LeetCode 706. Design HashMap

题目:

Design a HashMap without using any built-in hash table libraries.

To be specific, your design should include these functions:

  • put(key, value) : Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.
  • get(key): Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.
  • remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.


Example:

MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);          
hashMap.put(2, 2);         
hashMap.get(1);            // returns 1
hashMap.get(3);            // returns -1 (not found)
hashMap.put(2, 1);          // update the existing value
hashMap.get(2);            // returns 1 
hashMap.remove(2);          // remove the mapping for 2
hashMap.get(2);            // returns -1 (not found) 


Note:

  • All keys and values will be in the range of [0, 1000000].
  • The number of operations will be in the range of [1, 10000].
  • Please do not use the built-in HashMap library.

为了简单,采用了open addressing chaining设计collision处理方式,table直接是array of list,每个list里面存相同index的所有entry。对,还要自己写一个entry类,list里面要存entry(包括key和value),不能只存key or value。另外就是注意一些initialize的小细节。没啥难度。

Runtime: 17 ms, faster than 70.30% of Java online submissions for Design HashMap.

Memory Usage: 42.9 MB, less than 92.49% of Java online submissions for Design HashMap.

class MyHashMap {
    private class Entry {
        int key;
        int value;
        
        Entry(int key, int value) {
            this.key = key;
            this.value = value;
        }
    }
    
    int size;
    int capacity = 101;
    List<Entry>[] table;
    

    /** Initialize your data structure here. */
    public MyHashMap() {
        table = new ArrayList[capacity];
        for (int i = 0; i < capacity; i++) {
            table[i] = new ArrayList<>();
        }
    }
    
    /** value will always be non-negative. */
    public void put(int key, int value) {
        int index = getIndex(key);
        if (table[index].size() == 0) {
            table[index].add(new Entry(key, value));
        } else {
            remove(key);
            table[index].add(new Entry(key, value));
        }
    }
    
    /** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
    public int get(int key) {
        int index = getIndex(key);
        if (table[index].size() == 0) {
            return -1;
        } else {
            for (Entry entry : table[index]) {
                if (entry.key == key) {
                    return entry.value;
                }
            }
        }
        return -1;
    }
    
    /** Removes the mapping of the specified value key if this map contains a mapping for the key */
    public void remove(int key) {
        int index = getIndex(key);
        Entry toRemove = null;
        if (table[index].size() == 0) {
            return;
        } else {
            for (Entry entry : table[index]) {
                if (entry.key == key) {
                    toRemove = entry;
                    break;
                }
            }
        }
        if (toRemove != null) {
            table[index].remove(toRemove);
        }
    }
    
    private int getIndex(int key) {
        return key % capacity;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */

2022.11.6

这次没有用built in LinkedList,自己写了个ListNode class来存数据。于是这个ListNode class需要存放key, value和next指针。这里就没有再考虑load factor和rehash了,详情见hashset题(LeetCode 705. Design HashSet_wenyq7的博客-CSDN博客)。写完以后发现还是WA了,debug了半小时才发现是remove head的时候直接把这个index对应的list设为null了,哎。另外看了discussion发现大家在往list里加node的时候直接加在了头部,就不需要遍历一次list了,其实也是个更高效的做法(which was also discussed on that interview which got me here),写起代码来可以搭配remove使用,先给remove掉再put,代码就更简洁了。

自己写的:

class ListNode {
    int key, val;
    ListNode next;
    
    public ListNode(int key, int val, ListNode next) {
        this.key = key;
        this.val = val;
        this.next = next;
    }
}

class MyHashMap {
    ListNode[] array;
    int capacity = 80;

    public MyHashMap() {
        array = new ListNode[capacity];
    }
    
    public void put(int key, int value) {
        ListNode node = array[getHash(key)];
        if (node == null) {
            array[getHash(key)] = new ListNode(key, value, null);
        } else {
            ListNode prev = null;
            while (node != null) {
                if (node.key == key) {
                    node.val = value;
                    return;
                }
                prev = node;
                node = node.next;
            }
            prev.next = new ListNode(key, value, null);
        }
    }
    
    public int get(int key) {
        ListNode node = array[getHash(key)];
        while (node != null) {
            if (node.key == key) {
                return node.val;
            }
            node = node.next;
        }
        return -1;
    }
    
    public void remove(int key) {
        ListNode node = array[getHash(key)];
        ListNode prev = null;
        while (node != null) {
            if (node.key == key) {
                if (prev == null) {
                    array[getHash(key)] = node.next;  // where I debugged for a long time
                } else {
                    prev.next = node.next;
                }
                return;
            }
            prev = node;
            node = node.next;
        }
    }

    private int getHash(int key) {
        return key % capacity;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */

put改成往头上put和搭配remove使用:

class ListNode {
    int key, val;
    ListNode next;
    
    public ListNode(int key, int val, ListNode next) {
        this.key = key;
        this.val = val;
        this.next = next;
    }
}

class MyHashMap {
    ListNode[] array;
    int capacity = 80;

    public MyHashMap() {
        array = new ListNode[capacity];
    }
    
    public void put(int key, int value) {
        remove(key);
        array[getHash(key)] = new ListNode(key, value, array[getHash(key)]);
    }
    
    public int get(int key) {
        ListNode node = array[getHash(key)];
        while (node != null) {
            if (node.key == key) {
                return node.val;
            }
            node = node.next;
        }
        return -1;
    }
    
    public void remove(int key) {
        ListNode node = array[getHash(key)];
        ListNode prev = null;
        while (node != null) {
            if (node.key == key) {
                if (prev == null) {
                    array[getHash(key)] = node.next;
                } else {
                    prev.next = node.next;
                }
                return;
            }
            prev = node;
            node = node.next;
        }
    }

    private int getHash(int key) {
        return key % capacity;
    }
}

/**
 * Your MyHashMap object will be instantiated and called as such:
 * MyHashMap obj = new MyHashMap();
 * obj.put(key,value);
 * int param_2 = obj.get(key);
 * obj.remove(key);
 */

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