Unity通过Shader实现模型挖空效果
通过Stencil实现Shader "Unlit/M1"{ Properties { _StartPos("StartPos",vector) = (0,0,0,0) _TargetPos("TargetPos",vector) = (0,0,0,0) _Radius("Radius",range(0,1)) = 0.1 _AxisY ("AxisY",vector) = (0,1,0,0) [.
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2022-01-24 17:52:27 ·
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