多线程并发AQS源码分析

一、业务场景描述

业务场景,银行中存在一个办理业务的窗口,A、B、C三个用户(线程)去办理业务,先是A用户去窗口办理业务,然后B、C在等候区排队等候,过一会儿,A用户(线程)办理完业务,B用户(线程)去业务窗口办理业务,以此类推C用户一样。

二、分析之前上分析图

 

三、源码分析

#(1)A线程开始工作,第一步调用lock方法
public void lock() {
        sync.lock();
    }
#其中:sync继承 AbstractQueuedSynchronizer——(AQS)
  abstract static class Sync extends AbstractQueuedSynchronizer
#(2)进入lock方法体
   final void lock() {
#比较并设置state的状态为1;1-表示占用,0-表示未占用
          if (compareAndSetState(0, 1))
              setExclusiveOwnerThread(Thread.currentThread());
          else
              acquire(1);
      }
#(3)进入setExclusiveOwnerThread()设置当前拥有独占访问权限的线程。
到此A线程开始在窗口执行工作,此代码块到此执行完成。

#(4)用户(线程)B开启
    进入方法
    final void lock() {
    if (compareAndSetState(0, 1))
        setExclusiveOwnerThread(Thread.currentThread());
    else
        #进入这个代码块
        acquire(1);
    }
#(5)acquire的方法结构
    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }
    protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
#(6)先进入tryAcquire()方法解析
    protected final boolean tryAcquire(int acquires) {
        return nonfairTryAcquire(acquires);
    }

#(7)进入nonfairTryAcquire方法 传入参数为1

    final boolean nonfairTryAcquire(int acquires) {
        final Thread current = Thread.currentThread();
        #c=2不进入
        int c = getState();
        if (c == 0) {
           if (compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
             }
           }
        #current为B线程,getExclusiveOwnerThread()为A线程
        #所以也不进入
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            #返回false
            return false;
        }
#(8)向下执行addWaiter()方法

    public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
    }

#(9)进入方法体addWaiter()
    private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    #第一次进入pred 为空所以不进入
    if (pred != null) {
        node.prev = pred;
        if (compareAndSetTail(pred, node)) {
            pred.next = node;
            return node;
        }
    }
    #进入下面enq
    enq(node);
    return node;
    }
#(10)进入enq方法
    private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            #满足条件进入
            if (t == null) { // Must initialize
                #创建一个哨兵节点,头节点的地址指向一个空node(哨兵节点)
                if (compareAndSetHead(new Node()))
                    #刚刚创建的头节点指向尾节点
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

    #进入二次循环
   private Node enq(final Node node) {    
        for (;;) {
            Node t = tail;
            #条件不满足,因为上次循环已经初始化
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    #刚刚创建的头节点指向尾节点
                    tail = head;
            #满足else条件进入下面代码块
            } else {
                #哨兵节点的前指针指向初始节点
                node.prev = t;
                #进入下面代码compareAndSetTail,将尾指针指向新的B节点
                #
                if (compareAndSetTail(t, node)) {
                    #将哨兵节点的后指针指向node(B节点)
                    t.next = node;
                    #返回哨兵节点,然后此方法结束
                    return t;
                }
            }
        }
    }
#(11)addWaiter方法结束,放回B的node节点

#(12)进入acquireQueued方法,注意当前还处于B线程中
    public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            #arg=1,addWaiter(Node.EXCLUSIVE)为B节点
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }
#(13)进入acquireQueued方法

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                #返回前置节点,也就是哨兵节点
                final Node p = node.predecessor();
                #p == head 结果为true
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
#(14)分析一下tryAcquire(arg)方法
    protected final boolean tryAcquire(int acquires) {
                return nonfairTryAcquire(acquires);
    }

    #进入nonfairTryAcquire(acquires);方法
    final boolean nonfairTryAcquire(int acquires) {
                final Thread current = Thread.currentThread();
                #state = 1;
                int c = getState();
                #故不满足条件,不进入
                if (c == 0) {
                    if (compareAndSetState(0, acquires)) {
                        setExclusiveOwnerThread(current);
                        return true;
                    }
                }
                #current为B线程,getExclusiveOwnerThread()为A线程,故不进入这个代码块
                else if (current == getExclusiveOwnerThread()) {
                    int nextc = c + acquires;
                    if (nextc < 0) // overflow
                        throw new Error("Maximum lock count exceeded");
                    setState(nextc);
                    return true;
                }
                #返回false
                return false;
            }
#(15)拿到tryAcquire的结果后继续分析acquireQueued方法
    final boolean acquireQueued(final Node node, int arg) {
            boolean failed = true;
            try {
                boolean interrupted = false;
                for (;;) {
                    final Node p = node.predecessor();
                    #条件不满足,p == head结果为true,tryAcquire(arg)结果为false,所以不进入if
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return interrupted;
                    }
                    #进入shouldParkAfterFailedAcquire(p, node) 方法
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        interrupted = true;
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }
    
#(16)分析shouldParkAfterFailedAcquire(p, node)方法,p为哨兵节点,node为B节点

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
            #ws为0
            int ws = pred.waitStatus;
            if (ws == Node.SIGNAL)
                /*
                 * This node has already set status asking a release
                 * to signal it, so it can safely park.
                 */
                return true;
            if (ws > 0) {
                /*
                 * Predecessor was cancelled. Skip over predecessors and
                 * indicate retry.
                 */
                do {
                    node.prev = pred = pred.prev;
                } while (pred.waitStatus > 0);
                pred.next = node;

            #进入else
            } else {
                /*
                 * waitStatus must be 0 or PROPAGATE.  Indicate that we
                 * need a signal, but don't park yet.  Caller will need to
                 * retry to make sure it cannot acquire before parking.
                 */
                #将哨兵节点的waitStatus设置成-1
                compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
            }
            #最后返回false
            return false;
        }

#(17)拿到shouldParkAfterFailedAcquire(p, node)的返回结果为false,继续分析acquireQueued(final Node node, int arg)方法
    final boolean acquireQueued(final Node node, int arg) {
            boolean failed = true;
            try {
                boolean interrupted = false;
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return interrupted;
                    }
                    #shouldParkAfterFailedAcquire(p, node) 结果为false不进入
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        interrupted = true;
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }

#(18)再次执行acquireQueued的第二次循环
    final boolean acquireQueued(final Node node, int arg) {
                boolean failed = true;
                try {
                    boolean interrupted = false;
                    for (;;) {
                        final Node p = node.predecessor();
                        #p == head满足,同样tryAcquire(arg)返回false不满足,不进入
                        if (p == head && tryAcquire(arg)) {
                            setHead(node);
                            p.next = null; // help GC
                            failed = false;
                            return interrupted;
                        }
                        #进入这个节点继续分析
                        if (shouldParkAfterFailedAcquire(p, node) &&
                            parkAndCheckInterrupt())
                            interrupted = true;
                    }
                } finally {
                    if (failed)
                        cancelAcquire(node);
                }
            }
#(19)再次分析shouldParkAfterFailedAcquire(p, node)方法

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
            #等于-1
            int ws = pred.waitStatus;
            #符合条件进入
            if (ws == Node.SIGNAL)
                /*
                 * This node has already set status asking a release
                 * to signal it, so it can safely park.
                 */
                #返回true
                return true;
            if (ws > 0) {
                /*
                 * Predecessor was cancelled. Skip over predecessors and
                 * indicate retry.
                 */
                do {
                    node.prev = pred = pred.prev;
                } while (pred.waitStatus > 0);
                pred.next = node;
            } else {
                /*
                 * waitStatus must be 0 or PROPAGATE.  Indicate that we
                 * need a signal, but don't park yet.  Caller will need to
                 * retry to make sure it cannot acquire before parking.
                 */
                compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
            }
            return false;
        }

#(20)根据shouldParkAfterFailedAcquire返回的结果(true),继续执行下一步parkAndCheckInterrupt()

    final boolean acquireQueued(final Node node, int arg) {
            boolean failed = true;
            try {
                boolean interrupted = false;
                for (;;) {
                    final Node p = node.predecessor();
                    if (p == head && tryAcquire(arg)) {
                        setHead(node);
                        p.next = null; // help GC
                        failed = false;
                        return interrupted;
                    }
                    if (shouldParkAfterFailedAcquire(p, node) &&
                        parkAndCheckInterrupt())
                        interrupted = true;
                }
            } finally {
                if (failed)
                    cancelAcquire(node);
            }
        }

    #当前的B线程开始阻塞,因为执行了LockSupport.park(this);待A线程结束的时候,唤醒B
    private final boolean parkAndCheckInterrupt() {
            LockSupport.park(this);
            return Thread.interrupted();
        }

#(21)C线程也是像B一样,最后阻塞等待被唤醒

    private final boolean parkAndCheckInterrupt() {
            LockSupport.park(this);

            #如果当前线程已被中断,则为true ; 否则为false
            return Thread.interrupted();
        }


#(22)此时A线业务办理完成,调用lock.unlock();方法解锁
    public void unlock() {
            sync.release(1);
        }

    #进入release方法,arg = 1
      public final boolean release(int arg) {
          if (tryRelease(arg)) {
              Node h = head;
              if (h != null && h.waitStatus != 0)
                  unparkSuccessor(h);
              return true;
          }
          return false;
      }
#(23)进入tryRelease(int releases)方法,releases = 1;
    protected final boolean tryRelease(int releases) {
        # c = 0;
        int c = getState() - releases;
        #相等不进入
        if (Thread.currentThread() != getExclusiveOwnerThread())
            throw new IllegalMonitorStateException();
        boolean free = false;
        #进入
        if (c == 0) {
            free = true;
            #将原来的A线程变为null
            setExclusiveOwnerThread(null);
        }
        #设置当前状态为0;state = 1
        setState(c);
        #返回free = true;
        return free;
    }

#(24)返回release(int arg)方法,继续向下执行
      public final boolean release(int arg) {
            #返回true进入
          if (tryRelease(arg)) {
              Node h = head;
                #此时h为哨兵节点,h.waitStatus 为 -1;所以进入
              if (h != null && h.waitStatus != 0)
                    #接下来看该方法
                  unparkSuccessor(h);
              return true;
          }
          return false;
      }

#(25)解析unparkSuccessor(Node node)方法,其中node为哨兵节点
    private void unparkSuccessor(Node node) {
        /*
         * If status is negative (i.e., possibly needing signal) try
         * to clear in anticipation of signalling.  It is OK if this
         * fails or if status is changed by waiting thread.
         */
        int ws = node.waitStatus;
        if (ws < 0)
            #进入,将哨兵node节点的waitStatus,由-1改为0
            compareAndSetWaitStatus(node, ws, 0);


        /*
         * Thread to unpark is held in successor, which is normally
         * just the next node.  But if cancelled or apparently null,
         * traverse backwards from tail to find the actual
         * non-cancelled successor.
         */
        #s为B结点
        Node s = node.next;
        #s!=null,所以不进入
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        #进入
        if (s != null)
            #唤醒B进程
            LockSupport.unpark(s.thread);
    }
#(26)到此lock.unlock()方法执行完毕,执行结果:A线程执行完成,B线程开始执行;

#(27)B线程被唤醒后,继续执行后面的代码
    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

#(28)继续执行for循环,node为B节点,arg为1
    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                #再次进入tryAcquire(arg)
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
    #的内部方法
      protected final boolean tryAcquire(int acquires) {
          return nonfairTryAcquire(acquires);
      }

#(29)再次分析nonfairTryAcquire(acquires)方法;acquires = 1;

    final boolean nonfairTryAcquire(int acquires) {
        #B线程
        final Thread current = Thread.currentThread();
        # c = 0;
        int c = getState();
        #进入条件
        if (c == 0) {
            #修改状态为1
            if (compareAndSetState(0, acquires)) {
                #设置当前线程B为有独占访问权限的线程
                setExclusiveOwnerThread(current);
                #设置返回值为true
                return true;
            }
        }
        else if (current == getExclusiveOwnerThread()) {
            int nextc = c + acquires;
            if (nextc < 0) // overflow
                throw new Error("Maximum lock count exceeded");
            setState(nextc);
            return true;
        }
        return false;
    }

    #tryAcquire(int acquires) 返回true
        protected final boolean tryAcquire(int acquires) {
        return nonfairTryAcquire(acquires);
    }

#(30)返回上层方法acquireQueued(final Node node, int arg),node为B节点,arg为1

    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                #p==head = true; tryAcquire(arg))=true
                if (p == head && tryAcquire(arg)) {
                    #设置B节点为头节点
                    setHead(node);
                    #哨兵节点的后指针为null,此时的哨兵node,为不可达状态,gc时会被回收掉
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

        #node为B节点
        private void setHead(Node node) {
            #B节点为head节点
            head = node;
            node.thread = null;
            #B节点取消前置节点
            node.prev = null;
        }
#(31)到此lock.lock()方法执行结束。

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Java中的AQS(AbstractQueuedSynchronizer)是实现锁和同步器的一种重要工具。在AQS中,一个节点表示一个线程,依次排列在一个双向队列中,同时使用CAS原子操作来保证线程安全。当多个线程对于同一资源竞争时,一个节点会被放置在队列的尾部,其他线程则在其之前等待,直到该资源可以被锁定。 当一个线程调用lock()方法进行锁定时,它会首先调用tryAcquire()方法尝试获取锁。如果当前资源尚未被锁定,则该线程成功获取锁,tryAcquire()返回true。如果当前资源已被锁定,则线程无法获取锁,tryAcquire()返回false。此时该线程就会被加入到等待队列中,同时被加入到前一个节点的后置节点中,即成为它的后继。然后该线程会在park()方法处等待,直到前一个节点释放了锁,再重新尝试获取锁。 在AQS中,当一个节点即将释放锁时,它会调用tryRelease()方法来释放锁,并唤醒后置节点以重试获取锁。如果当前节点没有后置节点,则不会发生任何操作。当一个线程在队列头部成功获取锁和资源时,该线程需要使用release()方法释放锁和资源,并唤醒等待队列中的后置节点。 总之,AQS中的锁机制是通过双向等待队列实现的,其中节点表示线程,使用CAS原子操作保证线程安全,并在tryAcquire()和tryRelease()方法中进行锁定和释放。该机制保证了多线程环境下资源的正确访和线程的安全执行。

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