在build.gradle文件中修改
1.将application改为library
2.注释掉 applicationId//apply plugin: 'com.android.application' apply plugin: 'com.android.library'
defaultConfig {
// applicationId "com.jiashizhan.rtcinvite.agorainvite"
minSdkVersion 15 targetSdkVersion 26 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"}
3.在最下面添加(括号外面)添加方法
def SDK_BASENAME = "inviteagora"; def sdkJarPath = "build"; def zipFile = file('build/intermediates/bundles/default/classes.jar'); task makeJar(type: Jar) { from zipTree(zipFile)baseName = SDK_BASENAME destinationDir = file(sdkJarPath) } makeJar.dependsOn(build)
在方法中加上这句话可以包括资源文件
task makeJar(type: Jar) {
from zipTree(zipFile)
//from fileTree(dir: 'src/main',includes: ['assets/**','res/**'])//这句可以把资源文件打包
baseName = SDK_BASENAME
destinationDir = file(sdkJarPath)
}
4.最后在Terminal控制面板执行命令:gradlew makeJar点击回车,生成jar去build中找
(上面的路径有可能不是default,具体看bundles文件夹下有什么)