Android 最完整的五指棋代码示例

先来整点运行示例给各位看下

在这里插入图片描述

要实现肯定是需要自定义控件这里我们继承View,然后我们需要定义一些变量

    private Context mContext;
    private Paint biankuangPaint;
    private Paint greenPaint;
    private Paint bluePaint;
    //边界的框
    private int measureWidth;
    //边界的高
    private int measureHeight;
    //每个网格的大小
    private int gridWidth = 80;
    //最大的横向网格数量
    private int allXIndex;
    //最大的纵向网格数量
    private int allYIndex;
    //所有点得集合
    private List<PjPoint> pjPointList;
    //最新旗子得标志画板
    private Paint currentPointPaint;
    //当前得最新分数(即分辨正反方得标志)
    private int fiveQiNumber = 1;
    //获取分数回调
    private OnGetScore onGetScore;
    //当前最新得点
    private PjPoint currentPoint = null;
    //是否退出当前页面
    //private boolean isOver = false;
    //是否有一方赢得胜利
    private boolean isWin = true;

先初始化

    private void init(Context context){
        mContext = context;
        biankuangPaint = new Paint();
        biankuangPaint.setStrokeWidth(1);
        biankuangPaint.setColor(context.getResources().getColor(R.color.w66));
        greenPaint = new Paint();
        greenPaint.setColor(context.getResources().getColor(R.color.colorAccent));
        bluePaint = new Paint();
        bluePaint.setColor(context.getResources().getColor(R.color.colorPrimary));
        currentPointPaint = new Paint();
        currentPointPaint.setColor(context.getResources().getColor(R.color.red));
        currentPointPaint.setAntiAlias(true);                       //设置画笔为无锯齿
        //currentPointPaint.setColor(Color.BLACK);                    //设置画笔颜色
        //canvas.drawColor(Color.WHITE);                  //白色背景
        currentPointPaint.setStrokeWidth((float) 5.0);              //线宽
        currentPointPaint.setStyle(Paint.Style.STROKE);
        pjPointList = new ArrayList<>();
    }

测量先固定每个网格的大小

   @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        measureWidth = getMeasuredWidth();
        measureHeight= getMeasuredHeight();
        allXIndex = measureWidth / gridWidth;
        measureWidth = allXIndex * gridWidth;
        allYIndex = measureHeight / gridWidth;
        measureHeight = allYIndex * gridWidth;
    }

绘画(主要是画边框,绿方,蓝方的棋子,和当前最新的棋子标志)

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //初始化边框
        for (int i = 0; i <= allXIndex; i++) {
            canvas.drawLine(gridWidth * i,0, gridWidth * i, measureHeight, biankuangPaint);
        }
        for (int i = 0; i <= allYIndex; i++) {
            canvas.drawLine(0,gridWidth * i, measureWidth, gridWidth * i, biankuangPaint);
        }
        //画所有得点
        drawPoint(canvas);
        //画当前得点
        drawCurrentPoint(canvas);
    }

画当前的标志棋子

    private void drawCurrentPoint(Canvas canvas){
        if(currentPoint != null){
            //canvas.drawCircle(currentPoint.x * gridWidth + gridWidth / 2, currentPoint.y * gridWidth + gridWidth / 2, gridWidth / 2, greenPaint);
            RectF rectF = new RectF(currentPoint.x * gridWidth, currentPoint.y * gridWidth, (currentPoint.x + 1) * gridWidth, (currentPoint.y + 1) * gridWidth);
            canvas.drawOval(rectF, currentPointPaint);
        }
    }

画蓝、绿棋子

    private void drawPoint(Canvas canvas){
        int size = pjPointList.size();
        for (int i = 0; i < size; i++) {
            PjPoint pjPoint = pjPointList.get(i);
            int wb = pjPoint.wb;
            if(wb == 0){
                canvas.drawCircle(pjPoint.x * gridWidth + gridWidth / 2, pjPoint.y * gridWidth + gridWidth / 2, gridWidth / 2 - 1, greenPaint);
            }else if(wb == 1){
                canvas.drawCircle(pjPoint.x * gridWidth + gridWidth / 2, pjPoint.y * gridWidth + gridWidth / 2, gridWidth / 2 - 1, bluePaint);
            }
        }
    }

下面的点击屏幕画棋子,然后判断师傅有五颗棋子

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();
        if(action == MotionEvent.ACTION_DOWN){
            int pressX = (int) event.getX();
            int pressY = (int) event.getY();
            int currentX = pressX / gridWidth;
            int currentY = pressY / gridWidth;
            if(isWin == false){
                if(currentX >=0 && currentX < allXIndex && currentY >= 0 && currentY < allYIndex){
                    PjPoint pjPoint = new PjPoint(currentX, currentY);
                    if(isContainChessAll(pjPoint) == false){
                        pjPoint.wb = fiveQiNumber % 2;
                        pjPointList.add(pjPoint);
                        onGetScore.onGetScoreInfo(fiveQiNumber);
                        fiveQiNumber ++;
                        Message message = Message.obtain();
                        message.obj = pjPoint;
                        message.what = 1;
                        mainHandler.sendMessage(message);
                    }
                }
            }
        }
        return true;
    }

下面是悔棋

    public void backChess(){
        //首先判断没分出胜负的时候
        if(isWin == false){
            //在判断总共的棋子大于0
            if(pjPointList.size() > 0){
                //删除最新一条记录
                pjPointList.remove(pjPointList.size() -1);
                //把当前得标志减一
                fiveQiNumber--;
                //分数减一
                onGetScore.onGetScoreInfo(fiveQiNumber);
                if(pjPointList.size() > 0){
                    //重新绘制当前最新标志
                    currentPoint = pjPointList.get(pjPointList.size() -1);
                }else{
                    currentPoint = null;
                }
                mainHandler.sendEmptyMessage(2);
            }
        }
    }

下面是五指棋核心算法, 判断是否有五颗棋子

private boolean isWinChess(PjPoint pjPoint) {
        //棋手输入的坐标为1-15,转换0-14
        int xPos = pjPoint.x;
        int yPos = pjPoint.y;
        //横向检测
        int x1 = 0;
        for (int i = 1; i < 5; i++) {
            //超出棋盘
            if ((xPos - i) < 0) {
                //结束左横向检测
                break;
            }
            //统计相同棋子数
            if (isContainChessWB(new PjPoint(xPos - i, yPos, pjPoint.wb))) {
                x1++;
            } else {
                break;
            }
        }
        int retainIndex = 5 - x1;
        for (int i = 1; i < retainIndex; i++) {
            //超出棋盘
            if (xPos + i > allXIndex - 1) {
                //结束右横向检测
                break;
            }
            if (isContainChessWB(new PjPoint(xPos + i, yPos, pjPoint.wb))) {
                x1++;
            } else {
                break;
            }
        }
        if (x1 >= 4) {
            return true;
        }
        //纵向检测
        int x2 = 0;
        for (int i = 1; i < 5; i++) {
            //超出棋盘
            if ((yPos - i) < 0) {
                //结束上纵向检测
                break;
            }
            //统计相同棋子数
            if (isContainChessWB(new PjPoint(xPos, yPos - i, pjPoint.wb))) {
                x2++;
            } else {
                break;
            }
        }
        int retainIndex1 = 5 - x2;
        for (int i = 1; i < retainIndex1; i++) {
            //超出棋盘
            if (yPos + i > allYIndex - 1) {
                //结束下纵向检测
                break;
            }
            if (isContainChessWB(new PjPoint(xPos, yPos + i, pjPoint.wb))) {
                x2++;
            } else {
                break;
            }
        }
        if (x2 >= 4) {
            return true;
        }
        //斜下检测
        int x3 = 0;
        for (int i = 1; i < 5; i++) {
            //超出棋盘
            if ((xPos - i) < 0 || (yPos - i) < 0) {
                //结束上斜下向检测
                break;
            }
            //统计相同棋子数
            if (isContainChessWB(new PjPoint(xPos - i, yPos - i, pjPoint.wb))) {
                x3++;
            } else {
                break;
            }
        }
        int retainIndex2 = 5 - x3;
        for (int i = 1; i < retainIndex2; i++) {
            //超出棋盘
            if (xPos + i > allXIndex - 1 || (yPos + i) > allYIndex - 1) {
                //结束下斜下向检测
                break;
            }
            if (isContainChessWB(new PjPoint(xPos + i, yPos + i, pjPoint.wb))) {
                x3++;
            } else {
                break;
            }
        }
        if (x3 >= 4) {
            return true;
        }
        //斜上检测
        int x4 = 0;
        for (int i = 1; i < 5; i++) {
            //超出棋盘
            if ((xPos + i) > 14 || (yPos - i) < 0) {
                //结束上斜上向检测
                break;
            }
            //统计相同棋子数
            if (isContainChessWB(new PjPoint(xPos + i, yPos - i, pjPoint.wb))) {
                x4++;
            } else {
                break;
            }
        }
        int retainIndex3 = 5 - x4;
        for (int i = 1; i < retainIndex3; i++) {
            //超出棋盘
            if (xPos - i < 0 || (yPos + i) > allYIndex - 1) {
                //结束下斜下向检测
                break;
            }
            if (isContainChessWB(new PjPoint(xPos - i, yPos + i, pjPoint.wb))) {
                x4++;
            } else {
                break;
            }
        }
        if (x4 >= 4) {
            return true;
        }
        return false;
    }

其实五指棋就是画点然后判断是否有五颗就行了, 如果对你感兴趣有用的可以点个赞,或者关注

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