using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Clock : MonoBehaviour {
public Text m_ClockText;
public float m_Timer;
private int m_Minute;
private int m_Second;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
m_Timer -= Time.deltaTime;
m_Minute = (int)m_Timer / 60;
m_Second = (int)m_Timer % 60;
m_ClockText.text = string.Format("{0:d2}:{1:d2}", m_Minute, m_Second);
}
}