screen choose_battleway():
$ w2=1
$ w1=1
frame:
background None
xpos 0 ypos 400
for man in tongshuailist:
$ jlname=man.FTR
text "[jlname]" xpos w2*300+80 ypos w1*100-50 min_width 80 size 18 color"#000033"
python:
skill=return_kapai_from_captain(man)
skillname=skill.FTR
skillid=skill.EIDD
imagebutton idle 'huangse_kapai.png' hover 'huangse_kapai2.png' as skillid xpos w2*300 ypos w1*100 action Return(skill)
text "上策:[skillname]" xpos w2*300+80 ypos w1*100+30 size 30
#如果角色的三维高于100,会有第二计谋(成功率减少)
if man.WL+man.TS+man.ZL>=200:
python:
skill=return_kapai_from_captain(man)
skillname=skill.FTR
skillid=skill.EIDD
imagebutton idle 'huangse_kapai.png' hover 'huangse_kapai2.png' as skillid xpos w2*300 ypos w1*100+180 action Return(skill)
text "下策:[skillname]" xpos w2*300+80 ypos w1*100+210 size 30
$ w2+=1
frame:
background None
xpos 500 ypos 50
button:
text "行动结束" style "button_text"
action Return()
RENPY imagebutton的简单实现
最新推荐文章于 2024-04-10 17:44:24 发布