconds(HeartTime).Subtract(now);

                    //休息
                    Thread.Sleep(Convert.ToInt32(timeSpan.TotalSeconds) * 1000);  
                }
            }
        }

 

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